Skip to main content

BioShock vets developing time-travelling narrative game, The Black Glove

bioshock vets developing time travelling narrative game the black glove
Image used with permission by copyright holder

The decision to dissolve Irrational Games earlier this year after completing the final DLC for BioShock Infinite sent waves around the game development community. As the dust settles, though, it looks increasingly like setting all that talent free may lead to a net innovation gain for game storytelling at large. A group of former Irrational developers has formed Day for Night Games and announced their first project: The Black Glove, a time-travelling narrative game that will hit Kickstarter next month (via Polygon).

Set in a theater called The Equinox, The Black Glove is a first-person game in which the player seeks to improve the present-day reception of an artist, a filmmaker, and a musical act by going back in time to alter their pasts. Characters’ reactions provide hints of what the player needs to change in the past to bring about a more favorable present, but unexpected results from the butterfly effect are meant encourage plenty of playful experimentation.

Recommended Videos

This kind of non-violent, dynamic approach to narrative structure is particularly reminiscent of The Stanley Parable, which the Day for Night founders cited along with our 2013 Game of the Year Gone Home (also the product of former BioShock devs) as major influences. Project lead Joe Fielder — one of the writers on Infinite — explained that those titles “and other games in the last year have really opened the door for what you can do for narrative-focused games. I think it’s a really interesting space to explore.”

The move towards non-traditional narrative games is very similar to the stated aims of Ken Levine himself for his post-Irrational career. When the studio dissolved, Levine cited the need for a smaller team in order to move away from tested, linear, AAA game models and experiment with more dynamic, repeatable narrative systems that respond organically to player actions and result in meaningfully different stories.

BioShock Infinite received generally glowing reviews for its lush design, mind-bending story, and tight mechanics. That initial praise was soon followed by a critical backlash, however, from players questioning why such a compelling story needed to be shackled to the same rote slaughter of most AAA games today. Clearly there were a lot of people inside Irrational, including Levine, who felt the same way, and are now utilizing the indie-friendly development scene that has emerged in the last few years to break out and try something new.

The developers have remained quiet about the game beyond those scant few tidbits, but what they’ve already revealed is more than enough to show that they’re going for something really different. You can follow the Day For Night’s official Twitter account for more details in the coming weeks leading up to the Kickstarter launch. There will never be no shortage of games to satisfy your itch to stare down iron sights and wreak havoc, but the recent mainstream success oddball indies like The Stanley ParableGone Home, and Papers, Please  has paved the way for gamers to have a much wider range of possible experiences.

FINAL_theatre_bill_1
Image used with permission by copyright holder
Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
NYT Mini Crossword today: puzzle answers for Wednesday, December 18
The Mini open in the NYT Games app on iOS.

Love crossword puzzles but don't have all day to sit and solve a full-sized puzzle in your daily newspaper? That's what The Mini is for!

A bite-sized version of the New York Times' well-known crossword puzzle, The Mini is a quick and easy way to test your crossword skills daily in a lot less time (the average puzzle takes most players just over a minute to solve). While The Mini is smaller and simpler than a normal crossword, it isn't always easy. Tripping up on one clue can be the difference between a personal best completion time and an embarrassing solve attempt.

Read more
NYT Crossword: answers for Wednesday, December 18
New York Times Crossword logo.

The New York Times has plenty of word games on its roster today — with Wordle, Connections, Strands, and the Mini Crossword, there's something for everyone — but the newspaper's standard crossword puzzle still reigns supreme. The daily crossword is full of interesting trivia, helps improve mental flexibility and, of course, gives you some bragging rights if you manage to finish it every day.

While the NYT puzzle might feel like an impossible task some days, solving a crossword is a skill and it takes practice — don't get discouraged if you can't get every single word in a puzzle.

Read more
This new Alien game will tide you over until Alien: Isolation 2
Key art for Alien: Rogue Incursion

It’s hard to believe it has been over a decade since the release of Alien: Isolation. No Alien game since then has matched the intensity of its survival horror focus. Slowly creeping around a space station, only to be ambushed by a Xenomorph and engage in a cat-and-mouse chase in hopes of survival, is an exhilarating experience that no other Alien game has quite been able to achieve. Unfortunately, Sega and Creative Assembly did not immediately start work on a follow-up; it was only this year that we learned a sequel is in the works.

That Alien: Isolation sequel is still years away at this point, but thankfully, a different Alien game is here for players looking for another Xenomorph-filled first-person shooter. It’s a new VR game from Survios called Alien: Rogue Incursion, and it's your best bet for that Alien horror short of replaying the original Alien: Isolation as we wait for its sequel.

Read more