Skip to main content

Bioware lists multiple job positions aimed at improving Anthem

BioWare Anthem job openings mechanics game improvement items rewards loot
Image used with permission by copyright holder

Bioware’s online multiplayer loot shooter Anthem has gotten off to a rocky start. Beyond the expected bugs, the game’s overall systems could use some overhauls and Bioware listed job positions that will be focused on doing just that. The jobs are for game designers that will focus on item creation, combat balance, store management/rewards pipeline, and loot systems.

In mid-March, Bioware posted an update that acknowledged that Anthem has been a “rougher launch than expected” and stated that the company was dedicated to working on things mentioned in community feedback. It was said then that improvements to endgame loot, progression, and game flow were coming soon, seemingly on top of the many patches the team has already put out for Anthem.

Recommended Videos

Seeming to fall in with this plan, Bioware listed a handful of job openings on April 12: Systems designer (item creation), systems designer II (combat balance), systems designers I (store management and reward pipeline), and senior systems designer (loot systems). Poor rewards were a key to our three-star Anthem review, so it will be interesting to see what types of changes are implemented.

All of these roles are specifically for work in the Austin, Texas, or Edmonton, Alberta, Bioware studios to work on Anthem. There’s a new opening for a senior systems and monetization designer that appeared on the same day and is based in Austin, but Anthem isn’t explicitly mentioned in the job description. However, the role is focused on designing “experiences that combine the best of a continuously updated live game and BioWare’s immersive RPG experiences.”

This bodes well for those currently playing Anthem, those that have stopped since launch, and those still on the fence. Diablo 3 is a major example of a game that had a rough launch before turning things around with major changes to the game’s mechanics in the Reaper of Souls expansion. The Anthem dev team doesn’t seem to want to wait that long, as they’re gearing up for the Cataclysm event for late spring, but we at least can see that the team is seeking candidates that can help improve the game’s experience. If Bioware can right the ship as Bungie did with Destiny and Ubisoft did with The Division, it could attract new and returning players down the line.

Charles Singletary Jr.
I'm a Birmingham, AL raised author, journalist, and gaming enthusiast currently residing in San Antonio, TX. My work has…
Dragon Age: The Veilguard: release date, trailers, gameplay, and more
A wizard and night in Dragon Age: The Veilguard.

BioWare has had a rough few years. Following the critical and commercial success of Dragon Age: Inquisition, the studio moved on to Mass Effect: Andromeda and Anthem, two games that abandoned the tenets of previous BioWare titles under mounting publisher pressure.

It's been over six years since Inquisition, and although we've known that Dragon Age: The Veilguard (formerly Dreadwolf) was in development, it won't be much longer until it is out. From the release date to the teaser trailer to any news and rumors we could find, here's everything we know about Dragon Age: The Veilguard. 
Release date

Read more
Dragon Age: The Veilguard just got an unexpectedly spooky release date
A party member in Dragon Age: The Veilguard.

Dragon Age: The Veilguard | Release Date Trailer

BioWare dropped the biggest Dragon Age: The Veilguard announcement yet on Thursday, revealing that the highly anticipated open-world RPG will be launching on Halloween, October 31.

Read more
I saw the first hour of Dragon Age: The Veilguard and it was action-packed
A dragon in Dragon Age: The Veilguard

I got a look at the first hour of Dragon Age: The Veilguard at Summer Game Fest Play Days this year. The long-awaited fourth entry in BioWare's fantasy RPG series still retains the interesting dialogue options and tactical use of fantasy abilities that are at the series' core, but definitely leans into the action game elements more than even Dragon Age: Inquisition did.

Although its reveal trailer was a bit underwhelming to me, seeing the first hour of Dragon Age: The Veilguard gave me a vote of confidence that this is the return to form BioWare desperately needs.
The journey begins
Dragon Age: The Veilguard kicks off with an artful cinematic where Varric gives the backstory of Solas, an elven god who is now looking to destroy the Veil that hampers the abilities of the elven race, even if that comes at the cost of unleashing world-ending destruction upon Thedas. After that, players can start the game and enter its immensely detailed character creator. Game Director Corinne Busche, who narrated what we were seeing as another developer played through the first hour of the game, explained that a core tenet of the game is "be who you want to be."

Read more