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Former Halo developer Bungie confirms ‘massively multiplayer action game’

A rumor popped up a couple of weeks ago that Bungie Studios, the architect of the Halo franchise, was working on an outer space-set massively multiplayer online first-person shooter with new publishing partner Activision Blizzard. The in-development game was said to feature role-playing aspects and was likened to being “[World of Warcraft] in space.”

Now at least some of that information is confirmed thanks to Bungie lead network engineer David Aldridge speaking at his 2011 Game Developer’s Conference talk “I Shot You First: Networking the Gameplay of Halo: Reach” [via IGN]. He called the project a “massively multiplayer action game” and added that it is not “WoW in space.”

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The previous rumor pegged the new game’s title as “Destiny.” It will be the first project created under Bungie’s 10-year multiplatform publishing deal with Activision, which was announced last year.

Bungie wrapped up work on the Halo franchise last year with the release of Halo: Reach after announcing in 2007 that it would split from parent company Microsoft to establish itself as a privately-owned company. Since 2001, the studio oversaw six Halo releases, including the core trilogy, Reach, 2009’s Halo: ODST and the real-time strategy game Halo Wars, which was developed by the now-defunct Ensemble Studios. “Destiny” (or whatever it ends up being called) will be the first release in Bungie’s post-Halo existence, assuming nothing with a shorter development time is announced before then of course.

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
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