Skip to main content

Card Shark will get you kicked out of Las Vegas

Cheating in video games is usually frowned upon. If you enable aim bots or wall hacks in a game like Call of Duty: Warzone, you’re probably going to find yourself banned – or worse, thoroughly embarrassed. Winning a few games simply isn’t worth the mark of dishonor. In Card Shark, however, cheating isn’t just encouraged: It’s the entire game.

Developed by Nerial, the team behind the popular Reigns series, Card Shark is unlike anything I’ve ever played. It’s a narrative adventure game set in 18th-century France about a peasant who gets sucked into the world of petty criminals and cheats. It’s technically a card game, but not in the traditional sense. With its one-of-a-kind premise, Card Shark is a must-play curiosity that completely rethinks what gameplay can look like.

Recommended Videos

Read ’em and weep

In Card Shark, players control a young mute peasant in pre-Revolution France. His life takes a left turn when he meets Comte de Saint-Germain and is roped into a simple card cheat. In a plot that’s almost a little reminiscent of Nightmare Alley, players slowly rise through the ranks of society, swindling rich French aristocrats with a variety of tricks. That rags to riches story intersects with a wider political mystery that revolves around a conspiracy dubbed the “Twelve Bottles of Milk.”

Card Shark - Release Date Trailer - Nintendo Switch

The story itself is full of historical intrigue, but Card Shark is especially notable for its unique gameplay. As the story progresses, players sit down at poker tables around France. Before each card game, Saint-Germain introduces a different cheating technique that the duo will use to trick their opponents. The clever part is that players are never actually playing a round of poker, so much as they’re properly executing signals to Saint-Germain in a series of minigames.

Cheats start simple. In the opening tables, I simply pose as a waiter and peek over players’ shoulders while pouring a glass of wine to see their cards (all while being careful not to over or under pour). Using a tablecloth, I signal to Saint-Germain what their best card is by wiping down the table in a certain direction. A counter-clockwise wipe signals that his best card is a heart, while scrubbing side to side indicates it’s a diamond.

The cheating techniques quickly become more involved. At one table, I lay a reflective surface down on a table and deal cards over it to secretly see my opponent’s cards. Signals become complex, as I can tell Saint-Germain exactly what cards my opponent has by holding my hand in a specific way to indicate suit and dropping a card on the table a certain way to hint at the value (holding a card up and dropping it down signals that someone at the table has an ace, for instance).

A character slips a deck of cards into a waiter's pocket in Card Shark.
Image used with permission by copyright holder

By the end of the game, I started wondering if Card Shark was going to get some players in serious trouble. Some of its cheating techniques are ingenious and feel realistically executable with a quick enough hand. While pocketing cards or performing deceitful shuffles is much harder than pressing a few buttons at the right time, Card Shark sincerely feels like a cheater’s almanac at times.

Take the lessons it teaches to Las Vegas at your own risk.

Wipe the table

Card Shark is one of the most inventive video games I’ve played this year, completely spinning the concept of genre on its head. Despite having cards, I can’t really call it a “card game.” It’s an unclassifiable title that’s more about finding a compelling way to turn real-world sleight of hand into engaging gameplay. Whenever I could successfully pull off a trick without arousing too much suspicion, I felt like an overconfident mastermind.

The results can admittedly be a little mixed, as the game can sometimes feel more like a long series of tutorials with not enough chances to test the tricks. The emphasis on story creates some conflicts with its general structure too. Failure results in a trip to jail (or sometimes death), which usually just means that you’ll have to sit through the same narrative sequence again when you return to the table.

A character deals cards in Card Shark.
Image used with permission by copyright holder

Perhaps accounting for how tiring that experience can be (especially as cheats become harder to execute in the late game), Card Shark features three difficulty modes that change the experience. The easiest mode is the most preferable of the three, as its added flexibility helps prevent those momentum stalls. If you feel so inclined, there’s a roguelike-style permadeath difficulty too, though the narrative nature of the game doesn’t feel like a fit for that approach.

Even with some structural shortcomings, Card Shark is a delight from start to finish. Its cheating minigames are both satisfying to execute and surprisingly educational. I’m not sure that any developer will ever try to copy its notes, which makes it all the more appealing — a true Joker in video game canon.

Card Shark is out now on PC and Nintendo Switch.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
This underrated Switch RPG will hold you over until Persona 6
The cover of Tokyo Xanadu eX+

I remember back in 2014 when I was keeping my eye out for any rumor I could find about Persona 5. Having seen the teaser trailers of the game, I was so excited to see it finally release in 2015. That year passed without it launching. When Persona 5 was released in Japan in September 2016, the wait for its April 2017 international release was excruciating. During that time, there was another game that caught my attention: Tokyo Xanadu. Its core gameplay revolved around a slice-of-life school setting and dungeon crawling. Sound familiar?

I was already a big fan of developer Falcom’s games like the Trails and Ys series, so I figured I would play this to hold me over until Persona 5. This was during a time when Japanese and international release dates were staggered due to old localization processes. Nowadays, the entire world can experience games like Final Fantasy VII Rebirth on the same release day. Tokyo Xanadu was released in Japan in 2015 for PS Vita, but didn’t release internationally until 2017, a few months after Persona 5. Its enhanced port, Tokyo Xanadu eX+, released later that same year for PC and PS4.

Read more
This is my favorite puzzle game of the year, and you can play it via Netflix
arranger impressions best puzzle games 2024 enemy

This has been a particularly great year for puzzle games. Lorelei and the Laser Eyes and the recent remake of Riven offer up some mind-bending puzzles to solve, while games like Isles of Sea and Sky and Mars After Midnight find an innovative gameplay conceit and explore the concept to its fullest. The latter type of puzzle game I described tends to be more appealing to me, and a new game launching this week checked off all the right boxes for me. Arranger: A Role-Puzzling Adventure from developer Furniture & Mattress is coming to PC, PlayStation, and Switch on July 25, but you can play it on mobile at no extra charge if you're a Netflix subscriber.

Arranger is a grid-based puzzle game where the world is made up of tiles, and players slide them around as they move. It's one of those genius gameplay concepts that has existed in bits and pieces in other games, but has never been explored to its fullest like this before. Arranger does just that while telling a coming-of-age story that emotionally ties back into that gameplay mechanic. It's my favorite puzzle game in a year that has already been outstanding for the genre, and a must-play for fans of the genre.
Putting the right pieces into place
Arranger creates the perfect setup for a game where players must arrange and move tiles. It's a coming-of-age story about a girl named Jemma who was abandoned and left to grow up in a village when she was younger. Unlike the people around her, she can see and move the world, which is split up into floor tiles. That causes issues. Everyone in her hometown seems to want her to leave, and she does so after accidentally awakening some static, a mysterious, controlling substance, in a cave right outside of town. Throughout Arranger, Jemma explores the outside world and learns more about her origins and why this static has overtaken the world.

Read more
This shadow-jumping platformer can’t quite live up to its Nintendo-like gimmick
A shadow jumps at a Train station in Schim.

I’m constantly on the lookout for creative, innovative, and generally exciting new video games to recommend. With the AAA industry growing ever-focused on making fewer, bigger games, it’s up to the smaller studios to take more creative risks and present ideas that push the medium forward. When I played Schim at Summer Game Fest 2022, I thought it had the potential to be one of those titles as this shadow-hopping platformer had a distinct look and feel compared to anything I played before.

That’s not fully the case, even if Schim is admirably inventive. That single gameplay gimmick, where players can only move by jumping into shadows, is immediately novel, especially for its first 10 levels. Schim doesn't evolve much past that point though, both mechanically and narratively. A great idea that would be a standout in a platformer with more variety feels stretched thin here.

Read more