Skip to main content

Civilization Revolution 2 review

civilization revolution 2 review civrev2 ss 01 175017250710925710
Image used with permission by copyright holder
Civilization Revolution 2
“Civilization Revolution 2 doesn’t go far enough as a sequel to justify its existence or $15 price tag.”
Pros
  • It’s a portable Civilization game
  • Visual makeover falls close to recent entries in the series
Cons
  • Very little in the way of new content
  • Way too expensive for such a marginal improvement
  • Veteran players may not enjoy simplified play

Civilization Revolution 2 is … frustrating. On the one hand, it’s a fully portable take on Sid Meier’s wonderful series. The Wonders, the multiple victory conditions, the climb through humanity’s sum total of technological development … it’s all there. Start out with a band of settlers in the Stone Age, found a city, research some tech, and grow your people from there.

Recommended Videos

The problem is, we’ve seen all of this before. Civilization Revolution came to iOS devices in August 2009, and very little has changed. The graphics are a little sharper and there are a few new baubles to play around with, but as a sequel, this game is bafflingly light on evolution. Even elements that could have been improved upon – hell, things that needed improving – are left untouched.

It’s almost better to walk in as a noob, untrained in the ways of other Civilization games.

Let’s back up. As a whole, the Civilization series is built around players guiding their chosen people – French, Americans, Germans, and an assortment of others – through the different ages of history. It’s turn-based strategy with an emphasis on exploration and sandbox play.

There’s nothing that requires, say, the American people to embrace Democracy. Each civilization starts the game with different bonuses, but how it develops is up to you.

In Civilization Revolution – both games – the focus of the gameplay remains the same, but many of the underlying systems are simplified or done away with entirely. It still carries the essence of Civ, but in a way that’s been modified to suit the platform that the game exists on. There’s a learning curve for Civ players used to the PC version, and not just in terms of mechanics.

civrev2_ss_04_175017250710925710
Image used with permission by copyright holder

It’s almost better to walk in as a noob, untrained in the ways of other Civilization games. While a tutorial teaches basic mechanics – how to move, build, and so on – there’s nothing relating to strategy. Newcomers will jump into a game and simply learn by doing, but veterans are likely to be puzzled by the lack of Worker units, for example.

The problem isn’t that systems are dumbed down, it’s that there’s not enough signposting in place to communicate the changes to longtime fans of the PC game.

An even bigger problem is the fact that Civilization Revolution 2 feels more like an expansion pack than a sequel. It’s a surprising turnaround for a series whose expansion packs typically amount to wholesale rewrites of major rules. There are a few new units, structures, and Wonders, plus two new Civ leaders – puzzlingly locked away behind special Achievements – but little more beyond that, other than the visual overhaul.

Civilization Revolution 2 fails to justify its existence.

It’s not all bad news. A powerful and surprisingly flexible Scenario Generator allows you to set up very specific games, with switches and sliders that tweak everything from the time period to the victory conditions to the frequency and aggression level of barbarian units. There’s also a lengthy list of pre-built scenarios, many inspired by real-life history, that offer more directed play experiences.

The hardest pill to swallow here is, unfortunately, the price. We generally avoid any discussion of a game’s cost in reviews, but it’s unavoidable here. Civilization Revolution 2 is “premium”-priced at $15. Meanwhile, the relatively similar Civilization Revolution sits at $3, and the earlier game even includes a multiplayer mode that was banished in the sequel because (according to 2K Games) no one used it.

We’ll always have Civilization Revolution at least. This follow-up is functionally faithful to what fans of the series might want, but it doesn’t go far enough. With too few signposts in place to help ease the adjustment for veteran players and no signs of evolved play, Civilization Revolution 2 fails to justify its existence.

Highs

  • It’s a portable Civilization game
  • Visual makeover falls close to recent entries in the series

Lows

  • Very little in way of new content
  • Way too expensive for such a marginal improvement
  • Veteran players may not enjoy simplified play
Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Is Civilization 7 cross-platform?
Two world leaders, Cleopatra and Caesar, going up against each other in front of their flags.

In today's day and age, launching an upcoming video game as hotly anticipated as Sid Meier's Civilization 7 and not having it be a cross-platform game can be a death sentence. Some of the best PC games like Valorant choose to have limited cross-platform support, while others like Final Fantasy 14 break down all barriers. We already know that this will be the first time the series has launched on consoles at the same time as PC, but has Civilization 7 kept up with the times and included cross-platform support? Let's find out.
Is Civilization 7 cross-platform?

Civilization 7 does have cross-platform support, but with a few catches. The game has fully crossplay between PlayStation, Xbox, PC, and Switch with the use of a 2K account. However, the number of players you can play with in certain modes depends on your platform. On anything but the Switch, up to five players can connect in the Antiquity & Exploration Ages mode and up to eight in the Modern Age mode. Switch players, meanwhile, are limited to four players in the Antiquity & Exploration mode and only six in Modern Age. Switch players are also not expected to be able to play on map sizes of Standard or larger, meaning anyone who wants to crossplay with a Switch player will also be subject to these limitations.

Read more
How long is Stalker 2: Heart of Chornobyl?
Survivors around a camp fire in Stalker 2.

Welcome back to The Zone, Stalker. It's been a while. Xbox has been hyping up the third entry in the cult PC series that made a name for itself for being a hardcore simulation with dynamic AI and events that people loved so much they could overlook the many bugs. After many delays, Stalker 2: Heart of Chornobyl is pulling you back into the radiated and deadly Zone with new graphics, better AI, and even more deadly mutants to contend with. Despite the troubled development, Stalker 2 is a massive game with almost too much to do and see. But just how long can even the most hardcore Stalker expect to spend in The Zone this time around? Here's how long Stalker 2 is.
How long is Stalker 2?

Stalker 2 is an open-world game with a lot of immersive sim elements, side quests, and secrets. There's also the fact that it is very, very punishing and meant to be played at a slow and methodical pace. For that reason, even trying to mainline the story missions will still take around 40 hours, but could even be more depending on how skilled you are.

Read more
Stalker 2: tips and tricks to survive in The Zone
A mutant with a split jaw screams in Stalker 2.

If you come into Stalker 2: Heart of Chornobyl expecting your previous experiences with shooters to carry you through the game, you're in for a rude awakening. This is still an FPS, but it is more of an immersive sim and hardcore survival game than anything else. You will need to adopt a very different playstyle to survive in The Zone, which is filled with mutants and bandits all ready to end your journey in a flash. The game expects you to learn its most important lessons the hard way, but you can avoid a lot of that frustration by picking up these essential tips and tricks for Stalker 2 before you dive in.
Save a lot and often

This point cannot be understated. Saving in Stalker 2 should become a reflex after doing almost anything. If you make it to a town, save. After you manage your inventory and are about to go back out into danger, save. If you hear a nearby confrontation you want to investigate, save. After you survive a gunfight, save. This isn't just because death comes so fast and you can end up losing quite a bit of progress, but also because Stalker 2 is a bit buggy, and backing up your save might end up saving your playthrough.

Read more