Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Ken and Roberta Williams’ Colossal Cave is secretly a turn-based game

One of January’s most interesting upcoming games is Colossal Cave, a 3D version of the classic and highly influential text adventure game made in the Unity game engine by Sierra On-Line co-founders Ken and Roberta Williams. At first glance, their version of Colossal Cave looks like a typical real-time, first-person adventure game like Gone Home. But in an interview with Digital Trends, the Williamses revealed that their 3D, first-person adventure version of the game is secretly turn-based, just like the original text-based Colossal Cave Adventure.  

“The original game was turn-based, as you’d type in one- or two-word commands, and it would then tell you what’s happening,” Roberta Williams explained to Digital Trends. “Ken figured out how to emulate, programming-wise, a turn-based game [within Colossal Cave]. You don’t notice that if you’re playing it. You’re not going to get the sense that you’re playing a turn-based game, but it is.”

Gold puzzle in Colossal Cave.
Image used with permission by copyright holder

Quit or complete a Colossal Cave run, and you’ll see that the game counts the number of turns you had during your playthrough. That’s because the game secretly tallies up specific actions, including looking at something new, entering a new room, and clicking an inventory item on something. Ken Williams admits that this secret turn-based structure has been a major subject of debate within the development team, as Cygnus Entertainment is currently discussing whether obtaining room descriptions should count for a turn. Still, it’s a surprising aspect of Colossal Cave that helps it stick out from other games in the genre.

Recommended Videos

Regardless, Ken Williams also has a tip for players trying to min-max the number of turns taken and the score they receive: avoid reading instructions in-game on repeated playthroughs. “The game gives more moves if you take instructions than if you don’t,” Ken says. “The best strategy for playing the game is to ask for instructions while you are learning to play, and then play again, without instructions, when you are going for the maximum score. “

Stay tuned for our full interview with Ken and Roberta on Monday, January 16. Colossal Cave will be released for PC, PS5, Xbox Series X, Nintendo Switch, and Meta Quest 2 on January 19. 

Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
Your PlayStation Portal is about to get a much-requested feature
PlayStation Portal bundle home screen while turned on.

Sony is about to introduce more ways to use your PlayStation Portal. The company announced that it's releasing a cloud streaming feature in beta that will let users stream certain games to the device without needing a console.

This is part of a larger PS Portal update that will also bring along audio fixes and be available starting Wednesday. PlayStation hasn't noted how long cloud streaming will be in testing for, but it's looking for user feedback and is expected to change features over time.

Read more
Microsoft Flight Simulator 2024 struggles to get off the ground after launch
A single propeller plane with Man O'War written on it. It's on a runway in Microsoft Flight Simulator 2024

Microsoft Flight Simulator 2024 launched this week on Xbox, PC, and Xbox Game Pass, but players are reporting a lot of performance issues, including long queue times or not being able to play at all, with some players stuck at 97% when loading in. In a video posted Wednesday, Asobo Studios apologized for the launch, explaining that it "underestimated" the demand on its servers.

"We knew the excitement was high for Microsoft Flight Simulator 2024, but frankly, we completely underestimated how high, and it has really overwhelmed our infrastructure," series head Jorg Neumann said. "We're really sorry, we want to apologize."

Read more
How long is Stalker 2: Heart of Chornobyl?
Survivors around a camp fire in Stalker 2.

Welcome back to The Zone, Stalker. It's been a while. Xbox has been hyping up the third entry in the cult PC series that made a name for itself for being a hardcore simulation with dynamic AI and events that people loved so much they could overlook the many bugs. After many delays, Stalker 2: Heart of Chornobyl is pulling you back into the radiated and deadly Zone with new graphics, better AI, and even more deadly mutants to contend with. Despite the troubled development, Stalker 2 is a massive game with almost too much to do and see. But just how long can even the most hardcore Stalker expect to spend in The Zone this time around? Here's how long Stalker 2 is.
How long is Stalker 2?

Stalker 2 is an open-world game with a lot of immersive sim elements, side quests, and secrets. There's also the fact that it is very, very punishing and meant to be played at a slow and methodical pace. For that reason, even trying to mainline the story missions will still take around 40 hours, but could even be more depending on how skilled you are.

Read more