Destiny 2 Season of the Splicer is here, which means there’s a docket of new weekly challenges and a big seasonal challenge to top everything off. To help you tackle everything as fast as possible, we’ve rounded up all the seasonal and weekly challenges for Season of the Splicer, as well as tips for tackling them.
All of the weekly challenges are available now, and completing 75 of them will unlock the Master of All seasonal challenge.
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How challenges work in Season of the Splicer
Challenges in Season of the Splicer work in the same way they did in Season of the Chosen. Each Tuesday for the first 10 weeks of the season, Bungie will release a new list of up to 10 challenges. The challenges stick around until the end of the season, and you need to complete all of them to earn the seasonal challenge, Master of All. Specifically, you need to complete 75 weekly challenges to complete Master of All, which will reward you with a large pile of Bright Dust.
There are actually 78 weekly challenges this season, but you only need 75 of them for Master of All.
You don’t need to worry about completing the challenges in any specific time frame, as long as you complete them before the end of the season on August 24. All of the challenges are available now, so it’s just a matter of getting them done in the coming weeks.
Season of the Splicer: Seasonal and weekly challenges
With a little bit about how challenges work in Season of the Splicer, here are all of the weekly challenges. We have links for each week with the list of challenges and some tips, so use them to quickly jump around.
Week 1
Weekly challenge | Requirements | Rewards |
Hello, World |
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Maximum Override |
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Ethereal Splicer I |
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Sidearm Splicer |
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Icebound |
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Challenger’s Aspiration |
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Close-Range Calibration |
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Drifter’s Chosen |
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Sacred Scorcher |
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Vex Deletion Protocol |
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Week 1 has a standard range of challenges that offer great rewards to start the season right. First, you need to start the Season of the Splicer questline. Head to the HELM and speak with the Splicer Servitor to pick up Path of the Splicer I. You also need to defeat powerful Cabal, which you can easily do playing Override missions. Speaking of which, you’ll need to play the new Override game mode for Maximum Override and Sidearm Splicer, so equip a sidearm and get to work.
After you’ve wrapped those up, head to Europa with a close-range loadout. You can choose the weapons, but make sure to have a sword equipped. As long as you pick up some bounties beforehand, it should be easy to knock out Close-Range Calibration and Icebound.
Drifter’s Chosen, Sacred Scorcher, and Vex Deletion Protocol are for Gambit, Crucible, and strikes, respectively. Exodus Crash, The Insight Terminus, The Inverted Spire, Warden of Nothing, and The Glassway are all Vex strikes, which is all you need for these three. If you’re struggling with the first two, make sure to read our Gambit guide and Crucible guide.
Week 2
Weekly challenge | Requirements | Rewards |
Safe Harbor |
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Theseus Protocol |
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Crack and Decrypt I |
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Auto Rifle Splicer |
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Light Moon Rising |
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Challenger’s Cipher |
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Mid-Range Calibration |
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Dredgin’ Up Victory |
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Iron Sharpens Iron |
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Anti-Cabal Sweep |
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Week 2 brings a stacked list of challenges. Once again, start by heading to the HELM and pick up Path of the Splicer II and complete it. You’ll get the excellent Chroma Rush auto rifle plus a ton of Decrypted Data to upgrade your Splicer Gauntlet. After that, boot up the new Override activity on the Moon.
Make sure you have enough Key Codes crafted, and start grinding the new Override: Moon activity. A few rounds will unlock Theseus Protocol, and as long as you continue to craft Key Codes, you shouldn’t have any issues with Crack and Decrypt I. Make sure to have an auto rifle equipped for Auto Rifle Splicer and Mid-Range Calibration, too.
For Challenger’s Cipher and Light Moon Rising, just follow the steps. Five Prime engrams isn’t tough, and you can complete 10 bounties in less than hour if you pay attention to them.
The last three challenges, as always, reference Gambit, Crucible, and strikes. The Crucible challenge is centered on Iron Banner, which is currently active in Season of the Splicer. Try to win as much as you can, but otherwise, these challenges come down to playing the game modes.
Week 3
Weekly challenge | Requirements | Rewards |
Breakthrough |
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Expedited Expunge: Labyrinth |
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Eliksni Ally I |
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Pulse Rifle Splicer |
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The Tangled Web We Weave |
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Challenger’s Apogee |
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Long-Range Calibration |
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Primeval Entourage |
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Flourish of Power |
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Ultimate Champion |
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Week 3 is all about the Tangled Shore. That’s where the new Override activity for the week takes place, as well as the first Expunge quest of the season: Labyrinth. Before heading to the Tangled Shore, go to the HELM to pick up Path of the Splicer III to complete Breakthrough. You’ll get a Season of the Splicer pulse rifle, a huge XP boost, and some Decrypted Data.
After that, it’s all about the Tangled Shore. We recommend bouncing between PvE activities, Override, and Expunge to knock out The Tangled Web We Weave, Long-Range Calibration, Challenger’s Apogee, and Pulse Rifle Splicer (your Gridskipper pulse rifle should help there). Before heading out, make sure to pick up some bounties from the Splicer Servitor for Eliksni Ally I.
Expedited Expunge: Labyrinth is for the first Expunge activity, and it tasks you with speedrunning it in under 10 minutes. This is still a new activity, so an optimal route hasn’t been found yet. However, your Splicer Gauntlet has two upgrades that will make running the activity easier: Signal Booster and Wirewalker. Pick those up to make it through.
Like most weeks, three playlist challenges round out the list. All of them should come naturally through playing as long as you can reasonably complete a Nightfall strike on Hero difficulty.
Week 4
Weekly challenge | Requirements | Rewards |
Provocation |
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Draconian Protocol |
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Ethereal Splicer II |
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Fusion Rifle Splicer |
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Trials of the Tinker |
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Contender’s Delve |
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Precision Calibration |
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High-Value Hunter |
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Momentum Crash |
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Vanguard Chosen |
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Now that all of the Override activities are out, the week 4 challenges look a little different. First thing, head to the HELM and pick up Path of the Splicer IV to complete it. Take a fusion rifle along with you and tackle the Override activity on Europa, and you can knock out Provocation, Draconian Protocol, and Fusion Rifle Splicer together.
After that, it’s up to you. Trials of the Tinker, Ethereal Splicer II and Precision Calibration don’t require a specific activity. So, equip your marksman weapons and head to playlist activities to knock out those three and work toward completing the three playlist challenges.
That leaves Contender’s Delve, which shouldn’t take more than 10 minutes. Legend Lost Sectors have a recommended power level of 1,310, so if you’re well below that level, make sure to bring some friends with you. Otherwise, this is a pretty easy week as far as challenges go.
Week 5
Weekly challenge | Requirements | Rewards |
Changing Views |
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Expedited Expunge: Tartarus |
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Crack and Decrypt II |
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Grenade Launcher Splicer |
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Apex Armorer |
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Serenity of the Void |
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Beyond Legendary |
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The Undying |
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This week sees a decline in the number of challenges, but they’re more difficult. As always, head to the HELM to pick up Path of the Splicer V and complete it. Make sure to have a Key Code ready for Override and a bring a grenade launcher to start working toward Crack and Decrypt II and Grenade Launcher Splicer. Neither is difficult, though they’ll take some time.
Expedited Expunge: Tartarus is for the new Expunge mission. As with the previous Expunge time trial, there are a couple of Splicer Gauntlet upgrades that can help you with getting through the mission quickly.
For Apex Armorer, you need to Masterwork a piece of armor, which involves spending a bunch of Glimmer, Legendary Shards, and Enhancement Cores. Make sure to read our Masterwork guide to follow each level in detail. While earning your resources, you can work on Serenity of the Void. All you need to do is unlock the Null Composure seasonal ritual weapon. You can do that by completing the A Sacred Fusion quest from Banshee-44 in the Tower.
Otherwise, there are two playlist challenges. Beyond Legendary requires some time in Crucible, which shouldn’t be too difficult. The Undying is a different story. Legend difficulty doesn’t have matchmaking, so make sure to bring a couple of friends with you if you’re under-leveled.
Week 6
Weekly challenge | Requirements | Rewards |
Behind the Curtain |
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Herculean Protocol |
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Eliksni Ally II |
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Shotgun Splicer |
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Sling the Stone… |
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Feels Good to Be Bad |
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The Red Hat |
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This week is an easy one as long as you don’t mind Override and Expunge. Start the week by heading to the HELM and picking up Path of the Splicer VI. Before embarking, make sure to equip a shotgun. While playing the Override activity for the week, focus on staggering, piercing, or disrupting Champions, and try to use your shotgun as much as possible.
With enough Override activities, you can knock out Behind the Curtain, Herculean Protocol, Shotgun Splicer, and Sling the Stone. The Hydra boss comes through the Tangled Shore Override activity. Doing Override activities will help build toward Eliksni Ally II as well, though it’s possible to unlock this challenge immediately if you’re already at level 20.
That leaves Feels Good to Be Bad and The Red Hat. For the first one, head to Gambit and focus on taking down Guardians through invasion. It’ll take some time, but as long as you can snap off a few kills each time you invade, you shouldn’t have too many problems. For The Red Hat, you need the Crucible ornament for Null Composure. You can pick up The Red Hat quest from Lord Shaxx in the Tower to earn the ornament.
Week 7
Weekly challenge | Requirements | Rewards |
The Dark Network |
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Expedited Expunge: Styx |
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Ethereal Splicer II |
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Machine Gun Splicer |
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In It For Infamy |
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Cadre of Contenders |
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Conquest of the Mighty |
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Week seven isn’t too tough, short of the three playlist challenges. Head to the HELM and pick up Path of the Splicer VII, then complete the Override activity with a machine gun equipped. After that, keep running Expunge: Styx with a machine gun equipped to finish up Expedited Expunge: Styx and Machine Gun Splicer. If you’re having trouble with getting through Styx, make sure to buy a couple of upgrades for your Splicer Gauntlet.
Then, there are the playlist activities. Conquest of the Mighty is the fastest one to finish if you have a good Fireteam and a high power level, but you can tackle them in any order. Cadre of Contenders will likely take you the longest, depending on your Crucible build. Cycle through the playlists until you can complete all three. You will naturally unlock Ethereal Splicer III in the process so long as you spend your Ether on Splicer Gauntlet Key Codes.
Week 8
Weekly challenge | Requirements | Rewards |
Before the Dawn |
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Speedhack |
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Crack and Decrypt III |
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Vexterminator |
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Primeval Patina |
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Trial by Firing Squad |
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Vanguard Vestments |
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Week eight is easy compared to week seven. As always, head to the HELM to pick up Path of the Splicer VIII and complete it. You can likely complete Speedhack at the same time, as Override missions shouldn’t take longer than 15 minutes. If you’ve been keeping up with challenges, you should already have Speedhack done.
You’ll also need to open 20 Corrupted Chests, which are found in Corrupted variants of Expunge activities. To open these chests, you need the Corrupted Access upgrade for your Splicer Gauntlet. After that, enemies will occasionally drop blue motes that you can use to unlock the chests.
Crack and Decrypt III and Vexterminator are both straightforward, with the latter naturally unlocking as you play. Primeval Patina and Vanguard Vestments ask you to unlock ornaments for this season’s ritual weapon. You can pick up quests by the same name from The Drifter and Zavala in the Tower.
Finally, there’s Trial by Firing Squad, which asks you to jump into some Trials of Osiris. You can unlock this challenge quickly, as you only need to win seven rounds of Trials, not seven matches.
Week 9
Weekly challenge | Requirements | Rewards |
Elemental Armaments |
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Path of the Scribe |
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Eliksni Ally III |
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Armory-Wide Calibration |
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Elemental Splicing |
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With the seasonal questline out of the way, the challenges are starting to wind down for the season. Week nine only has five challenges, but it tasks you with doing a lot. Elemental Armaments, Armory-Wide Calibration, and Elemental Splicing all speak for themselves. For the first two, make sure you frequently switch between weapons and subclasses to maintain your progress.
It’s a good idea to grind Expunge and Override after you’re done with Elemental Splicing, too. Not only will that award bonus progress for Elemental Armaments, it will also help with Eliksni Ally III. This is a returning challenge that requires you to raise your reputation level with the Splicer Servitor, which you can do by picking up Decrypted Data. The best activities for that are Override and Expunge.
Finally, Path of the Scribe sounds a lot more difficult than it is. Open your map and select the HELM to find the Eliksni Quarter. Once you’re there, you’ll find all nine items close to where you load into the map. Simply scan them, and you can call week nine done.
Week 10
Weekly challenge | Requirements | Rewards |
Split Focus |
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Threads of Light |
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Explosive Calibration |
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Elemental Gambit |
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The final week of seasonal challenges is fairly straightforward. You can knock out Split Focus, Threads of Light, and Explosive Calibration in a few hours in Override if you have the right build. Make sure to equip a full set of Season of the Splicer armor and equip a grenade launcher and rocket launcher. You can have both at once if you use a breech-loaded grenade launcher. Also, make sure to use your grenade and Super ability as much as you can.
With a few hours of grinding, you should knock those three out. That leaves Elemental Gambit, which tasks you with completing six Gambit matches — one with each subclass. That shouldn’t take more than an hour, and as long as you’ve been keeping up with the weekly challenges, you can claim the seasonal challenge and earn a large pile of Bright Dust.