Skip to main content

Everything you need to know about Destiny: The Taken King in 3 minutes

Just a year after the initial release of Bungie’s sci-fi MMO fighter Destiny, the makers are already back with The Taken King a new expansion from the hit title. It’s your chance to take on Oryx in an all new story campaign and battle on all new strike and crucible maps in this continuation of the franchise. Although, even with the new guardian sub-classes,  weapons, and more, many fear that The Taken King isn’t unique enough to go and purchase.

Related: After two sleepless nights, we still can’t get enough of Destiny: The Taken King

Recommended Videos

In this first impressions video, avid gamer Joshua Smith brings an exclusive look at Destiny’s latest. Find out what to expect, what’s new, and if The Taken King is a title you’ll want to add to your game collection this fall. Will this Destiny expansion be the one for you, find out for yourself after watching this quick video.

Joshua Smith
Former Digital Trends Contributor
Just another not so ordinary kid living this thing we like to call life.
PlayStation had a better 2024 than it should have. Now it needs to focus
Astro Bot climbs on a DualSense controller.

This time last year, PlayStation had given us a roadmap for the brand's direction moving forward. It made grand commitments to live-service titles, put heavy investments in a mobile initiative, and continued to launch new hardware. If one were to judge PlayStation's 2024 on the rubric it set for itself, it would have been a failure. But that doesn't tell the full story.

PlayStation's 2024 felt like a restructuring phase. On the software side, we saw PlayStation embracing young players again, a decision that netted it a big Game of the Year win. Behind the games, we saw even bigger changes, specifically with the appointment of two new co-CEOs, Herman Hulst and Hideaki Nishino, that may have radical implications for the brand going forward. All of this sets the stage for a needed pivot for a brand that flirted with disaster in 2024. The only problem? That new vision hasn't been communicated yet, and fans' good will may be in short supply after a year of ups and downs.
Shifting strategy
Sony had a lot of pots on the stove this year, which made it a rollercoaster ride for fans. If there was one message PlayStation wanted to communicate as clearly as possible in 2023, it was the commitment to finding a live service hit. At the time, 12 such titles were reportedly in development and scheduled to be released between 2024 and 2026. So far, that effort has struggled to get off the starting blocks. Naughty Dog made the wise decision to cancel its Last of Us Online project to focus on single-player IPs such as the upcoming Intergalactic: The Heretic Prophet, but the real casualty was Concord.

Read more
At the end of 2024, Xbox finds itself as a crossroads
The Mental Wellness Awareness Xbox design.

At the end of 2024, Xbox finds itself at a crossroads that many fans wouldn’t have anticipated at the start of the year.

Finally bearing the fruits of its pricey Activision Blizzard acqusition, Xbox has had one of its most consistent years in terms of game output. Game Pass received a healthy number of day-one games throughout the year, and Microsoft delivered a new first-party title to the service every month between September and December.

Read more
This minimalist puzzle game could be 2025’s Tetris
A comet forms a constellation in Faraway.

I played a lot of video games when I visited Los Angeles for The Game Awards. I dove into the corporate satire of Revenge of the Savage Planet, got a feel for the furiously fun Crimson Desert, and even played To a T with Katamari Damacy creator Keita Takahashi. There’s one game that I’m still thinking about weeks later, though, and it's much smaller than any of those.

Faraway is the latest game by Steph Thirion, the creator of 2009 puzzle classic Eliss. The project, set to launch in 2025 for PC, is another retro arcade game set in the trippy reaches of a digitized outer space. It’s a follow-up that's been 15 years in the making, which may sound surprising when looking at its minimalistic gameplay. You can’t rush great art, though, and Faraway already has all the markings of a simple cult hit.

Read more