Skip to main content

I’ve played a lot of Tetris variants, but never one quite like this

Pieces drop inside a well in Drop Duchy.
The Arcade Crew

I’ll admit it: I’m a bit of a Tetris fiend. As a puzzle game enthusiast, I can’t get enough of the classic block-dropping series. I still regularly play Tetris 99 to this day. I got a kick out of seeing its history retold in Digital Eclipse’s Tetris Forever. I even had a period where I got into the Apple Arcade exclusive Tetris Beat. Most of all, I love seeing indie developers T-spin the format on its head in ways that The Tetris Company never would dare to.

That’s exactly what I got when I tried a new demo for Drop Duchy, an upcoming puzzle roguelite that takes Tetris in a new direction. While I’m dropping pieces and filling lines as you’d expect, that’s only one small piece of the puzzle. How many Tetris variants have you building a serene countryside, harvesting crops, and going to war with other troops — all within a well? Even if it might take players some time to wrap their head around, Drop Duchy is shaping up to be the kind of oddball hidden gem puzzle fans should have on their radar.

Drop Duchy - Announcement trailer

While Tetris is the central inspiration here, Drop Duchy takes some immediate notes from a much different game: Slay the Spire. When I start a round, I have to navigate a mission select board full of puzzle scenarios, shops, and opportunities to add cards to my hand. Yes, surprise, Drop Duchy is a deckbuilder too. The idea is that players amass a collection of buildings, military units, and passive effects that change what happens once they start dropping pieces. Before actually jumping into a well, I have to select my card loadout and even unlock more slots with gathered resources.

Recommended Videos

Once that’s set, the Tetris hook kicks in. I have to manage a well by placing falling pieces. Some of them are tetromino land pieces, decorated with forest and plain tiles. I can quick-drop pieces into place or hold one for later, just as I can in Tetris. That’s all easy enough to understand, but the mechanical similarities mostly end there. My goal isn’t to clear lines; it’s to gather resources through optimal tile placement. My equipped buildings are shuffled into my queue between land pieces, and I need to carefully figure out where to place them to harvest as many crops as I can. If a building gives me wood per adjacent forest tiles, it’s in my best interest to create a dense forest patch and leave space to drop a building. Connecting a lien of tiles doesn’t wipe it off the board; it gives me bonus resources instead.

Other boards are based around battles. In addition to those pieces, both my and my enemies’ army units drop into a well. I need to carefully place mine in a way that takes advantage of their bonuses, which boosts how many troops I have. Conversely, I also need to place my opponent’s troops and try to avoid triggering their own bonuses. Once everything is in place, I resolve a battle with a quick strategy minigame. I create one single battle path, connecting all troops on the board together in a way that will end well for me. For instance, I could move one batch of troops to another, form a bigger army, move that to an enemy’s troops, wipe them out, and send my surviving troops to another battle from there. Drop Duchy uses a Fire Emblem-style weapon triangle, so I need to make sure I’m pitting my archers or swordsmen against the classes they’re strong against.

A player builds a city in a well in Drop Duchy.
The Arcade Crew

If this all sounds a little hard to grasp, it is. It took me a few tries to complete a successful demo run, which had me taking on a few puzzles before taking on a boss fight. There’s a lot of brain rewiring that needs to happen if you’re used to the rules of Tetris. For instance, block-dropping isn’t exactly about creating a perfect well. It’s more of a city-building strategy game similar to Dorfromantik. Sensible tile placement is the name of the game, but that sometimes requires me to suppress my Tetris instincts and leave unsightly gaps in my well.

Battling has a learning curve, too, as I couldn’t wrap my head around the system in my first attempts. There’s just a lot to juggle, from two opposing armies to the land around them. Once I found my groove, though, I could appreciate the simple math puzzle at the heart of combat. It’s simply a matter of making sure your troops outnumber another’s and creating a path that builds on that momentum.

Maybe it’s just a touch too clever. Playing it brought me back to Loot River, another neat indie that turned Tetris into a roguelike. That game’s tetromino hook wound up feeling more like a gimmick stuffed into a hybrid-genre game than a robust puzzler. Drop Duchy feels more successful than that so far, though I’ll have to see how much depth there is to it. The demo is only a small teaser with a few cards and scenarios to mess around with.

I’m most certainly intrigued, though. Drop Duchy scratches a Tetris, roguelike, strategy, and minimalist city-builder itch in one go, all genres I dig on their own. I’m down for any game that can kill four rows with one long block.

Topics
Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
Gran Turismo isn’t very good, but I want more movies like it
Archie Madekwe looks at David Harbour in Gran Turismo.

I watched the Gran Turismo movie and didn’t think it was very good. Still, I want more video game-related films that are just like it.

Let me explain. For other creative mediums like film and literature, biographical films, documentaries, and TV shows about the people who make or are impacted by them are more common. Films and TV shows like Ed Wood, The Disaster Artist, Tolkien, The Offer, and more come to mind. However, the video game industry did not get that same treatment until very recently. For a long time, referring to a video game movie or TV show meant that you were referring to a film that adapts the story or world of a popular game. That is beginning to change.

Read more
I played The Walking Dead: Betrayal with one of its developers and they backstabbed me
A player runs away from a zombie horde in The Walking Dead: Betrayal.

While Among Us didn’t invent the social deduction genre, it’s certainly the game that popularized and nearly perfected it. That’s why it isn’t surprising that many games have tried to mimic and build upon its success over the years, from indies like Goose Goose Duck to Fortnite, one of the most popular games in the world. The latest of the games to try and take on Innersloth’s hit is The Walking Dead: Betrayal from Other Ocean Interactive, the developers of Project Winter.

Curious to see what a licensed social deception game would be like in a post-Among Us world, I jumped at the chance to play a match of Betrayal with a developer. What I found was a multiplayer deduction game that prioritizes roles a lot more than its peers and brings more action into the experience. On top of that, it feels like a true The Walking Dead game, with odds that feel very stacked against its survivors.
Setting the stage
Matches in The Walking Dead: Betrayal support up to eight players, who are supposed to work together to fix an objective within their safe zone and then leave the map without succumbing to an encroaching walker horde. Everyone has a unique role, like a Bodyguard who must protect another player or risk their stats being drained faster for the rest of the game or a tailor who can craft walker skin suits. Two players, called Traitors, are trying to sabotage the completion of that objective, although they can be exiled from the safe zone if they come under suspicion.

Read more
Humanity is the best PS5 (and PSVR2) game I’ve played so far
Humans jump over a gap in Humanity.

Over the past few years, I’ve found myself mourning the PlayStation brand I grew up with. When I was a kid, PlayStation was an eccentric platform home to the kind of oddball creative swings you now only ever see indie publishers take a chance on. In the PS5 era, though, Sony has doubled down on a cinematic action-adventure formula that feels less safe (though likely way more profitable) by comparison. It’s an understandable pivot, but it leaves me hungry for more diverse experiences on my PS5.

Thankfully, that desire has been satiated with Humanity, a game that’s already nabbing several impressive accolades from me. It’s the best reason to subscribe to PS Plus, the best game currently available on PlayStation VR2, and perhaps the best PS5 console-exclusive period (it’s also available on PC via Steam). The unique puzzler has all the markings of those left-field PlayStation classics I love … except for the fact it wasn’t developed or published by Sony at all.

Read more