Video game über-publisher Electronic Arts has announced it is developing a new installment of its Battlefield first-person shooter combat franchise for Xbox 360 and PlayStation 3: Battlefield: Bad Company.
Bad Company is being developed in conjunction with Sweden’s Digital Illusions (DICE) studio, and leverages the company’s Frostbite game engine to power the game’s single- and multi-player offerings. Bad Company will sport the industry’s latest buzzword-compliant feature—"massively destructible environments"—keeping everyone on their toes. In the single-player version of the game, players will be dropped behind enemy lines with a squad of renegade soldiers on an engrossing, adventure-lade mission for gold and revenge. (Not neccessarily in that order.) Trademark deep multiplayer modes will deliver on past Battlefield titles and take advantage of the destructible environments.
"The heart of DICE’s multiplayer games is the frenetic, unpredictable nature of the sandbox experience, where anything could happen at any moment, and that’s what we’re bringing to the core of Battlefield: Bad Company’s single-player campaign," said Karl Magnus Troedsson, senior producer at DICE. "In a world that’s 90 percent destructible, the gameplay possibilities are infinite—the battlefield is always changing, forcing players, teammates, and enemies to react accordingly. Gamers will have total freedom to adapt to and tackle challenges in creative Battlefield-style ways."
EA says Battlefield: Bad Company is scheduled to ship for Xbox 360 and PlayStation 3 in 2007.