Skip to main content

Elden Ring gives players more freedom than previous Souls games

FromSoftware’s Elden Ring was easily one of the biggest reveals of the E3 season. In an interview with IGN, series creator Hidetaka Miyazaki revealed new details on the title, including its emphasis on player freedom

ELDEN RING - Official Gameplay Reveal

Elden Ring is the newest entry in what fans dub the “Souls series,” and it is taking a much more open approach to the formula that past games set. Miyazaki has called the game “the evolution of Dark Souls,” and now we know what that entails.

Recommended Videos

Instead of being put on a relatively linear path, Elden Ring will take an approach similar to the open world of Breath of the Wild, where players are able to tackle the six areas of the game in any order they choose. There is also a mainline road for players who would rather stick to the norm and not get lost. To keep disorientation at a minimum, along with the mainline route, there is also fast travel.

In line with the new focus on freedom, Miyazaki made sure to keep rewardd and progression consistent in all possible routes of player travel. He says players will be able to find various elements and resources to craft items, weapons, and more, no matter which way they go, keeping the sense of growth steady despite how players choose to progress.

Along with freedom in the way that players traverse the world, there is going to be tons of creativity and liberty in combat. Much like in the Dark Souls series, the game will give no direction on how to handle different situations and enemy encounters, leaving players to decide if they want to stealthily take on enemies or go out guns blazing.

Adding to the combat freedom, Miyazaki says the character customization system will be going even further, with equipment taking a new approach to character builds.

“You’re free to combine your different skills with different weapons. You’re free to build your character with different weapons and equipment,” Miyazaki tells IGN. “You’re free to learn magic as well. So if you throw all of these things in, we think the build customization is going to be even richer and even more varied than before.”

Elden Ring will hit PlayStation 4, PS5, Xbox One, Xbox Series X/S, and PC on January 21, 2022.

DeAngelo Epps
Former Digital Trends Contributor
De'Angelo Epps is a gaming writer passionate about the culture, communities, and industry surrounding gaming. His work ranges…
How to find and use the Prayer Room Key in Shadow of the Erdtree
Multiple players look out over a landscape with the Elden Ring co-op mod.

Calling Shadow of the Erdtree a DLC is kind of misleading when you actually enter the Land of Shadow and see just how massive this new region is. The base game was already massive, and this feels like another game about half its size was plopped into the world, with bosses, weapons, dungeons, and secrets all included. Among all the hidden areas and items, the most mysterious include the Prayer Room and the Prayer Room Key. Players may stumble upon one or the other -- most likely neither -- but almost certainly not both without some help. If you're interested in the lore of the game in particular, you will want to see what's hidden behind this very secluded door.

Note: This article contains minor spoilers for bosses and NPCs in Shadow of the Erdtree.
Where to find the Prayer Room Key

Read more
Elden Ring’s pre-Shadow of the Erdtree patch makes its final boss much easier
An Elden Ring player sits on their horse and looks out at a castle ahead.

Publisher Bandai Namco has released the patch notes for the big pre-Elden Ring: Shadow of the Erdtree update, and while a lot of the changes were expected, it features some small but exciting additions.

The most noteworthy change in version 1.12, buried in the "New inventory features" section, is the new ability to summon your steed Torrent in the final boss battle. Without spoiling anything, not only does the final battle come right after another equally difficult boss, but you'll need to do a lot of sprinting to avoid its attacks. Being able to use your trusty steed will make this a lot easier. And, quite frankly, you'll need all the help you can get when it comes to most boss battles.

Read more
Flintlock: The Siege of Dawn is a ‘Soulslite,’ but I don’t feel a difference yet
Nor fights a Flintlock: The Siege of Dawn boss with her gun.

As I played through a demo of Flintlock: The Siege of Dawn, a fast and furious new action RPG, I felt a small yearning. I’m still waiting for the Soulslike genre to have its Spelunky moment.

In 1980, a game called Rogue released, and it left a lasting impact because of its unique structure. If players died, it wasn't possible to reload a save and continue playing through that same adventure; instead, the dungeon would be procedurally generated and players would have to start fresh with a new character. This would go on to inspire a genre of games called "roguelikes," but that genre truly came into its own decades later thanks to Spelunky.

Read more