Skip to main content

EA’s Origin leaves 10 million customers vulnerable to hacking

EA-Origin
Image used with permission by copyright holder

There is simply no such thing as a perfectly secure digital system. Multibillion dollar companies like Sony have proven time and again that even after spending huge sums of money to build safe online entertainment stores and networks like the PlayStation Network, hackers will find a weakness in its façade. Electronic Arts has also spent a large sum of money to transform its multiple digital businesses into one all-encompassing network called EA Origin. It turns out that even Origin is exploitable, according to one security company. 

Donato Ferrante and Luigi Auriemma of the security company ReVuln found that by manipulating the way Origin opens video games through its client—the application that people use on their PCs to purchase and play games through EA Origin—hackers could potentially trick people’s machines into launching malicious code. For example, a player firing up Battlefield 3 could instead accidentally launch a keylogger, a program that remotely records their keyboard inputs to reveal sensitive information. Hackers would already need to know personal information about a player’s Origin account for the exploit to work, but the pair said it would be easy to work around this since Origin doesn’t lock out an account if a user fails to enter the correct security information multiple times.

Recommended Videos

“An attacker can craft a malicious internet link to execute malicious code remotely on victim’s system which has Origin installed,” wrote ReVuln’s researchers.

EA told Ars Technica that it’s investigating the vulnerability and will attempt to fix it.

Many would-be contenders to Steam’s digital video game distribution crown have revealed themselves to be vulnerable in the past year. Shortly after changing its digital rights management network Uplay into a distribution channel for its games, Ubisoft discovered that it was also leaving its customers vulnerable to digital attacks. Uplay’s problem was actually much worse than Origin’s vulnerability, since the Uplay client was accidentally installing an exploitable plug-in on people’s PCs without their permission. “The browser plug-in that we used to launch the application through Uplay was able to take command line arguments that developers used to launch their games while they’re being made,” said Ubisoft in July 2012, “This weakness could allow the application to specify any executable to run, rather than just a game. This means it was possible to launch another program on the machine.”

ReVuln’s techs said that around 10 million customers were vulnerable thanks to the chink in EA Origin’s armor.

Source: BBC

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Skate to finally launch into early access 5 years after it was announced
Two people on skateboards about to go into a tunnel at the top of a church.

After years of waiting, Electronic Arts announced that its new Skate game is hitting early access in 2025.

The official Skate account on X (formerly Twitter) revealed the news on Tuesday, saying that the team is "incredibly stoked" about the early access release, and that there will be more news over the next few months.

Read more
Project Rene isn’t going to be a proper The Sims 5
Two Sims standing in front of a blue background. One is gifting a present to the other.

Electronic Arts just made a game-changing revelation: Project Rene, long thought to be The Sims 5, won't be a linear sequel to the wildly successful and long-running The Sims 4. The publisher is moving away from sequential releases and will focus instead on expanding the franchise to other games, genres, and platforms.

In a blog post published Tuesday, EA said Project Rene development is "focused on building ways for friends to meet, connect, and share while playing together in an all-new world." This could imply that EA Maxis is testing multiplayer for the first time since The Sims Online, an MMO from 2002 that never reached the heights of its competitors. It also announced that an invite-only, multiplayer-based playtest will be happening this fall through The Sims Labs program.

Read more
The next Battlefield will take inspiration from some of the series’ best games
Soldiers standing behind turret guns in Battlefield 4.

Players got their first look at the new Battlefield on Monday, along with a bit of information on what's to come.

In an interview with IGN, head and founder of Respawn Vince Zampella revealed that the next Battlefield was inspired by Battlefield 3 and 4 -- specifically in terms of its setting. Zampella told IGN that it'll be set in modern times, as opposed to the most recent game in the franchise, Battlefield 2042.
"I mean, if you look back to the peak or the pinnacle of Battlefield, it's that Battlefield 3 ... Battlefield 4 era where everything was modern. And I think we have to get back to the core of what Battlefield is and do that amazingly well, and then we'll see where it goes from there. But I think for me, it's that peak of Battlefield-ness is in that Battlefield 3 and 4 days. So I think it's nostalgic for players, for me, for the teams even. Those are kind of the heyday ... although I would say 1942 also."
You can see a very small bit of this in concept art shared with IGN. It's not much, but there is a ton smoke and flames surrounding what looks like a European city. There are some helicopters deep in the background, along with some ships, suggesting that helicopter and ship warfare will return.

Read more