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Sony’s PSVR Aim looks like a sci-fi prop, morphs into any gun, launches May 16

Farpoint - E3 2016 Announce Trailer | PS VR
Sony will launch its PlayStation VR Aim Controller in May alongside Farpoint, a first-person shooter that offers players full freedom of movement and locomotion during gameplay.
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Designed with input from Farpoint creator Impulse Gear, the peripheral promises to deliver a seamless first-person shooter experience in virtual reality, minimizing the nausea-inducing side effects normally associated with free-movement VR shooters.

Billing itself as “an unnerving VR space adventure set on a hostile alien planet,” Farpoint challenges players to investigate the origins of an anomaly near Jupiter. Gameplay soon takes a turn as the anomaly ruptures, sending players and their squadmates into an alien world filled with deadly threats.

Farpoint is unique among its VR peers, as it gives players full control over character movement during gameplay. Previous VR shooters have adopted teleportation-based movement mechanics, as many VR users experience nausea when given full control over character movement in a first-person context.

Image used with permission by copyright holder

The PlayStation VR Aim Controller represents Sony’s attempt to combat this phenomenon, as the publisher claims that its peripheral can deliver 1:1 tracking that syncs up perfectly with in-game aiming and movement. According to Road to VR, the device features a PlayStation Move tracking sphere, a trigger, and a built-in thumbstick, eliminating the need for players to juggle multiple controllers during gameplay.


While Farpoint is optimized for PlayStation VR and the Aim Controller specifically, the game can also be played using a standard DualShock 4 controller. Developer Impulse Gear additionally revealed that Farpoint will feature an online co-op mode, allowing players to team up with multiple PlayStation VR users for the duration of its campaign.

A retail bundle that includes the game and the PlayStation VR Aim Controller will arrive on May 16.

Danny Cowan
Former Digital Trends Contributor
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
The Last of Us Part I should launch on PlayStation Plus Premium
Ellie looking concerned.

The Last of Us Part I is one of the most notable PlayStation 5 games to launch this fall. It’s also one of the year’s most controversial titles.
Despite the acclaim associated with The Last of Us series, there is heated debate surrounding the remake’s $70 price tag, which is more than the original release and The Last of Us Remastered cost at release -- even though it's lacking the multiplayer mode that came with both. This situation turned what should be a certified slam dunk for Sony into a divisive release, and Sony could fix it with one key change: making The Last of Us Part I a day-one title on PlayStation Plus Extra or Premium.
This isn’t because The Last of Us Part I isn’t worth $70. In fact, its improved visuals and the vast amount of new accessibility features clearly warrant the price tag in the eyes of some. That said, even defenders of the heightened price can recognize the controversy arising from charging more than ever for a remake of a twice-released game. The Last of Us Part I is in a rough situation, and being a PS Plus game would ease some of those concerns.
Why being on PS Plus would work
As The Last of Us is one of Sony's most popular modern franchises and has a TV show on the way, it's understandable why Sony and developer Naughty Dog eagerly want a modernized version of The Last of Us Part I on store shelves at full price. Still, those who've already bought the game twice and aren't impressed by the visual and accessibility overhaul don't seem as compelled to pick up the game for the third time. Sony would remove this significant roadblock plaguing The Last of Us Part I by putting the game on a subscription service.
The Last of Us Part I Rebuilt for PS5 - Features and Gameplay Trailer | PS5 Games
There are plenty of examples showing why this would be a wise idea. The Age of Empire series' Definitive Edition games showed how well remakes work on subscription services. Several years after their original release, many players are still actively engaged with the first three Age of Empire games. While interested players can still purchase the remakes individually, putting those games on Game Pass for PC on day one ensured that the community didn't have to pay full price for a game they were already playing daily. Instead, they could just get the remake through their subscription and continue.
The Last of Us Part I is in a similar situation, even with the multiplayer content removed. This demonstrates why a subscription service release could lessen some of the negative stigmas around the game. The successful Stray, which was included in PS Plus at launch, shows that day one PlayStation Plus games can still generate plenty of positive buzz. The game's subscription service availability ensured that the conversation stayed on the game's cute cats, not the fact that it was a $30 game that only lasted about five hours.
Sony has recognized the power PS Plus can have on embattled games before. Destruction All-Stars was originally a $70 PS5 launch title, but ultimately launched as a PlayStation Plus game that was free to subscribers. Although The Last of Us Part I seems like it’ll be a better game than Destruction All-Stars, a day one game makes even more sense on PlayStation Plus Premium and Extra now than it did on PS Plus in February 2021.

Despite all of those factors, Jim Ryan made it clear that he does not want AAA PlayStation Studios games on PlayStation Plus Premium or Extra on day one during an interview with Games Industry.
“We feel like we are in a good virtuous cycle with the studios where the investment delivers success, which enables yet more investment, which delivers yet more success,” Ryan said. “We like that cycle and we think our gamers like that cycle … We feel if we were to do that with the games that we make at PlayStation Studios, that virtuous cycle will be broken. The level of investment that we need to make in our studios would not be possible, and we think the knock-on effect on the quality of the games that we make would not be something that gamers want."
His argument makes sense from a business standpoint, but data from Microsoft shows that people play more games (and games they might not have played initially) when they are available on a subscription service. Even if it seems unfair to judge, many people weigh the amount of new, entertaining content a game offers to its price tag. Sony's can't truly say whether The Last of Us Part I is worth $70, but it can shift the discussion in its favor with an act of goodwill.
The Last of Us Part I will be released for PS5 on September 2, 2022.

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PlayStation VR2 will include see-through view and broadcasting options
Playstation VR2 headset on a PlayStation-themed wallpaper.

Sony has revealed new features for the upcoming PlayStation VR2 headset, including see-through view and broadcasting.

The PS VR2 headset is set to be the successor to the original PS VR that launched in 2016 for the PS4. That model required an additional breakout box to connect to the system and the headset, as well as PlayStation Move controllers from the PS3 generation to function as motion controllers. While it was one of the bestselling VR units at the time, the lack of first party support and under-powered hardware left plenty of room for improvement.

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PlayStation Plus gets a Game Pass-like revamp this June
Sony's PlayStation Plus logo in yellow against a grey background.

In an early-morning post on the PlayStation Blog, Sony officially revealed the rumored Project Spartacus, its competitor to Microsoft's Xbox Game Pass subscription service. It doesn't actually have that name though. Instead, it's an expansion of Sony's existing PlayStation Plus online subscription service, which has been divvied up into three tiers.

https://twitter.com/PlayStation/status/1508776231046729728

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