Skip to main content

‘Fire Emblem Heroes’: Our first take

‘Fire Emblem Heroes’ makes too many wrong moves to compete with its 3DS counterparts

Fire Emblem Heroes - Trailer
Nintendo’s first few forays into mobile gaming have riffed on the publisher’s franchises in ways that made perfect sense for a casual players. Games like Super Mario Run, and apps like
Recommended Videos
Miitomo serve as entertaining time-wasters, with simple gameplay and that classic Nintendo charm. Fire Emblem Heroes attempts to replicate that same formula with Nintendo’s most “hardcore” franchise, combining elements of modern free-to-play mobile games with the turn-based strategy and tone of the series. The result is a game that seems torn between two audiences, catering to longtime fans with plenty of cameo appearances from beloved characters, while also introducing a more casual gameplay experience. Unfortunately, these two visions feel incompatible with each other: Fans of the Fire Emblem are looking for a deeper, more challenging game, while newcomers may not feel the charming draw of its referential hooks.

All the Fire Emblems, and none of them

Set up as something of a “greatest hits” collection, Fire Emblem Heroes casts you as a “Summoner,” who’s been sucked into a Fire Emblem story with the kingdom of Askr, which must defend itself from cross-dimensional invaders, the Embla empire. The Emblians, using a series of portals, have conscripted the heroes of Fire Emblem games past, and conscripted their heroes.

Luckily, as the summoner, you can do the same. Using “Orbs,” a currency earned by completing missions or spending real money, you can summon characters from the various Fire Emblem games, building up a “dream team” of Fire Emblem fighters, to fight in four-on-four battles as part of a story campaign, or in a “competitive” duel against other players’ starting squads.

“Fire Emblem Heroes looks and sounds the part.”

For Fire Emblem fans, it’s the players, rather than the combat, that serves as the game’s driving force. On the battlefield, the characters don’t really bear much resemblance to their mainline series counterparts — instead, the game relies on a cute, chibi-style art that make the characters feel more… collectible.

Unfortunately for players with specific characters they love, you earn almost all of your new heroes through the summoning process, which doles out characters at random. Though the game offers up plenty of high-level heroes without forcing you to spend a dime, the urge to get Ike or Marth might be too much to not fork over a few bucks.

Strategy, simplified

Free-to-play mechanics aside, the gameplay in Heroes looks and sounds like a Fire Emblem game. In each mission, your heroes square off against a similar number of opponents on a small grid-like map. while small, are nearly identical in design to those seen in the mainline games, and the series’ classic orchestral theme returns, sounding just as regal and motivating as ever before.

Like past Fire Emblems, Heroes matches play out like a souped-up version of chess fused with rock-paper-scissors, each character has different class, which dictates how far they can move, as well as their inherent strengths and weaknesses. As they close in, you must choose which hero you will send forward to attack based on the enemy classes you’re facing. Sword-users are stronger against axe-users, for example, while “red” magic wielders deal extra damage against “green” magic wielders. Much of the game’s strategy stems come from placing your units carefully outside the range of your enemy, waiting to pounce at their first mistake.

Unfortunately, that’s about as strategic as it gets. Compared to past entries in the series, which pushed you to diversify your roster with a variety of sub-classes and variants to game its rock-paper-scissors combat system, Heroes feels softened and stripped down. There’s isn’t necessary a big penalty for any one tactical mistake; you’re still all but guaranteed to complete a mission successfully and with little penalty. Even when you lose all of four of your units, you can spend an orb to revive your party. Compare that to the core Fire Emblems, which are known for their “permadeath” mechanic, where characters disappear completely if they fall in battle.

Fire Emblem Heroes does a great job of getting new players familiar with the series’ enormous cast of characters, as well as the basic pillars of its combat and movement system, but lacks the deep strategy and RPG elements that make the series special. If you love Fire Emblem so much that even the mention of its characters sounds appealing, Heroes offers a wealth of fan service. If you were expecting to find the next Fire Emblem in Heroes, you will likely be disappointed.

Highs

  • Feels like Fire Emblem
  • Stages only take a few minutes to complete
  • Neat art style

Lows

  • Far too easy
  • Team-building is left up to chance
  • Unsatisfying narrative
Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Fire Emblem Warriors: Three Hopes: Gift guide
One warrior breaking another's sword in Fire Emblem Warriors: Three Hopes.

If you're fresh off of Fire Emblem: Three Houses, then you already know that building relationships is a major component of the game. The stronger your bonds with your fellow characters, the better you will work together on the battlefield. Plus, you get to know all these interesting characters on a much deeper level. Fire Emblem Warriors: Three Hopes isn't on the same level of being almost a life-sim where you can romance other characters, but a form of the relationship system is still present and just as important for gameplay reasons.

While not the only way to make people like you, in Fire Emblem Warriors: Three Hopes or in real life, giving gifts certainly helps. There's an entire system of gift giving in this game that is great for boosting your relationships with all the characters in your house, but it isn't as simple as just giving random presents to anyone. Each character has specific items they like, and even a few that they will dislike, and you should know their preferences before presenting them with something. To make sure you're the most considerate gift giver possible, here's a full gift guide for Fire Emblem Warriors: Three Hopes.

Read more
Fire Emblem Warriors: Three Hopes: All save data bonuses and Amiibo Presents rewards
Edelgard holding his sword up in Fire Emblem Warriors: Three Hopes.

While they used to be common in the days of memory cards, almost no games seem to offer any rewards for players who played previous games in the same series, or games from that developer. These little bonuses used to be nice kind of "thank you" notes that might give players something like an Easter egg or small bonus to show off in the game. One of the few companies still interested in this kind of feature is Nintendo, and they continue to reward faithful players of its most popular franchises.

Fire Emblem Warriors: Three Hopes is slightly odd in that it is both a sequel to Fire Emblem Warriors and a sort of alternative take on the last entry in the core series, Fire Emblem: Three Houses. Not only does this game reward you for having played both of these past Switch games but it also incorporates Amiibos as well for even more goodies you can unlock to give yourself a slight edge in the ongoing war -- if you know how to claim them, that is. No matter which house you choose to align with, here's how you can get all the save data bonuses and Amiibo Presents rewards in Fire Emblem Warriors: Three Hopes.

Read more
Fire Emblem Warriors: Three Hopes beginner’s guide, 9 tips and tricks to get started
One warrior breaking another's sword in Fire Emblem Warriors: Three Hopes.

Acting as both a sequel to Fire Emblem Warriors and somewhat of an alternate retelling of Fire Emblem: Three Houses, Fire Emblem Warriors: Three Hopes mixes all the best elements from the wildly popular strategy game but changes out the turn-based battles for the more action-focused, hack-and-slash Musou-style combat of a Warriors title. You play as a brand new hero this time around, and that has more than just narrative implications for the story of this game.

Being a hybrid of two existing series, Warriors and Fire Emblem, Fire Emblem Warriors: Three Hopes will draw two types of players into a game that mixes mechanics from both series. Because of this, there are some systems that may not be apparent to fans of one series or the other. Rather than struggle your way through, let us be your house professor and give you a full lesson with this beginner's guide to Fire Emblem Warriors: Three Hopes.

Read more