Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Everything we know about 'Fire Emblem Warriors'

Fire Emblem Warriors - 'Extended Gameplay' Nintendo Switch Presentation 2017 Trailer
For the first time, the Fire Emblem series is moving beyond turn-based tactical role-playing gameplay and moving into real-time combat with Fire Emblem Warriors. Releasing for both the Nintendo Switch and the 3DS, the spin-off title promises to deliver the same frantic action seen in Hyrule Warriors, but with several of the Fire Emblem universe’s most popular characters coming along for the ride, instead. Here is everything we know about the game so far.

Characters and story

Though Fire Emblem Warriors‘ cast of playable characters will include fighters from multiple games, it won’t be all-encompassing. Favorites from games like Path of Radiance or The Sacred Stones don’t appear to be included. In the latest issue of Famitsu, it was confirmed that Marth from the original game — playable in North America on the DS as Shadow Dragon — and Chrom from Awakening will both be playable. Two original characters, Darios and Yuana, will also be playable. They both appear to be similarly designed, with a shield in one hand and a sword in the other. The decision to not include every protagonist was apparently made to avoid having too many sword-wielding characters. With the exception of Ephraim from The Sacred Stones, Hector from 2003’s Fire Emblem, and Micaiah from Radiant Dawn, every protagonist in the series uses a sword.

Recommended Videos

As with the recent Fire Emblem Echoes: Shadows of Valentia, the entire game will be fully-voiced. Unlike the strategy games, characters will not be able to marry, but they can still engage in “bond” conversations regardless of whether or not they came from the same game.

Gameplay

Fire Emblem Warriors is a beat-’em-up in the same vein as Hyrule Warriors and Dynasty Warriors — it’s being produced by Koei Tecmo — but it features a number of gameplay changes that keep it more in line with the strategic combat found in the main Fire Emblem series.

As revealed in the previously-mentioned Famitsu story, Fire Emblem Warriors will make use of the series’ famous “weapon triangle” system. This will make sword-wielding units stronger against axe-wielding units, while axes will be stronger against lances and lances will be stronger against swords — outside of Shadows of Valentia the system has been included in every game to get a North American release. Flying units will also be particularly vulnerable to arrows.

Players will be able to switch characters on the fly across several class types, including magic-users and mounted units. The latter will always remain on their horse, as they do in the strategy games.

In an “extended” gameplay demonstration released by Nintendo earlier this year, we were able to get a sense for the flow of Fire Emblem Warriors‘ combat. The demonstration features Chrom absolutely demolishing enemies with his sword, tossing dozens into the air at once as he cuts them down to size. At one point, a close-up shot of his face is shown before he launches a special attack. In the main series, this occurs when a character lands a critical hit.

When can we play it, and on what?

Fire Emblem Warriors

will be available this autumn for Nintendo Switch and New Nintendo 3DS systems. It will not be playable on standard 3DS units, unlike Hyrule Warriors, which ran at frustratingly low framerates on the older handheld.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Everything we know about about Hideo Kojima’s OD: trailer, platforms, and more
Sophia Lillis screams in the first trailer for OD.

If there's one creator you can count on for creating the types of games you never see coming, it's Hideo Kojima. After his exodus from Konami and the formation of his own studio, he directed his first non-Metal Gear game in decades with Death Stranding. He has already confirmed that Death Stranding 2: On the Beach is an upcoming video game but also revealed a second project. OD, or Overdose as some refer to it, will be the first deep dive into a genre Kojima has only touched on in his other games, as well as the beloved P.T.: horror. Based on his previous work, you might expect this to be an upcoming PS5 game but that may not be the case here. While you can never really know what to expect from this studio, especially coming from a man who loves to mislead his audience with his marketing, we'll guide you through everything we know about OD.

Much like Perfect Dark, this is an upcoming Xbox Series X game that we might be waiting a while for. In the meantime, you can always see what's more immediate on our list of upcoming PC games and upcoming Switch games.
Release window

Read more
Light No Fire: everything we know so far
Four explorers on a cliff.

Hello Games burst onto the scene when it debuted its first project No Man's Sky at the old Spike Game Awards. That makes it fitting that the studio's next project was also revealed at the new iteration of the awards show, The Game Awards 2023. Light No Fire may not be trying to re-create the entire universe like its predecessor. Instead, it is remaining grounded on Earth, though it appears to be just as ambitious for an upcoming video game. The shift from sci-fi to fantasy opens up a new avenue for Hello Games to experiment with new systems and mechanics, similar to Avowed compared to The Outer Worlds 2. Of course, given the history of No Man's Sky's pre-release marketing and misleading statements on what was and was not possible at launch, some are a little weary of buying in too early. Here's everything we know for sure about Light No Fire, one of our most anticipated upcoming PC games,.

Sadly, we still don't know if we can put Light No Fire on our list of upcoming PS5 games, upcoming Xbox games, or upcoming Switch games, but you can still check those out for all the games we do know are hitting those platforms.
Release speculation

Read more
Nintendo is shutting down online services for 3DS and Wii U next April
Mega Man and Mario fight in Super Smash Bros. for 3DS and Wii U,

Nintendo confirmed it will widely shut down online services for Nintendo 3DS and Wii U games in April 2024, which will be just over a year after it discontinued the Nintendo eShop on those systems.
This deactivation of most of the online services for those platforms was revealed on X (formerly Twitter) and Nintendo's support site early Wednesday. "In early April 2024, online play and other functionality that uses online communication will end for Nintendo 3DS and Wii U software. This also includes online co-operative play, internet rankings, and data distribution," the message says. "We will announce a specific end date and time at a later date. Please note that if an event occurs that would make it difficult to continue online services for Nintendo 3DS and Wii U software, we may have to discontinue services earlier than planned. We sincerely thank players for using the online services of Nintendo 3DS and Wii U software over a long period of time and apologize for any inconvenience."
Essentially, this means that after April 2024, you won't be able to use any online features in things like 3DS Pokémon games or Super Smash Bros. for 3DS and Wii U anymore. Nintendo does say in the Q&A section of its support article that people will still be able to play games offline and redownload updates and games from the Nintendo eShop for the foreseeable future. Pokémon Bank will remain unaffected, so it'll still be possible to transfer Pokémon from Ruby and Sapphire all of the way to Pokémon Home. However, SpotPass support and other online-focused applications like Nintendo Badge Arcade will stop working entirely.

Just like the Wii U and 3DS eShop closure that caused a ruckus earlier this year, this move is a blow to game preservation and will forever harm some games not available anywhere else. While it's understandable that Nintendo might want to move on from these systems' dated online infrastructure, it's still a disappointing move for those of us who spent a lot of time playing games offline and online on these systems.

Read more