Skip to main content

Firewatch is a huge success with 500,000 sold copies in one month

Firewatch
Image used with permission by copyright holder
Another month, another indie game developer achievement. These small gaming companies don’t have it easy, and most of them are left unnoticed and unlikely to become anything great. So it’s exciting when games like Firewatch, developed by Campo Santo and published by Panic, become smash hits. In a new blog entry by Panic, one of the publisher’s co-founders describe what the month following the game’s release has been like. If you want to know more about the game, you can always read our review.

Cabel’s post was rather straight-forward. “I can’t lie — my stomach was a wreck as launch day approached. Butterflies to the extreme, the kind of butterflies that keep you in bed a little too long, the kind I’m well familiar with whenever I tackle the unknown.” Further down in the blog entry, we learn that the company covered its budget on the same day Firewatch went on sale.

Recommended Videos

Last month, we saw the sparkling success of Jonathan Blow’s The Witness. In one week it reached the same sales figures that the creator’s first game hit in an entire year. To those who scoff at independent game developers, know that with no prior reputation, Firewatch sold half a million digital copies. Not shipments, like we hear with boxed game copies, but actual game sales. For a game sold at $20, that number is a huge achievement, though perhaps not as impressive as The Witness, which did very well at double that price.

Please enable Javascript to view this content

Regardless, seeing these small game developers making the big bucks is not only a good thing for them, but also for the whole industry. Great games developed by creative individuals on a rather tight budget are rare, but they’re certain to inspire future developers. As you’d expect, the team seems to have been celebrating the success in a suitable fashion. Cabel ends the blog post in an emotional light, portraying how the team had a few drinks together with everyone feeling the elation of “ … actually having done it … ” It also seems we might be lucky enough to see more from the team. Sean Vanaman, the writer of Firewatch, apparently told Cabel that they should “do this again.”

For anyone looking out for game patches to keep the game running smoothly, Cabel says there’s plenty of that on the horizon.

Dan Isacsson
Former Digital Trends Contributor
Being a gamer since the age of three, Dan took an interest in mobile gaming back in 2009. Since then he's been digging ever…
Catly does not use generative AI or contain NFTs, devs say
A cat sleeps in Catly.

After stirring up controversy at The Game Awards, Catly developer SuperAuthenti Co. has clarified that its game does not use generative AI or blockchain technology, Digital Trends confirms.

Catly is an upcoming open-world adventure game that got a teaser trailer at this year's Game Awards. As soon as it aired, social media users began speculating about whether the "photorealistic" trailer used generative AI. When Digital Trends first asked a PR representative for SuperAuthenti if the trailer or project, which is described as being "technologically innovative" and featuring unique cats for every user, uses AI, we were initially told that the studio would not be answering further questions until 2025.

Read more
If you didn’t become a VR gamer in 2024, you probably never will
A Meta render gives you an idea of what you'll experience in VR with a Quest 3S.

Like many humiliated tech writers, I have been guilty of writing those seven little words that can haunt you for the rest of your career: “This was the year VR took off.”

Yes, a lot of us wide-eyed armchair analysts have fallen victim to this optimism trap over VR’s long lifespan. Half-Life: Alyx finally brings a complete gaming experience to a headset? VR has taken off. PlayStation introduces its own plug-and-play device? We’re off to the races. Meta invests heavily in games and releases a wireless device that makes them easy to play? It’s all happening! Of course, all of those lofty predictions tend to look like deflated balloons six months later.

Read more
Wordle Today: Wordle answer and hints for December 18
Someone playing Wordle on a smartphone.

We have the solution to Wordle on July 16, as well as some helpful hints to help you figure out the answer yourself, right here. We've placed the answer at the bottom of the page, so we don't ruin the surprise before you've had a chance to work through the clues. So let's dive in, starting with a reminder of yesterday's answer.
Yesterday's Wordle answer
Let's start by first reminding ourselves of yesterday's Wordle answer for those new to the game or who don't play it daily, which was "SCOWL." So we can say that the Wordle answer today definitely isn't that. Now, with that in mind, perhaps take another stab at it using one of these Wordle starting words and circle back if you have no luck.
Hints for today's Wordle
Still can't figure it out? We have today's Wordle answer right here, below. But first, one more thing: Let's take a look at three hints that could help you find the solution, without giving it away, so there's no need to feel guilty about keeping your streak alive -- you put in some work, after all! Or just keep scrolling for the answer.

Today’s Wordle includes the letter H.
Today’s Wordle uses two vowels.
Today's Wordle is a word for something that is big and heavy.

Read more