Skip to main content

Former ‘Dead Space’ dev revitalizes Australian game development with Space Dust Studios

space dust studiosThe past five years have seen the video game industry transform from a billion-dollar business fueled by the efforts of massive publicly-traded corporations like Electronic Arts and Ubisoft to one whose creative fate is almost entirely driven by the work of small independent studios. In many ways, the video game industry today looks like it did in 1985 when a game could be made by just one or two people in their basement. The difference between then and now is that making a game today is easier and more affordable. It’s strange to think that as recently as 2008, when indies were already on the rise, game making was prohibitively expensive and beholden to the big publishing machine.

Even though it’s harrowing to watch small studios get shut down in the wake of a massive publisher’s closure, it’s exciting to see the small ones that pop up from the ashes, like the newly formed Space Dust Studios.

According to GamesIndustry International, Space Dust Studios, a new studio opened in Melbourne, Australia, has a core staff of five developers whose mutual backgrounds cover the gamut of big game publishing. One of these developers is Nathan Brown, formerly the art director of EA Visceral Melbourne. That studio was closed in late 2011 after completing work on the original Dead Space and the deeply bizarre God of War-clone, Dante’s Inferno.

“Our medium scale PC project has a planned eighteen-month development cycle, and will require significant local staffing resources during production,” reads a letter written by Brown to the Australian Interactive Games Fund. “We also have interest from talented senior developers who are eager to return to Melbourne and join our project.”

Of the five senior team members at Space Dust, the others, besides Brown, come from studios like Crystal Dynamics, Atari, and Criterion Games.

The 18-month development cycle is coming back into vogue alongside the rise of small independent development houses. Many of the games that have received massive amounts of public funding through Kickstarter are built on the same mold pitched by Space Dust. Wasteland 2 is expected out on that schedule, as is Shadowrun Returns.

The Melbourne development community was struck particularly hard by the changing economics of the video game business. EA Visceral Melbourne was just one of three studios that were shut down in 2011. Long before THQ disintegrated, it had shut down Blue Tongue Entertainment (DeBlob) and THQ Studios Australia (Avatar: The Last Airbender) that same year, dispersing around 200 Australian games professionals.

Editors' Recommendations

Topics
Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
NYT Mini Crossword today: puzzle answers for Tuesday, May 21
NYT The Mini Crossword logo.

Love crossword puzzles but don't have all day to sit and solve a full-sized puzzle in your daily newspaper? That's what The Mini is for!

A bite-sized version of the New York Times' well-known crossword puzzle, The Mini is a quick and easy way to test your crossword skills daily in a lot less time (the average puzzle takes most players just over a minute to solve). While The Mini is smaller and simpler than a normal crossword, it isn't always easy. Tripping up on one clue can be the difference between a personal best completion time and an embarrassing solve attempt.

Read more
Elden Ring: Shadow of the Erdtree story trailer follows Miquella into the Land of Shadow
Shadow of erdtree

ELDEN RING Shadow of the Erdtree | Story Trailer

FromSoftware has finally (sort of) revealed the story players will be experiencing in the Elden Ring: Shadow of the Erdtree DLC. As we learned in the reveal trailer, and from comments made by director Hidetaka Miyazaki, it will follow the story of Miquella of the Haligtree (referred to as Miquella the Kind in the trailer).

Read more
Senua’s Saga: Hellblade II: all Lorestangir locations
Senua in Hellblade: Senua's Sacrifice.

Senua's journey through Senua's Saga: Hellblade 2 is mostly a linear one meant to keep you fully engaged with the story and characters. However, there are a few reasons to look for side paths and hidden areas during your travels, and those include the Lorestangirs. These tall totems are one of two main collectibles in the game and each tells a small piece of lore about the world of Senua. Like with any collectible in games, finding them all earns you an Achievement, but they can be very will hidden in this beautiful world. To make sure you get the full picture of Hellblade 2, here are all the Lorestangir locations.
All Lorestangir locations
Hellblade 2 has 18 Lorestangirs to interact with to earn the "Tales of Midgard" achievement. Upon finding one, you will need to focus on it to activate it and light up the corresponding rune so you can add it to your tracker on the chapter select screen. You don't have to find them all in a single playthrough, however, and can use chapter select to collect any you missed the first time through.
Chapter 1 Lorestangirs

There's only one Lorestangir in Chapter 1 and is almost unmissable. After climbing the rocks from the beach, you will follow a path leading straight to it.
Chapter 2 Lorestangirs
We have four collectibles to get in this chapter.

Read more