Skip to main content

Oh, no! Forza Horizon 5 might turn me into a car guy

I don’t know how to drive a car. The idea of piloting a big machine at high speeds always triggered my anxiety and gave me cold feet when placed above a pedal. Luckily, I grew up in a small town where I could generally walk to any friend’s house with relative ease and later moved to New York City, where a car is unnecessary. Oh, I also failed my driver’s license test. Maybe it’s a good thing that you never see me on the road.

Forza Horizon 5 Official Announce Trailer

Because of that, I get a strange thrill from racing games. While I don’t feel confident enough to drive a car in real life, I’m more than capable of barreling down a street in a sports car at 100 miles per hour. Who cares if I crash? My expensive car will respawn back on the road with nary a scratch.

Recommended Videos

Forza Horizon 5 takes that to the next level for me. After playing the first hour and a half of the game, I came to a horrifying realization: this game might turn me into a car guy.

I’m the car guy, duh

Forza Horizon 5 cuts right to the chase. It opens with a series of Fast & Furious-esque vignettes where different cars drop into the game’s Mexican open world. The first thing I notice is that I don’t need to memorize a ton of complicated controls. I just need to accelerate, brake, and turn to start playing. Within seconds, I’m behind the wheel of a car taking turns like a pro (it becomes clear that I’m not once I get into actual races later). Creative Director Mike Brown tells Digital Trends that it’s a pick-up-and-play opening by design, meant to welcome in racing newbies like me.

A car drives down a road in Forza Horizon 5.
Image used with permission by copyright holder

“We’ve learned a lot about how Game Pass players play, and that includes people that may be new to driving games,” Brown tells Digital Trends. “We think we have a really great intro to the game that brings people in, treats them with respect, doesn’t bog them down in tutorials, and gives them a really exciting intro to the game. We try to have our tutorials delivered in a very human way. Characters describe things to you as if they’re talking to you, their friend, rather than laboring through them in a tutorial. We’ve found that that’s a better way to bring in those new players.”

That certainly comes through. In my playthrough, I never bump up against some convoluted auto talk that feels over my head. No matter what I’m doing, I always understand the basics. As long as I can pull the right trigger to accelerate, I can explore the game’s gorgeous and varied environment freely.

When I’m just letting the road take me, it’s incredibly relaxing. I’ve often had friends who love driving tell me about how calming they find the experience, which has always been alien to me, but I get it here. The act of zipping through a desert at my own pace, with no objective in mind, becomes a hypnotic experience. At one point, I actually catch myself nodding off, controller in hand. I don’t mean that as a negative either — that’s just how much I was able to reach a sort of zen moment (though this moment can also be attributed to the fact that I had received steroid treatment for strep throat hours before playing).

Getting a tune-up

Forza Horizon 5 is incredibly technical, though. Despite the fact that anyone can understand the basics, it contains a lot of deep systems for the real auto-heads. As I build my loadout for a race, I’m presented with a shop full of cars I can buy. I don’t understand the difference between all of them and just get the one that looks best, but I know I’m not picking the best car for the job (a “Recommended” label points me in the right direction, though).

Even more technical, though, is the game’s tune-up menu, which allows players to make adjustments to virtually every aspect of a car. As someone who doesn’t understand cars, it’s inscrutable. There are pages and pages of sliders that make seemingly minuscule changes to my car. I’m immediately obsessed with it. I don’t understand any of it, but I want to. God as my witness, I will learn to tune the perfect car.

Cars race through a track in Forza Horizon 5.
Image used with permission by copyright holder

Video games can be funny in the way that they push players toward mastery. Getting really into a game means taking a deep dive into all of its mechanics and learning every little detail. If you want to rack up huge combos in Tales of Arise, you’ll essentially learn a new language based around the game’s deep Artes system. What’s different about Forza Horizon 5 is that its language is rooted in reality, not magic. The more a newcomer digs into its tune-up system or starts to understand its cars, the more they’ll learn about real-world driving fundamentals.

I certainly won’t be able to drive a car after playing Forza Horizon 5. In fact, my inexperience shows. I place last in most of the early races as I struggle with its more grounded physics. I quickly realize that all my years of kart racers won’t do here as my attempts to cartoonishly drift around corners send me into a tailspin through a patch of cacti. But what’s important is that I walked away from the demo itching to learn more. I want to understand that tune-up system to a T. I want to be able to know the exact car I should be driving for any given terrain. I want to get a firm grasp on each car’s weight so I can nail turns.

Games can be simple entertainment, but they can be teachers too. I want Forza Horizon 5 to turn me into a car guy, at least digitally. God help me.

Forza Horizon 5 releases on November 5 for Xbox One, Xbox Series X/S, and PC via Game Pass.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
PS5 and Xbox Series X need to show us what they’re capable of in 2023
Miles Morales and Peter Parker stand together in Spider-Man 2.

True current-gen console exclusives have been few and far between this generation. Over two years in, even great games like Halo Infinite and God of War: Ragnarök are still shackled to the consoles that came before the PlayStation 5 and Xbox Series X and S. While they still look fantastic and benefit from better load times and DualSense gimmicks, there haven’t been enough exclusives to give this new console generation a true identity just yet.
That's going to be one of the most important tasks for Microsoft and Sony in 2023. This year, we'll see a much larger number of PS5 and Xbox Series X/S exclusives, especially from first-party studios. Games like Forspoken, Marvel’s Spider-Man 2, Forza Motorsport, and Starfield will be just some of the games this year that will demonstrate what exactly a ninth-generation console game feels and looks like. That means that the stakes are high for this year's biggest releases, as they need to prove that the games industry hasn't plateaued. 
A slow but steady start
It’s hard to believe we’re already over two years into this new console generation, considering that we're still seeing high-profile games launching on old platforms. That looks like it will change this year, though, as more games will release exclusively for PS5 and Xbox Series X/S to give those consoles more of an identity. Still, that’s taken more time than it did for the eighth generation of game consoles: the PS4 and Xbox One.
Even the Xbox One, for all its faults at release, had games like Dead Rising 3, Forza Motorsport 5, and Ryse: Son of Rome early on to show what Microsoft wanted that new generation of games to look like. They did so through both impressive visuals for their time and via Xbox One gimmicks like SmartGlass and Kinect. We haven’t seen that as much with the Xbox Series X/S because early-generation games like Halo Infinite and Forza Horizon 5 were intentionally cross-gen, and its more ambitious exclusives have suffered delays.
On the PlayStation front, the PS4 admittedly took a few years to get going on the exclusives front. Games like Infamous Second Son, Driveclub, and Bloodborne eventually impressed, though, and fantastic exclusives were consistently launching throughout each year by 2017. The PS5 is following a similar cadence, as Astro’s Playroom remains an outstanding PS5 and DualSense showcase, while Ratchet & Clank: Rift Apart, Returnal, and The Last of Us Part 1 show what the system is capable of.

Still, last year’s two biggest PlayStation Studios releases, Horizon Forbidden West and God of War: Ragnarök, came out on PS4 and still felt "last-gen" as a result. One can’t help but think what both games could have done had they launched solely on PS5. That's a question I hope to see answered more firmly over the next 12 months.
The importance of 2023 console exclusives 
As we enter the PS5’s third year, its upcoming exclusives will be some of the most pivotal on the system. Forspoken could demonstrate some impressive visual effects early on, but Marvel’s Spider-Man 2 is in an even more crucial position. It will be the first sequel to a PS4-era hit that isn’t tied to the PS4. The PS5’s high frame rate and adaptive triggers already enhance Marvel’s Spider-Man: Miles Morales and Spider-Man: Remastered when played on PS5.
I’m intrigued to see how Insomniac Games can push the visuals further, make more parts of New York City explorable, and take swinging around as the Spider-Men even further on PS5. Hopefully, any other PS5 exclusives launching this year will do similar things.

Read more
The best live service games of 2022: 10 ongoing games we couldn’t stop playing
A Sea of Thieves skeleton sits in front of text that says 2022 Best Live Service Games.

Some games are meant to be played once, savored, and then shelved for the next one -- not unlike a book or a movie. But many other games are meant to be played and replayed over a long period of time, offering wildly different experiences each time you sit down and boot them up. There were many ongoing games to pick from in 2022, a lot of which include live service elements like online multiplayer, microtransactions, and regular content updates -- though not all are worth investing your time into.

Even though there are plenty of stinkers out there to avoid, there were also several ongoing games that kept our attention in 2022, ranging across several genres. From globe-trotting online roleplaying games to far simpler games you can play at a café bench, here are 10 games that set the bar for live service in 2022.
Fortnite

Read more
Fallout 5 is happening, but not until after The Elder Scrolls 6
People standing outside Nuka World.

Bethesda's Todd Howard confirmed that Fallout 5 will be the studio's next project after The Elder Scrolls 6.

In an interview with IGN, Howard said, "Yes, Elder Scrolls 6 is in preproduction and, you know, we’re going to be doing Fallout 5 after that, so our slate’s pretty full going forward for a while. We have some other projects that we look at from time to time as well."

Read more