Skip to main content

God of War Ragnarök borrows top-notch accessibility options from Last of Us Part I

Sony recently released a complete rebuild of one of the most iconic games in its PlayStation catalog. The Last of Us Part I not only reintroduced the world to one of the most essential gaming experiences, but showed off some of the best accessibility features we’ve ever seen. Now many of those impressive options are making their way to the upcoming God of War: Ragnarök.

God of War Ragnarök - "Father and Son" Cinematic Trailer | PS5 & PS4 Games

The development team at Santa Monica Studio already shared more than 60 accessibility features coming to God of War: Ragnarök in May. These features include controller remapping, high-contrast mode, navigation and travel assistance, speaker names, and more. Now Ragnarök is taking a few cues from The Last of Us Part I with even more features that will open the game to as many players as possible.

Recommended Videos

Newer features include auto pickup, which allows players to automatically pick up items, and navigation assistance, which tells players where to go next using an arrow on the screen. High-contrast mode, previously announced, lets players apply different colors to items, characters, specific terrain, and more to improve visibility.

Other newly shared features include:

  • Audio cues and captions
  • More elaborate text and icon size options
  • Auto-platforming
  • Controller visualization

Rather than hoarding accessibility options, game developers have shown a willingness to share these innovations between titles. Last year, EA opened all of its accessibility patents, like Apex Legends’  unique Ping System, with its Patent Pledge. Reusing the best accessibility options from The Last of Us Part I will help make God of War: Ragnarök playable by an even broader audience.

DeAngelo Epps
Former Digital Trends Contributor
De'Angelo Epps is a gaming writer passionate about the culture, communities, and industry surrounding gaming. His work ranges…
5 ways video game adaptations can learn from The Last of Us
video game adaptations can learn last of us the hbo pedro and nick

The first season of The Last of Us on HBO is going down as one of the best video game adaptations of all time, even if it's not perfect. Whether you believe the lousy reputation video game adaptations have is justified or not, these first few episodes of the series serve as the premier examples of how to adapt a game properly. As such, it's worthwhile to break down what other video game adaptations can learn from The Last of Us.
Halfway through the first season, five factors have played a significant part in The Last of Us' continued success on HBO. Thankfully, they are all elements other video game adaptations could learn from, even if they are based on an IP with a significantly different tone. If the quality of this show is any indication, video game adaptations have a bright future.
Be faithful

This one seems like it should go without saying, but it's something a lot of films and TV shows based on games don't get right. Even successful ones like the Sonic the Hedgehog films seem to feel a bit ashamed of the source material when they bring video game characters into the "real world." The Last of Us series works masterfully because it plays into the strengths of the source material, adapting an already critically acclaimed story accurately and respectfully. As a result, a great story is still great.
HBO's The Last of Us isn't a direct 1:1 adaptation (more on that later), but it's still unmistakably a TV version of the video game's story and even gameplay in some segments. That faithfulness shows respect for the game and is more likely to get fans on board with the creation and any potential deviations it might make. Sadly, many video game adaptations seem like they feel embarrassed of the source material, which shows in the quality of the final product and the fan reception to it.
Improve upon the source material

Read more
From The Last of Us to Immortality, these are 2022’s most innovative games
A video game character standing in front of text that says 2022 Most Innovative Games.

What makes the video game industry so exciting is that it’s still relatively young. Developers are still routinely discovering new ways to turn the medium on its head, redefining the idea of what a game is by bucking against trends. Though major productions like God of War Ragnarok are no doubt impressive, the most groundbreaking titles are often the less obvious ones.

That was the case in 2022, which saw developers entirely deconstructing some fundamentals about games. In some cases, that was expressed through new approaches to gameplay, creating experiences that are unlike anything I’ve ever seen from the medium. Others were even more high-level, challenging us to think about who certain projects are for. From a massive remake project to the tiniest action game, these were some of 2022’s most innovative games.
The Last of Us Part I

Read more
Every action game should take notes from God of War Ragnarok’s skill tree
Kratos looks at the Leviathan Axe.

Not every piece of God of War Ragnarok is a step up from its 2018 predecessor, but there's one area where it's an undeniable improvement: action. Like his last adventure, Kratos uses his heavy Leviathan Axe to chop up enemies and his Blades of Chaos to rain hellfire down. Both tools feel the same in the sequel but have been altered with the addition of elemental abilities that bring an extra set of moves and decisions to combat.

What stands out to me most about the game's evolved combat though is something a little less flashy. God of War Ragnarok features a handful of skill trees that let players unlock more combos. That's a bit run of the mill, as it's become a staple of Sony's first-party exclusives in recent years. However, Ragnarok's skill tree goes one step further than most games with a new customization system that encourages players to actually use those skills once they've been unlocked. The feature is so effective that I hope every character-based action game takes notes from it from here on out.
Use your skills
The skill trees in God of War Ragnarok function about the same as any game that includes them. Kratos earns experience points when he slays monsters and those points can be spent to unlock new skills. Both the Leviathan Axe and the Blades of Chaos have their own three-pronged skill tree, as does Atreus. Every time Kratos levels up a weapon using resources, more skills become available to purchase. By the end of the game, players have access to a fairly wide range of moves that'll have them holding down buttons, comboing moves together, and more.

Read more