Skip to main content

God of War looks great on PC, but don’t play it with a keyboard and mouse

God of War on PC is a huge deal for Sony. Sure, other PlayStation exclusive titles have come to PC before — Days Gone came to Steam in May 2021 and Horizon Zero Dawn made the same jump in August 2020 — but the critically acclaimed God of War is on another level. The 2018 title defined the PS4 with its release, and coming to PC, it has to prove that PlayStation’s console staples can easily make the jump to a new platform.

After spending some time with God of War on my own computer, though, the port feels like a mixed bag. I recently replayed God of War on my PS5 and ended up falling in love with the game all over again. Its story is nothing short of gripping, and pummeling enemies with Kratos’ axe and swords are endlessly entertaining.

Recommended Videos

While playing through God of War‘s story is the same good ol’ time on PC as it is on consoles, actually playing the game with a keyboard and mouse just feels off. That’s not because I’ve played the game before on consoles (I’ve made that jump before and with fewer problems with other games), but it’s because God of War is still a game that was designed with console in mind first. It doesn’t feel like a game made for PC, but rather an after-the-fact adaptation.

Lost in translation

The PC version of God of War isn’t a bad port by typical standards. The game runs well on my computer, which sports an AMD RX 5700, a Ryzen 5600x, and 16GB of RAM. Playing the game at 1440p at its high graphics settings, I can easily hit between 60 and 70 frames per second.

God of War is also a stunning game to look at and continues to be on PC. And while the game’s graphics settings options may not be as robust as I’d like, there’s enough there for players to ensure everything that has to look good does.

But again, things like performance and God of War‘s story aren’t why the game feels so foreign on PC. There’s something intrinsically wrong with the moment-to-moment gameplay experience. Controlling Kratos with a mouse and keyboard is clunky. Nothing I actually did during my time with the game felt as satisfying as it did on console. Instead of moving Kratos, God of War on PC makes it feel like you’re using him as a sock puppet.

Kratos approaching Brok in God of War.
Image used with permission by copyright holder

A lot of these issues boil down to not using a controller. For the first time, it feels like a keyboard and mouse limit a game. There’s something uncanny about only being able to move on eight axes in God of War, an extremely cinematic game, when a wider range of angles is available with a controller. Two joysticks make the hulking Greek God move naturally compared to the instant, robotic nature of four keys.

In a game like God of War, these small things make a huge difference. I can always see Kratos, I’m always aware of how he’s moving, and if it looks off even a bit, the entire experience of traversing the game’s massive map becomes harder to enjoy. There’s also something to be said about the benefit of slowly turning with a joystick rather than being able to whip a camera using a mouse. Those slow movements add heft and weight, while turning Kratos using a mouse feels unnaturally light. Again, there’s a disconnect between the game’s movement and how players actually make those inputs.

Playing the game with a keyboard and mouse also means missing out on an essential part of God of War‘s combat. The vibrations and rumbles that come from attacking enemies, throwing the axe, and recalling it are vital to the game’s full combat experience. Without any of these, cleaving an enemy in two is empty, albeit still fun to watch.

Kratos decapitates an enemy in God of War
Image used with permission by copyright holder

While these issues could be fixed by plugging a controller into my PC, that’s a defeatist approach to what should be a seamless PC port. If done right, God of War on PC, played with a keyboard and mouse, would feel just as good as playing it with a controller. Weight and impact would still be there, Kratos’ movements would be natural, and moment-to-moment gameplay wouldn’t suffer from the change in format.

Instead, God of War on PC still has all the bones of a console game and feels as though it’s fighting back against the platform it’s now on. The showing is concerning enough that it throws into question how PlayStation’s future PC ports of massive titles, including Uncharted 4, will be when they finally launch. With Sony’s own studios assumedly making games with the intention of bringing them to PC at some point, they’ll have to be designed in such a way that they function well on both platforms.

One version can’t have built-in superiority, although avoiding that will be a challenge due to the PS5’s admittedly great features. The DualSense controller itself is literally a game-changer; it’s essential to the core experiences of both Ratchet & Clank: Rift Apart and Returnal.

The upside here is that games can be played on PC with full DualSense support. Metro Exodus Enhanced EditionF1 2021, and Assassin’s Creed: Valhalla all come with haptic feedback and adaptive triggers on PC, but PC players shouldn’t be pushed to purchase a DualSense controller. Any PC port needs to be able to be played with a keyboard and mouse and feel just as good as it would on a console. Sony’s going to have to do a little more work to accomplish that.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Don’t ignore Spider-Man 2’s side missions. They’re the best parts of the game
Miles checking his phone in spider-man 2.

With Marvel’s Spider-Man 2 out, you might be tempted to devour Insomniac’s new superhero adventure as fast as possible like a hungry Venom. I wouldn’t blame you. The sequel’s sprawling story is a complicated web of threads that beg to be untangled. It’s tempting to zoom from mission to mission, ignoring all other side activities until New York City has been properly saved from Kraven’s wrath.

If you find yourself in that boat, consider this a PSA: Don’t skip out on Spider-Man 2’s side missions. Though they aren’t as glitzy as the main campaign, the sequel’s best moments are consistently tucked away in quieter quests that emphasize compassion and community support over comic book violence. They’re the moments that best illustrate what it truly means to be a superhero.
Community support
Just like the previous two Spider-Man games, Insomniac’s open-world take on New York City is filled with optional storylines. Early on, Peter and Miles can stop to clean up a mess left by Sandman or take up jobs as local photographers. These aren’t just empty checklists to complete; even something as simple as collecting every Spider-bot in town leads to some kind of narrative payoff that’s usually worth seeing through to the end (especially since a 100% completion only takes around 35 hours).

Read more
One of Game Pass’ best titles leaves PC on August 15 and you don’t want to miss it
Sam Porter Bridges and Fragile holding their foreheads together.

While Xbox Game Pass frequently adds new games to its library, some titles do leave the service every fifteen days. Sometimes, those games are fantastic and PC Game Pass will lose a heavy hitter on August 15: Death Stranding. If you aren't familiar with this game, it, ironically, is a PlayStation console exclusive that's part of Microsoft's subscription service only on PC. Death Stranding first released on PS4 in November 2019 and tells a story about a man who is trying to reconnect a post-apocalyptic while dealing with lots of supernatural threats along the way.

It didn't come to PC until July 2020, before that was followed by Death Stranding: Director's Cut for PC and PS5 in the following years. The version of the game that's available through Xbox Game Pass is based on the July 2020 PC release, although it only came to PC Game Pass in August 2022. After a year on Microsoft's subscription service, the deal is up, and it's going to leave on August 15. Death Stranding is a game with a very compelling and socially relevant story and gameplay not quite like anything out there, so Game Pass subscribers who haven't tried this game yet need to before it leaves the service soon. 
It's all connected
Death Stranding follows the journey of Sam Porter Bridges, the adopted son of the President of the United Cities of America, as he attempts to reconnect what's left of America with a Chiral Network and save his sister. Of course, this game has Kojima's signature eccentricity, as Sam also carries around and starts forming a deeper connection with a baby in a pod (called a BB) that helps him avoid deadly creatures called BTs and gives him visions of a mysterious figure played by Mads Mikkelsen. On that note, Death Stranding has a stacked Hollywood cast as it stars people like Norman Reedus, Lea Seydoux, and Margaret Qualley and features characters modeled after Lindsay Wagner, Guillermo del Toro, Nicolas Winding Refn, and more. 
I'm not a huge fan of this game's melodramatic dialogue exchanges and arduous pacing that leaves a lot of the most interesting reveals for the end. Still, it undeniably has some prescient themes about how important connection is, something that became even more apparent and relevant in the wake of the Covid-19 pandemic. Few video game writers can craft narratives that are as engaging and memorable as the ones in Hideo Kojima's games. Though what I like most about Death Stranding is its gameplay, which isn't quite like anything that came out before or since. 
For the most part, Death Stranding is a game about delivering packages. It initially seemed like a shocking change in style for the man behind the Metal Gear Solid series, but the connections become a bit clearer to me as I had to stealthily avoid BTs and saw the Metal Gear Solid V-level of freedom the game gives players in making deliveries. To maximize profits from deliveries, I have to balance all of the packages in Sam's possession, keeping a close eye on the terrain, and finding the best ways to get Sam to his destination without damaging much of the goods he's carrying.

Read more
God of War Ragnarok’s new free update is bigger than expected
Kratos fights an end game boss in God of War Ragnarok.

God of War Ragnarok just got a free update, which adds a New Game+ mode to the game. The substantial update adds new gear to the game, raises Kratos' level cap, and adds more new features.

Last December, Santa Monica Studio confirmed that God of War Ragnarok was set to receive an update in spring 2023. True to its word, the developer just delivered with its New Game+ addition, though it included a few unexpected surprises too.

Read more