Originally released for PCs via Steam and other digital storefronts in 2013, Gone Home is an interactive short story that puts players in the role of a young woman who searches a labyrinthine house for clues regarding the whereabouts of her sister and parents.
The bulk of Gone Home‘s narrative is delivered through environmental objects, giving its gameplay a unique investigative quality. Gone Home‘s setting is packed with hidden detail, allowing players to piece together its storyline as they explore its many rooms and secret passageways.
Promising “a PC-perfect conversion of the game players have fallen in love with,” Gone Home: Console Edition features an upgraded graphics engine, shifting from Unity 4 to Unity 5. The console version of Gone Home also features 90 minutes of developer commentary that optionally accompanies players throughout the adventure.
Creator The Fullbright Company recently unveiled its follow-up project, Tacoma, which is currently in development for the Xbox One and PCs. Boasting a futuristic setting that takes place 200,000 miles away from Earth, Tacoma finds players wandering within a wayward space station in search of its missing crew.
Following the release of Gone Home, developer Johnnemann Nordhagen split off to form Dim Bulb Games. The San Francisco-based studio’s first project is Where the Water Tastes Like Wine, a psychedelic adventure game that draws inspiration from American folklore, poetry, and music.
Gone Home: Console Edition publisher Midnight City has produced several indie-developed games in recent years, including Double Fine’s Halloween-themed RPG Costume Quest 2, first-person survival horror game Slender: The Arrival, and arcade platformer Avalanche 2: Super Avalanche.
Gone Home: Console Edition premieres digitally for the Xbox One and PlayStation 4 on January 12.