Skip to main content

Google might be planning a game console. That doesn’t mean it will happen

Today, I heard a story that I’ve heard before. Google plans a game platform that will take on Xbox and PlayStation, the headlines say — all sourcing back to an article by Jason Schreier at Kotaku.

If the name seems familiar, that is for good reason. Schreier has broken too many stories to count. If he says Google wants to make a game console, I don’t doubt it. Google wants to make a game console.

But wanting something isn’t the same as making it real, is it?

Like I said — I’ve heard this story before. Google collaborated with Asus to build the Nexus Player, an Android-powered TV box/game console released in 2014. No one bought it, of course, just as no one bought every other Android-based TV box/game console hybrid that emerged after the now-dead Ouya generated millions on Kickstarter.

The pitch has evolved since then. The new project, code-named Yeti, may include a hardware component, but rumors suggest the silicon inside a Google console won’t be the star of the show. Instead, Yeti will likely rely on a streaming service similar to Nvidia’s GeForce Now or Sony’s PlayStation Now. Games will be beamed to your living room through the internet instead of processed on the console.

In a way, relying on the cloud makes Yeti more plausible. Google has no experience building console hardware, but the cloud? Yeah, it can do that. There is one big problem, though — no one has proven that streaming games from the cloud makes sense. The idea came into vogue around 2009, pioneered by the launch of OnLive, a serious attempt to make game streaming work.

It didn’t. OnLive went into a downward spiral and was eventually acquired by Sony. Its competitors were also sold to other, larger companies, which have since used the technology only to build niche services. The tech can basically work in ideal conditions — a solid wired connection with lots of bandwidth — but even then, most gamers don’t seem to care. Why stream games from the cloud when they can just pop in a disc or download them once?

I have no doubt Google wants to make more money from games. I also seriously doubt Google can make it happen. Schreier’s report expresses this skepticism, too, stating that, “Google’s history of starting and abandoning initiatives is a red flag.”

So, yeah, Google probably is working on a game console. Just don’t get too excited — because it’s probably never going to launch.

Editors' Recommendations

Matthew S. Smith
Matthew S. Smith is the former Lead Editor, Reviews at Digital Trends. He previously guided the Products Team, which dives…
This Google Stadia exclusive is trapped on the service due to port ‘complexity’
outcasters google stadia port announcement

Splash Damage has announced that Outcasters, which it released exclusively on Google Stadia in July, won't be ported to other gaming systems after the online streaming platform shuts down in January 2023.

Outcasters is a battle royale-style game that allowed players to get creative with their shots, controlling their direction and speed after firing them off. Unlike Fortnite, its multiplayer mode caps the number of players to eight. The London-based Splash Damage tweeted a statement Wednesday saying it had no plans to port Outcasters because it was programmed exclusively for Stadia, as its complex gameplay mechanics required the use of cloud streaming technology.

Read more
Ubisoft and more offer ways to play purchased Google Stadia games elsewhere
The protagonist of Assassin's Creed: Valhalla shouting in battle and wielding two axes.

Google recently announced that it plans to shutter its cloud gaming service Stadia in early 2023, leaving players who used it as one of their primary platforms in an awkward situation. Google already promised to refund people for their Google Stadia hardware and software purchases, but people are still losing access to games they enjoyed and save files they possibly dumped hours into. Thankfully, some developers are working on ways to help Stadia players.
The most notable studio to help Stadia players is Ubisoft, which was Google's earliest partner for the technology via an Assassin's Creed Odyssey demo. "While Stadia will shut down on January 18, 2023, we're happy to share that we're working to bring the games you own on Stadia to PC through Ubisoft Connect," Ubisoft tweeted. "We'll have more to share regarding specific details, as well as the impact for Ubisoft+ subscribers, at a later date." Thankfully, the Stadia versions of Assassin’s Creed Valhalla, Far Cry 6, Immortals Fenyx Rising, Tom Clancy’s The Division 2, and Watch Dogs: Legion support cross-progression, so players won't lose their save files. 
https://twitter.com/UbisoftSupport/status/1575922767593078793
Ubisoft isn't the only developer to help. Developer Muse Games is giving Embr Steam codes to those who played its comedic co-op firefighting game on Stadia if they email the developer with screenshots of Embr in their Stadia library. Meanwhile, IO Interactive confirmed that it is "looking into ways for you to continue your Hitman experience on other platforms," as the World of Assassination trilogy was available on Google Stadia. 
There's still the matter of the five Google Stadia exclusives: Gylt, Hello Engineer, Outcasters, Pac-Man Mega Tunnel Battle, and PixelJunk Raiders. So far, only one of those games seems like it will be saved. PixelJunk Raiders developer Q-Games said in a blog post that "we hope to find a way to continue to share the vibrant worlds of Planet Tantal in the future, and we’re open to discussing opportunities to find the right publishing partner to make it happen.. Tequila Works, tinyBuild, Splash Damage, and Bandai Namco Entertainment did not respond to requests for comment from Digital Trends.
While the shutdown of Google Stadia is disappointing for players like myself who enjoy cloud gaming, at least players will be get refunds, and in some cases get the game for a new platform.

Read more
Google Play is helping developers meet gamers where they are
Image of Google Play game running on a Windows PC.

Google Play is setting the stage for a big year of growth in mobile and cross-platform gaming, with several new initiatives to help and encourage developers to build even more exciting and engaging gaming experiences.

The increased power of modern smartphones as gaming powerhouses has allowed for the creation of more sophisticated mobile games, many of which can easily be called “console-quality.” However, this has also given rise to more demand from players to be able to enjoy these gaming experiences on a larger screen.

Read more