Skip to main content

Gore Verbinski will produce a Kinect game for 2012

Pirates of the Caribbean franchise director Gore Verbinski is taking his creative vision to the gaming world, and the first product of his collaboration with Microsoft will arrive next year on Xbox Live.

Announced yesterday evening, the deal will see Verbinski’s media studio Blind Wink Productions producing content for all of Microsoft’s platforms — starting with a Kinect title scheduled for a late-2012 release.

Recommended Videos

“Xbox 360 gamers can look forward to innovative and creative games from the mind of Gore Verbinski that explore new and exciting gaming territory and take full advantage of our platforms,” said Microsoft’s Matt Booty in an official statement regarding the deal.

No details regarding the first game’s subject matter have been released at this point — though we’re willing to bet that it probably won’t involve pirates or talking lizards.

The full text of the press release is posted below:

GORE VERBINSKI’S BLIND WINK ANNOUNCES ORIGINAL CONTENT PRODUCTION FOR MICROSOFT PLATFORMS

(December 6, 2011) Gore Verbinski’s Blind Wink announced today that they will produce original interactive entertainment content exclusively for Microsoft platforms for worldwide distribution. The deal will include, but is not limited to video games, empowering transmedia production company Blind Wink to develop across all Microsoft platforms and reach a variety of new audiences and markets beyond the traditional media distribution methods.

Microsoft’s Xbox 360 is now the fastest growing game console in the US, with an installed base of more than 57 million units worldwide. It has become a competitive new distribution platform for digital media in US homes and currently has deals with Netflix, Hulu and ESPN. Additionally, Xbox LIVE is a leading platform for downloadable gaming content, with 35 million members.

The partnership will be launched with the initial offering of an Xbox LIVE Arcade videogame, which Blind Wink is developing for launch in late 2012, specifically designed for Kinect for Xbox 360. Blind Wink is developing this game internally through its own studio.

“We are thrilled to be working with Blind Wink to bring its cinematic production quality to our platforms,” said Matt Booty, general manager at Microsoft Studios. “Xbox 360 gamers can look forward to innovative and creative games from the mind of Gore Verbinski that explore new and exciting gaming territory and take full advantage of our platforms.”

“Audiences consume content very differently today. As an idea house, we at Blind Wink are looking forward to our partnership with Microsoft. Their various platforms give us access to new methods of distribution, allowing us to extend into emerging markets and connect more directly with the audience,” said Gore Verbinski of Blind Wink.

ABOUT BLIND WINK:

Founded in 2008, Blind Wink is Gore Verbinski’s transmedia production company. Focusing on the creative from incubation to creation, Blind Wink is an idea house that fosters talent for unique projects that push the boundaries of production. Blind Wink’s first production was the smash animated hit RANGO for Paramount, which has grossed over $240 million worldwide.

Rick Marshall
A veteran journalist with more than two decades of experience covering local and national news, arts and entertainment, and…
Revisit the days of translucent gaming gear with these new Xbox controllers
A white and transparent Xbox wireless controller on a black background.

Following up on its Sky Cipher special edition Xbox Wireless Controller, Microsoft has announced a full series of transparent controllers now available for preorder.

The Cipher Series Xbox Elite Wireless Controller Series 2 comes in six different color options. The white Ghost Cipher is the most transparent-looking, but there are also Velocity Cipher, Astral Cipher, Surf Cipher, Candy Cipher, and Pulse Cipher, which are Xbox green, purple, blue, pink, and red, respectively. You can mix and match D-pad, button, joystick, and trigger colors, and get your own in the Design Lab. A base model will cost $150, and be wary of any add-ons that might up the price more than you'd like.

Read more
Xbox Game Pass’ new Standard tier is missing some big games
Lilith staring into the camera in Diablo 4. She has giant horns and red wings behind her.

Players are digging into Xbox Game Pass now that the company has officially launched its new Xbox Game Pass Standard tier. However, they've discovered that it's missing quite a few noteworthy titles, including some that were already on the service before Xbox switched to its new payment structure.

Xbox published a post on September 10 marking the move, and explaining its new Game Pass plans in a succinct manner. Want to just use your Xbox for multiplayer? Grab Game Pass Core. Just want games on your PC? Get PC Game Pass. Game Pass Standard, arguably the most confusing new tier of the bunch when it was announced back in July, is for people who want to "level up [their] Xbox console gaming experience at a great value." It costs $15 per month compared to Ultimate's $20 per month (up from $17).

Read more
Overwatch 2 is now on Xbox Game Pass, and it comes with perks
Overwatch 2 skins: Cardboard Reinhardt, Turtleship D.Va, Cyberdragon Hanzo, Street Runner Genji, Bee Mercy, and Cleric Lifeweaver

Blizzard Entertainment surprise dropped Overwatch 2 on Xbox Game Pass on Tuesday, despite the game being free to play and already on Xbox.

You might find this to be a strange addition, but as a Blizzard blog post specifies, this is more about encouraging players to link their Battle.net and Xbox accounts. As a reward, players that do so will receive six exclusive skins: Cardboard Reinhardt, Turtleship D.Va, Cyberdragon Hanzo, Street Runner Genji, Bee Mercy, and Cleric Lifeweaver. (The image of a Reinhardt in a cardboard suit is delightful.) Players will also get 30 Mythic Prisms that they can use in the Mythic Shop for other skins.

Read more