Skip to main content

Halo 3 Beta Goes Live After 11-Hour Delay

Halo 3 Beta Goes Live After 11-Hour Delay

It appeared as if Microsoft’s launch of the Halo 3 beta was prepared to go off without a hitch yesterday morning. The public relations machine was in high gear, forums were buzzing, and Crackdown buyers were standing by. Then the official opening time of 8 a.m. EST rolled around, and nothing happened.

Perplexed users dug around online, only to find that the launch had been delayed by technical issues. Hours continued to tick on by, and outrage built, until 7 p.m. when a fix finally came down the pike from Microsoft. Of course, by that time, anyone who had taken work or school off for the launch had squandered a day.

Recommended Videos

As an apology to users, Microsoft and Bungie extended the length of the beta four days, to end on June 6 at 11:59 p.m. PDT. “We apologize for the delay and hardships this issue has caused and hope that it quickly becomes a distant memory clouded by good times playing Halo 3 with your friends,” a Bungie employee wrote on the company’s news page.

The moral of the story: Don’t make fans jump through hoops (and whip out their credit cards) to access a beta, pump them up with an official start time, and then keep them waiting. Delays and technical problems are par for the course when it comes to beta tests, but users expect something else when they’ve gone through all of the above. It looks like Halo 3 developers may have caused a minor public image setback by relying on such a flaky mechanism to build hype for the game.

Nick Mokey
As Digital Trends’ Editor in Chief, Nick Mokey oversees an editorial team covering every gadget under the sun, along with…
I was a Silent Hill 2 remake skeptic until I played its first 3 hours
Pyramid Head wields a weapon in Silent Hill 2.

When Konami first announced that it was remaking the horror classic Silent Hill 2, I was an immediate skeptic.

The original game is one of those wholly unique creative visions that just felt impossible to replicate. How could a studio intentionally capture the stilted voice acting or jerky animations of the original, aesthetic decisions that gave that game an off-kilter unease that made it so special? I especially had reservations about The Medium developer Bloober Team taking up that task, as it's a studio whose games have occasionally felt like they were trying a bit too hard to recreate an atmosphere born from PS2-era tech limitations.

Read more
MS-DOS game emulation app is back on Apple devices after 3 years
Apple App Store icon on a homescreen

The list of great iPhone emulators only continues to grow following new EU regulations, and the latest is iDOS 3, which can help you play MS-DOS games on your iPhone or iPad.

Developer Chaoji Li announced the app's approval late last week after months of struggling with the App Store submission process.

Read more
Frostpunk 2 delayed by nearly 2 months following beta feedback
Key art for Frostpunk 2.

11 bit Studios has delayed the launch of Frostpunk 2 from July 25 until September 20.

The developer made this decision regarding its highly anticipated postapocalyptic city-builder based on feedback from the beta held earlier this year. Although the reception was positive, with 11 bit revealing that the average rating players gave the beta in surveys was 8 out of 10, it wants to rework and implement some features based on feedback and needs more time to do so.

Read more