Skip to main content

Halo Infinite is getting some serious progression changes

Since its launch, players have had an issue with Halo Infinite‘s progression system. They weren’t leveling up fast enough and XP was being doled out based on winning or losing matches and completing challenges, not performance like past entries in the franchise. While developer 343 Industries has tackled some of these issues, a new blog post on Halo Waypoint revealed that it has much larger changes for the game’s progression in motion.

Halo Infinite | Season 2 Announce - Lone Wolves

In the post, which 343 described as a second part to last week’s Outcomes report, the developer goes over its plans for Halo Infinite that stretch beyond the game’s second season of content. Namely, the post includes announcements that the developer is working on both a “career progression” system as well as a shift in how XP is paid out after matches. The career progression system would be separate from the battle pass that players currently progress through, though players won’t see it any time soon. The feature is currently “in the design phase” and will “take some time.” Based on the studio’s vague description though, it seems like multiplayer ranks from past Halo titles may be reappearing in Halo Infinite.

Recommended Videos

Players’ feedback on XP being doled out based on performance has also been taken into account at 343. Currently, the only ways to progress through Halo Infinite‘s battle pass are to complete in-game challenges or complete a match. How many kills a player gets or how long they play an objective doesn’t come into account. According to 343, that will change when per-match XP launches sometime this year.

Please enable Javascript to view this content

It’s not clear when these changes or any of the others listed in today’s post on Halo Waypoint, will be implemented, though they’ll probably arrive after the start of Halo Infinite‘s second season. Titled Lone Wolves, Season 2 of Halo Infinite will introduce a suite of balance changes as well as two new maps to the game.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Halo Infinite co-op will not include online matchmaking
Two Spartans side by side in Halo Infinite.

The upcoming cooperative mode for Halo Infinite won't include online matchmaking. Players assumed this feature was lacking due to co-op being in beta, but it turns out, online matchmaking won't be available when the mode launches in full later this year.

This news comes by way of an Xbox representative, who told GamesRadar you'll have to team up with friends to play Halo Infinite cooperatively.

Read more
How to use the Mangler in Halo Infinite
Spartan firing a Mangler.

One of the most appealing parts of the Halo franchise has always been the weapons. Ever since that original title back on the OG Xbox, we've been treated to not only new takes on what future pistols, rifles, shotguns, and snipers will look like, but also a host of alien weaponry with entirely different use cases. Halo Infinite brings back many favorites from the past but also mixes in a good amount of brand-new tools of destruction to test on the battlefield.

The Mangler is a new Banished weapon that is somewhat similar to Halo 3's Mauler in design. This Brute pistol looks massive, even in the hands of a Spartan, and has the power to match. However, no gun is without its downsides, and treating it like a Mauler, which was essentially a weaker shotgun, will only get you killed. On the other hand, this hand cannon is quite deadly if treated right. If you want to master the Mangler to rack up kills online, here's the best way to use it in Halo Infinite.

Read more
One year after relaunch, Splitgate embraces its Halo Infinite rivalry
Splitgate characters fighting one another

In our current age of live service games, it's not unusual for an online multiplayer to radically evolve through updates. Fortnite, for instance, is a chimera that continues to turn itself inside out every few months. What is unusual, however, is for a game to launch, fail, and completely relaunch as a massive success years later. That’s exactly what happened with Spligate one year ago.

The multiplayer shooter, succinctly described as “Halo meets Portal,” launched to middling reviews and a low player base in 2019. While most studios may have cut their losses and moved on, developer 1047 Games decided to double down. The then-small team would spend two years improving the game and relaunch it in summer 2021, almost branding it as a new game entirely. The commitment paid off, as Splitgate suddenly picked up over 600,000 downloads in its first week and landed on game of the year lists come December.

Read more