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Head Like a Hole: Trent Reznor writing music for Call of Duty: Black Ops 2

Image used with permission by copyright holder

Activision killed off the Guitar Hero franchise early in 2011. Since the company had flooded the market with a torrential downpour of games and plastic instruments, every single person on the planet had gotten their fill of the publisher’s specific brand of virtual rock. You’ve got to wonder though: What happened to all that money it had set aside for licensing new music for the series? That budget had to be substantial.

Clearly Activision is dropping its music budget on major talent for its biggest games. Bungie, the studio behind Halo that’s hard at work on the MMO shooter franchise “Destiny” for Activision, is now working with Sir Paul McCartney. Macca don’t come cheap either! He’s not the only big rock gun either. Activision has brought on Academy Award winner Trent Reznor, he of Nine Inch Nails, to work on November’s Call of Duty: Black Ops II.

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USA Today reported that Reznor made the theme song for the Treyarch-developed sequel. “There is a lot of reservation and angst and a sense of loss and regret and anger bubbling under the surface [of Call of Duty: Black Ops II],” said Reznor, “So it didn’t make sense to have a gung-ho patriotic feeling kind of theme song. It has to feel weighty.”

Both the subject matter and the medium are well-trod territory for Reznor. Nine Inch Nails’ 2007 album Year Zero is a concept album that explores many of the same themes as recent Call of Duty games, including the threat of nuclear conflict and the tolls war takes on the minds of soldiers. He’s also composed the soundtracks id games Doom 3 and Quake.

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
The best Wildcards in Call of Duty: Black Ops 6
Kill Order gameplay in Call of Duty: Black Ops 6.

The concept of a Wildcard might sound like a risky endeavor in Call of Duty: Black Ops 6, but this part of your loadout isn't random at all. We haven't seen this system since Cold War, and even those who remember it from that game will need to learn all the new cards there are in Black Ops 6. You can only equip a single Wildcard on your loadout, but they are powerful enough to completely redefine your playstyle. So far, there are only six to unlock while grinding through the levels with your friends, but picking just one is still a tough choice, especially if you want to use a permanent unlock on one after hitting Prestige. We've ranked all the Wildcards in Black Ops 6 so you can always have the winning hand.
All Black Ops 6 Wildcards, ranked

There is a level of personal preference in which Wildcard you will find better than others, but in most cases, the ones we've ranked as the best will help every player gain an edge in online matches. Here's our ranking of each Wildcard from best to worst, along with what level you unlock them at.
Perk Greed - Level 54
The last Wildcard you unlock is easily the most powerful. Perk Greed lets you unlock a fourth Perk to your loadout instead of being limited to three, which can borderline break the game if you choose the right set of Perks. It is also the most versatile of the Wildcards since it gives you the most options to play with instead of a specific bonus you may not find useful. It can also more easily unlock the special bonus buff you get for equipping three Perks from the same category.
Gunfighter - Level 33
Right in the middle of the unlock list, Gunfighter is one Wildcard you could easily make a case for over Perk Greed in some situations. This one increases your attachment points for your primary weapon by three. If you're rocking a top-tier weapon already, this Wildcard can let you tweak its stats even higher. We rank it second because it only applies to one weapon and thus is a bit more limiting.
Overkill - Level 24
For such an early Wildcard, Overkill is quite a powerful choice. This card lets you equip any weapon (except melee weapons) in your Primary and Secondary slots instead of the ones typically reserved for each. That means you can build a loadout with two Primary weapons and be far more versatile on the battlefield. Instead of having to trade off range, damage, rate of fire, mobility, or any other aspect of your game, you can cover almost all your bases by picking two Primary weapons that cover each other's weaknesses.
Prepper - Level 45
Field upgrades are powerful, don't get us wrong, but having two instead of one isn't always that much of a game-changer. It's a bit less useful than Gunfighter only because field upgrades are more situational and require more attention to use to their full potential. If that's you, then this is a great choice.
Danger Close - Level 38
Who doesn't want another grenade, Molotov, or combat axe? Is getting a second Lethal worth the Wildcard slot, though? Not in our opinion. Most of the time, Lethals are used in desperation or as a way to deny enemy movement for a time, and even then, they are risky because of how vulnerable you are while using them.
Tactical Expert - Level 15
The first Wildcard you get is better than nothing, but only just. It's exactly like Danger Close, only you can hold two Tacticals instead of Lethals. This is, by nature, a little worse since Tacticals don't have the ability to kill an enemy (unless you get super lucky and you directly hit an enemy with one who is on low HP). You can get some use out of them, but you're better off upgrading as soon as you have another option.

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In the world of Call of Duty Zombies, one type of weapon has always been the most powerful, but hard to get. Wonder Weapons are back in Call of Duty: Black Ops 6 and that includes the old favorite known as the Jet Gun. This jet-engine-looking weapon is part of a long string of steps you can only do on the Liberty Falls map but is well worth the effort. Make sure you have your crew around to watch your back while reading through our guide on how to craft the Jet Gun, aka the Thrustodyne M23.

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