Skip to main content

Helldivers 2’s 60-day plan will address armor issues

A Helldivers 2 player fires a laser canon.
Sony Interactive Entertainment.

Arrowhead Game Studios has provided an update on its 60-day improvement plan for Helldivers 2 as it seeks to gain back goodwill from the community.

In a statement posted to Steam Thursday, the team highlighted the changes coming to the next update on September 17, which is just a small part of the plan to retool the game. However, the improvements are seeking to tackle a lot of the problems players have brought forth to the developers over the past few months.

The big criticism has been about the concept of “fun” — or rather, what the developers could do to make the game less difficult for difficulty’s sake rather than exciting for players. One of the changes coming in the next update will help to make enemies easier to deal with by decreasing armor on many enemy types, and tweaking balance by reducing rockets fired by the Gunship, for example. This will hopefully “make them feel more rewarding to kill when you use the proper tools to handle them but ensure they still feel formidable.”

In general, armor penetration, enemy armor and health, and anti-tank weapons will be reworked. Arrowhead noted in the statement that the team has already done an “initial balancing pass” over 30 weapons and stratagems so far, including the autocannon, heavy machine gun, and anti-material rifle. They’re also working on flamethrower weapon fixes, which will be welcome considering they were a huge point of contention for the player base.

This 60-day plan was created to address community concerns over certain balance changes that have been implemented since Helldivers 2‘s launch. This all came to a head with August’s Escalation of Freedom update, the game’s first major update, which introduced a bunch of unpopular balance tweaks, such as huge nerfs to incendiary weapons like flamethrowers. People also feel that Arrowhead makes patches that don’t align with players’ experiences.

Game director Mikael Eriksson admitted there were “some things we just didn’t get right — and other more fundamental inconsistencies in our approach to game balance and game direction.” So the team has been working on better systems for gaining player feedback, and new closed beta tests for new features. In the Steam statement, Arrowhead noted that chief creative officer Johan Pilestedt is working with the design team to analyze player feedback and other data to identify problem points.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
PlayStation 6: everything we know about the PS6 so far
A PS5 DualSense controller.

It sounds like we're going to learn more about a next-generation PlayStation sooner rather than later.

In early 2024, Sony Senior Vice President Naomi Matsuoka told Bloomberg that, "Looking ahead, PS5 will enter the latter stage of its life cycle." While he didn't outright say that a PlayStation 6 is in the works, we can assume that the company is already looking ahead at its next console.

Read more
Helldivers 2 devs have a 60-day plan to win back player goodwill
A helldiver shooting at an Impaler, which looks like giant tentacles coming out of the ground.

Helldivers 2 developers announced a 60-day plan to address long-standing issues with the player base, which has been in an uproar over recent changes in its latest big patch.

In a statement posted to the subreddit on Tuesday, Arrowhead Game Studios game director Mikael Eriksson admits that the team "didn't hit our target" with the Escalation of Freedom update. The community has responded negatively to many of its changes, including a nerf to fire weapons like the Breaker Incendiary and the FLAM-40 flamethrower. These used to be great against charger terminids, but were patched to no longer penetrate their hides (and before a fire-based premium warbond no less).

Read more
Helldivers 2 studio CEO apologizes for a controversial change
A helldiver shooting a gun at a terminid, but it's shooting fire.

The CEO of Helldivers 2 developer Arrowhead Game Studios apologized to fans Friday after a seemingly small nerf caused an uproar throughout the community.

"I'll own this screwup. I should have provided more context behind that stat instead of just dropping it on you," CEO Shams Jorjani wrote in the game's official Discord.

Read more