Skip to main content

‘No Man’s Sky’ maker wants to help developers dodge pitfalls it already fell in

hello labs games hellolabs
SamMachovech/ArsTechnica
No Man’s Sky was a real mixed bag of a game. Impressive technology was arguably let down by repetitive gameplay and a lack of narrative. Taking those issues in mind though, developer Hello Games wants to help other projects avoid those problems, while still continuing to expand upon the idea of massive, procedurally generated game worlds.

Announced by Hello Games’ founder Sean Murray during a talk at this year’s Game Developer Conference, Hello Labs will look to fund and support one to two projects (with one said to already be in development) specifically focused on procedural generation.

Recommended Videos

Unfortunately what the funding and support will amount to is largely unknown at this time. The announcement came at the tail end of Hello Game’s talk and featured just one slide. It did however, include a very specific email address, which suggests that while Hello Labs is already aiding one project, it’s got its eyes peeled for a second, too (thanks to Ars Technica).

Please enable Javascript to view this content

While those who still feel sore about the pre-launch promises and eventual release of No Man’s Sky, may wonder why developers would consider teaming up with Hello Games, the developer did highlight a number of issues it had dealt with around the game. It underestimated the game’s hype which lead to server issues post launch; it bit off more than its small team could chew with some aspects of development, and it didn’t create enough variety in its mathematically generated universe.

That latter point is the one which Hello Game’s stressed during its talk, highlighting how it had improved things by leaps and bounds with the recent Foundation update. It’s that side of development, as much as monetary and business aspects, that it wants to help others with — as well as avoiding the pitfalls it faced through No Man’s Sky‘s development.

Jon Martindale
Jon Martindale is a freelance evergreen writer and occasional section coordinator, covering how to guides, best-of lists, and…
You can be a space pirate in No Man’s Sky starting today
A player walks through an outlaw outpost in No Man's Sky.

No Man's Sky's latest update is intruding on Sea of Thieves' territory. Titled Outlaws, the game's 3.85 update is fairly straightforward, giving players access to a bounty of new content that expands its space combat and gives players the chance to become the Monkey D. Luffy of the cosmos.

No Man's Sky Outlaws Update Trailer

Read more
No Man’s Sky’s Sentinel update disrupted my quiet space life
Minotaur mech facing off against the Sentinels in No Man's Sky.

If you find yourself in the Euclid Galaxy, I would not recommend visiting Sec Talu. It's a little green planet found in the Pisyslf system riddled with toxic air and acid rain. I spent the majority of the new update to No Man’s Sky on this planet, and I would frankly like to forget it. After completing the main mission of the Sentinel update, I left Sec Talu feeling a little empty and horrified by what happened on that corrosive planet.

No Man's Sky Sentinel Update Trailer

Read more
No Man’s Sky reaches the final frontier: Nintendo Switch
An alien world found in No Man's Sky

No Man's Sky was announced for the Switch during today's Nintendo Direct livestream. Hello Games' expansive space exploration game will be coming to the console in summer 2022.

No Man's Sky, released in 2016, lets players explore a galaxy with more than 18 quintillion planets. Since its release, No Man's Sky has seen a steady stream of content updates which includes base building, animal companions, and a new campaign.

Read more