Skip to main content

HTC Vive arcades to offer consumers in the U.S., China, and Europe a taste of VR

htc viveport arcade 24867790474 e4533e74ff k
Kārlis Dambrāns/Flickr
One of the biggest challenges facing VR is getting the public a hands-on demonstration, and it looks like HTC will be addressing that problem directly.

At the 2016 VR Developers Conference in San Francisco, California, HTC has announced that its Viveport Arcades will be coming to the US, China, and Europe, giving the general public a chance to experience VR.

Recommended Videos

HTC will be licensing software to movie theaters, cafes, and full VR arcades. This will allow retailers to set up their own public VR spaces and use games like The Brookhaven Experiment and Everest VR to entertain customers. It will all be done through the Viveport app, meaning setup should be easy for proprietors. HTC has also fully committed to the VR arcade idea by opening Viveland in Taiwan last week.

Developers are also welcome to jump in on the arcade action by listing their games on the Viveport app store. Profits from the Viveport app will be split between HTC and developers. Currently, 120 experiences are available, but pricing is not yet final. Costs range from $5 for a small experience to $13 for a full-room experience where players can walk around in VR within a private booth.

HTC plans on turning VR into a $100 million industry over the next two years. The only way to do that is to get VR headsets into the hands of consumers. But that will be difficult considering the high price tag, and the fact that most have never had the opportunity to try any VR headset outside of a cardboard solution with a smartphone. The Vive currently sells for $800 and requires a pretty hefty gaming PC.

Even if HTC is able to get consumers interested in VR via arcades, it’s still uncertain if people outside the hardcore audience will be willing to drop over $1,000 for a true at-home VR rig.

Imad Khan
Former Digital Trends Contributor
Imad has been a gamer all his life. He started blogging about games in college and quickly started moving up to various…
The best VR-ready laptops you can buy right now
oculus quest hand tracking hands on review cameras vr 2

While VR headsets need a fairly robust GPU to operate properly, you’re not completely bound to a desktop computer. With the right laptop, you can run VR just fine, making it easier to find the perfect VR setup around your home or on the go.

Virtual headsets like the Vive Cosmos or the Rift S have their own recommendations for how much computing and GPU power you need. And while this is a good starting point, it doesn’t really give you an idea of what laptops can really run VR well.

Read more
HTC offers cheaper Vive Pro Eye bundles, expands eye-tracking in VR
HTC Vive Pro Eye virtual reality headset

HTC is expanding its push into enterprise virtual reality solutions by launching several new bundles in the Vive Pro Eye family. Both new bundles come packaged with HTC's Vive Pro Eye, which boasts to be the first virtual reality headset that comes with built-in eye tracking technology.

However, enterprise users who just want the VR headset without buying a bundle can grab the Vive Pro Eye at its new lower price of $1,399, HTC announced. This represents a savings of $200 from the original $1,599 price.

Read more
HTC Vive Cosmos Elite hands-on review: External tracking returns
vive cosmos elite

Setting up sensors in your living room to use VR isn't fun. It takes time, requires a lot of space, and is a hassle to transport. In the era of inside-out tracking on headsets like the Vive Cosmos and Oculus Quest, external tracking feels like a technology ready to be phased out.

HTC has announced a new external tracking option with the Vive Cosmos Elite. It's a faceplate attachment that brings external tracking to the Cosmos. The $899 bundle includes SteamVR base stations and two controllers, and is priced as a successor to the Vive Pro.

Read more