Skip to main content

This retro Game Boy throwback is the modern-day Link’s Awakening

A character stands before a God in Isles of Sea and Sky.
Cicada Games

If you’ve every played The Legend of Zelda: Link’s Awakening on Game Boy, you know how special it is. While it initially looks like your average top-down Zelda game, it quickly gets delightfully weird. Shopkeepers will blast you with lightning if you try to shoplift, Goombas from Mario wander around, and the entire story revolves around a giant fish sleeping on a mountain. It’s a fish-out-of-water story for Link, one that makes for the most mysterious but inviting Zelda game ever made.

Now, a new indie game is recapturing that magic. Isles of Sea and Sky just launched this week on Steam and it’s a pixel-perfect homage to Link’s Awakening. The adventure puzzle game captures the oddball spirit of that adventure, while doing its own thing entirely. And it does all that while playing with the limitations of a Game Boy art style. It’s one retro game you don’t want to miss this year.

Recommended Videos

The Zelda inspiration in Isles of Sea and Sky is clear from its first moment. It begins with a character washing ashore on an island, a scene that’s framed almost identically to the classic intro of Link’s Awakening. From there, players are set loose in a sunny, pixel-art island full of odd structures that they’ll learn about over time. There’s a main quest that involves unlocking a big door, but it’s an open-ended adventure.

A character pushes boxes through lava in Isles of Sea and Sky.
Cicada Games

But while it looks like a top-down Zelda game, that’s not actually how it plays. Isles of Sea and Sky is actually a minimalist open-world puzzle game (not unlike this year’s solid Islands of Insight). More specifically, it’s a “Sokoban” game. That’s a specific strain of puzzle game where players need to solve elaborate box-pushing puzzles. There are no enemies or combat. Instead, players gradually solve puzzles across a series of islands to open them up, collect stars to unlock new areas, and get a few power-ups along the way.

I fear that I may have lost some of you, but hang on.

Sure, box-pushing puzzles are an acquired taste. That task tends to be a bit maddening in classic games, leading to a lot of trial and error. Isles of Sea and Sky can be too as it requires some serious brainpower to solve complex order-of-operations puzzles. Despite being totally open-ended and full of puzzles to bounce between, I did find myself a little railroaded halfway through as I struggled to solve one obtuse environmental puzzle that held a key item. Thankfully, it solves for that problem with some great control considerations. I can undo my last move quickly with a button tap or reset the whole room just as quickly with another. Islands are dotted with unlockable shortcuts too, which remain open even if I undo a move. That takes a lot of the trial-and-error annoyance out of the genre.

It’s great that it does too, because Isles of Sea and Sky is far more engrossing than your typical Sokoban game. Each screen is filled with cleverly designed puzzles that beg to be solved. The world is rich with secrets too, which makes those puzzles worth solving. On one island, I discovered an odd environmental puzzle that had me pushing four boxes in each corner of the island onto specific platforms. I solved that after finding a clue hidden on a golden door underground. Once I unlocked that door, I discovered a secret item: a glove that would allow me to dig through boulders and change their position. That opened up several new secrets that had me obsessively digging through previous screens with fresh eyes.

A character pushes a box near a gold door in Isles of Sea and Sky.
Cicada Games

All of it brings me back to playing Link’s Awakening as a kid — and not just for the aesthetic. That game has always stuck with me as I spent so much time simply wandering around soaking everything in. I don’t even know that I realized it had a straightforward story progression as a kid. It felt entirely open-ended, begging to be explored. Every time I’d discover a new item, it felt like I was learning the foreign language hidden in an unfamiliar world. Isles of Sea and Sky nails that same feeling. I start off scratching my head as I look at confusing objects I don’t know how to correctly interact with. By the end, I’m fluent.

Come to Isles of Sea and Sky for its nostalgic tone, but I promise that you won’t need to find a reason to stay. The current will pull you in.

Isles of Sea and Sky is available now on PC.

Topics
Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
If the Game Awards have you bummed, check out the Indie Game Award nominations
Key art for Animal Well

The Indie Game Awards Nominee Announcement

The Indie Awards, a new ceremony created to recognize independent games, has announced its first slate of nominees. Balatro, Animal Well, 1000xResist and more will compete for Game of the Year, while several smaller games are represented in categories such as Solo Development and Bite-Sized Game.

Read more
This must-try new horror game is the creepy love child of Silent Hill and Killer7
Michelle holds a handgun in Sorry We're Closed.

This year has been a bit of a renaissance for retro horror games. Not only have we gotten a killer blast from the past thanks to Bloober Team’s Silent Hill 2 remake but the indie scene has returned to the era of lo-fi horror in a big way. Games like Crow Country and Fear the Spotlight have brought us back to the days of fixed cameras and blocky heroes. Now you can add another great throwback to the list of 2024 alt-horror greats: Sorry We’re Closed.

A debut title from à la Mode Games, Sorry We’re Closed is both familiar and unlike anything I’ve really played. On its surface, it’s another ode to Silent Hill with some light puzzling and tight resource management. Below those clear inspirations, though, is one of the year’s most stylish and inventive games, one that’s not easily classifiable by genre. If you think that there’s no uncharted territory left for retro horror to explore, think again.
Neon-soaked horror
If you were jumping into Sorry We’re Closed blind, you might not realize that it’s a horror game at all in its opening moment. The most immediate red herring is its striking, neon-soaked art style that looks like a cross between Killer7 and Neon White. Even beyond that, the story opens up with a bickering couple and our hero, Michelle, working a shift as a despondent convenience store cashier. It all looks like a mundane slice-of-life story … until Michelle goes to sleep and meets a paralysis demon that places a curse on her. That kicks off a twisted -- and at times convoluted -- tale as Michelle works with angels and demons to both break free from her curse and fix her struggling relationship.

Read more
I tried to beat UFO 50’s hardest game. It turned into a fight for my soul
Key art for UFO 50 shows several retro characters.

On November 6, I was rudely awoken by my alarm blaring from behind my pillow. It couldn’t have known that I’d barely slept the night before, anxious about what world I’d wake up to the next day. No hesitation. It was time to rip the Band-Aid off. I opened the CNN browser tab I’d been obsessively refreshing the night before. I looked at the election result I’d always known was coming and shut my screen off just as quickly.

I’m in a rush. In 45 minutes, I need to be in a cab on my way to the airport. As fate would have it, I had a morning flight to Canada to catch. While standing in the shower, the void in my chest opening wider, I wonder if I’d get on that return flight in three days.

Read more