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Lords of the Fallen challenges you to fight, die, and then do it all over again

The world CI Games has created for Lords of the Fallen is detailed, imaginative, and filled with things that are going to kill you repeatedly. The game is designed around the idea that you are going to die a lot, prompting obvious comparisons to the Souls games, Bandai Namco’s other punishing action role-playing franchise. Despite a few similarities though, Lords of the Fallen is its own game, brimming with original ideas.

The Poland-based developer describes its new IP as an action game with RPG elements, and it’s based around risk and reward. You can cut down the number of deaths you face by playing it conservative, but you’ll miss out on a lot of power-ups, extra experience, and more. No matter how you play it though, you’ll still need to embrace the strategic benefits earned by dying and learning from your mistakes.

Lords of the Fallen
Image used with permission by copyright holder

Story/Concept

The past is present. Several millennia before the start of the game, the people of Lords of the Fallen’s world rose up to overthrow their malevolent god. This victory ushered in a new era, in which the people created their own sense of morality. This also gave birth to the belief that evil could be completely expunged from the human nature. When demons and dark magic suddenly begin to appear in the world thousands of years later, the people are unprepared, and so they seek out an evil they understand to fight one that they don’t. This is where the tattooed man Harkyn comes in.

In the world of Lords of the Fallen, the people mark criminals by tattooing the sins they’ve committed across their face for all to see; Harkyn’s face is covered with writing, marking his dark past. This gives him an advantage in the current climate though. While the people see the rise of the demons as pure evil, Harkyn sees more to it. There is a reason for it, and he agrees to help discover what that reason is.

Sin and Sinner. Lords of the Fallen is a linear game for the most part, but it does offer branching choices that lead to multiple endings. CI Games was quiet on exactly during our demo time as to how these choices present themselves, but there will be moments where your earlier actions may come back to haunt you.

The devs claim Lords of the Fallen will take about 30 hours on average to complete, including some backtracking and exploration. Once an area’s boss has been defeated, that area is clear, but there are hidden paths and secrets that can only be found by returning to locations you have already visited.

Lords of the Fallen
Image used with permission by copyright holder

Gameplay

Every threat is deadly. Lords of the Fallen offers third-person action that combines weapon-based melee attacks with magic. When you begin a new game, you are asked to select one of three character types: Cleric, Rogue, or Warrior. This choice locks you into a specific magic path, with pre-determined spells for each character. You are free to equip any armor and weapon you choose though, and you can upgrade your character’s skills and abilities however you like.

Throughout the game you’ll face demons and creatures known as infected. The infected introduced in our demo are mutated humans, and they can kill you with just a few well-placed strikes – these are the standard enemies you’ll encounter everywhere. They are also blind, giving you an advantage, albeit a minor one. Lords of the Fallen is not the type of game where you can wade into a group of enemies and hack and slash your way through. Every encounter requires you to approach your foe (or foes) with caution, blocking or dodging each strike. It’s expected that you will die, so much so that CI Games introduced a clever risk-reward system around your mortality.

Die, rinse, repeat. When you die, you will leave behind a glowing orb filled with all the unspent experience you were carrying up to that part. You will then respawn near where you fell, but so will all the enemies in that area. The orb “leaks” experience, and the longer it takes you to retrieve it, the less you regain. If you die en route, you drop a new orb with whatever you collected in that brief life, and lose the original.

There is a way to play it safe though: at each save point you can bank any experience points you don’t want to spend. These points can then be accessed at any other save point, but the gamblers out there may want to skip this. The longer you stay alive without banking experience, the more multipliers you earn to increase your haul.

Learn from your defeats. Several areas feature environmental traps you can use to your advantage, but this too requires you to weigh the risk versus the reward. In the demo we saw, a giant demon charged Harkyn. The first time through, the devs driving the game slowly and methodically wore down the beast, dodging its attacks until it fell. During this fight they pointed out several wooden planks on the ground that didn’t seem to have any use.

For the second attempt, the devs lured the creature onto the wood when they faced off against it again. The planks collapsed, dropping the creature into a pit filled with spikes. CI Games noted that there will often be “easy ways out” like this, but there is a catch: In letting the enemy drop, it took its loot with it. Whether or not it’s worth the sacrifice is a choice you have to make for yourself.

Lords of the Fallen
Image used with permission by copyright holder

The easy way or the hard way. While there is only one difficulty setting in Lords of the Fallen, there are optional ways to make the game even more challenging. While facing a hulking boss demon, the devs made special note of the enemy’s three-tiered health bar. With each new tier depleted, the boss gained a new attack, including the ability to become “enraged.” When this happened, the boss gained attack and defense and simply charged.

A cautious player could take their time and wait for their moment, but the daring can run up and attack the boss to disrupt its ability to become enraged. The risk is being hit so hard you may instantly die, but if you manage to defeat the boss without letting it enrage itself, you receive a special reward – in this case a rare weapon. CI Games promised several challenges like this. It will often seem suicidal to complete many of these challenges, but the rewards are designed to make the risk worth it.

Presentation

A new world. Lords of the Fallen is designed for PC and next-gen consoles, and that is reflected in the game’s attention to detail. CI Games went so far as to invent an entire, functional language using runes. These runes are used to craft new weapons and armor. It borders on overkill to create an entire language for what amounts to a mechanic that other games have offered for years, but it’s a nice touch that speaks to the living world Lords of the Fallen takes place in.

The demo amounted to a quick glance at the philosophy of the game, but CI Games has created an entire world, complete with its own legends, morality, and history. We should see more on that leading up to the game’s fall release.

Lords of the FallenTakeaway

Lords of the Fallen is going to kill you, but that’s not a bad thing. The game is partially built around how well you handle your deaths, and what you learn from them. It also tempts you with a risk-reward system that allows you to determine in part just how difficult you want to make it. There’s a freedom in that, even when it leads to death. Lots and lots of death.

(Media © CI Games S.A.)

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
The best Pendants in Lords of the Fallen
A cleric fights a boss in Lords of the Fallen.

Alongside the various rings in Lords of the Fallen, pendants are your other passive charm item that grants your character some unique and useful buffs. Pendants are far more rare than rings but are generally more potent as well. When paired together, though, that's when you can really start to make some interesting and powerful builds. Before you can start mixing and matching all these buffs, you need to find the pendants that will serve you. After all, a pendant that increases fire damage won't help you if you're a traditional sword and board-type player. To help you cut down on the hunt in the ruthless world of Lords of the Fallen, here are the best pendants to collect.
Best pendants

Whereas you are arbitrarily limited to just two ring slots in Lords of the Fallen, you are equally restricted to a single pendant instead of simply draping all of them around your character's neck. There are 22 pendants in all to find, but these are the cream of the crop.
Shuja Harmony Hoop
Spellcasters are not the most popular builds in souls-like games, but can be some of the most powerful if you're willing to learn them. Even if you only use spells occasionally, this Shuja Harmony Hoop can make them a key part of your build. After you cast any spell the next spell you cast will deal increased damage for a short time, stacking for each subsequent spell you fire off. The effect is even greater if you swap between spells from different magic types. If you can stack the effect, even weaker spells can eventually deal substantial damage.
Scornful Effigy
How confident are you? If you are a master at dodges and parries and love living on the edge with a glass-cannon build, then the Scornful Effigiy is perfect for you. This pendant will drop your maximum HP, but buff your damage in return. Aside from being great for confident players, this is also a fantastic pendant for ranged builds too.
Relic of Perpetuation
Basically, the exact opposite of the last pendant, the Relic of Perpetuation is just a simple buff to your maximum HP. This is going to be more of a crutch pendant if you're finding a particular section or boss just a slight bit too challenging and need an extra hit or two to overcome but it isn't one you should be using the entire game
Princess' Sting
Your equip load in Lords of the Fallen primarily determines how quickly you move and what type of role you have. Most players will tend to opt for light or medium-level equip loads, and if you go for a light build, the Princess' Sting pendant should be an easy pick. So long as you have a light load, this pendant will make all your attacks deal additional damage. Just make sure you don't go too high or the effect won't trigger.
Paladin's Pendant
Finally, for some raw stats you can just equip and forget about, the Paladin's Pendant will give your character a buff to both strength and endurance. It goes without saying, but this is meant for strength builds, and is the best one to wear for those characters.

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Where to get the Sunless Skein Key in Lords of the Fallen
Sunless Skein in Lords of the Fallen.

Lords of the Fallen has an abundance of shortcuts to find throughout its vast and densely-packed levels, but they're often locked behind doors that require you to round up specific keys to unlock them. Such is the case with the Sunless Skein Key, which you won't be able to find until pretty far into your adventure. As a matter of fact, it's probable that you'll come across a door asking for this key well before you actually find it. Luckily, Lords of the Fallen's interconnected world means you'll almost certainly come back across those doors later in your journey anyway. When you're ready to seek out and add the Sunless Skein Key to your key ring, check below for everything you need to know.
Where to get the Sunless Skein Key
The Sunless Skein Key is found relatively late in the game while exploring an area known as, well, Sunless Skein. This dark and dreary area is filled with baddies and will take some time to work your way through, but you'll eventually reach the Hoist vestige, which will put you pretty close to getting your hands on the key.

From the Hoist vestige, exit the small room out the way you first entered it, taking an immediate left towards the nearby lever.

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The best rings in Lords of the Fallen
The Lords of the Fallen trailer.

Magical rings are nothing new to fantasy or games, and Lords of the Fallen makes good use of these little pieces of jewelry. Unlike armor or weapons, rings are an accessory that gives you passive bonuses as long as you're wearing them. While not as immediately noticeable as other gear can be, some of these rings are quite strong and can do a lot to improve your build and playstyle. Some give straight attribute buffs, while others have more conditional effects, but with dozens to pick from and find, you'll be spoiled for choice. No matter what build you're going for, these are the best rings to bling out your character within Lords of the Fallen.
Best rings

There are well over 50 rings in Lords of the Fallen, and despite your character having 10 fingers, or at least 8 if you don't count thumbs, to wear them on, you have to choose only two at a time. Rings can be found either in chests or by beating special enemies or bosses.
Ring of Nourishment
Health is your most valuable resource in Lords of the Fallen, as is the case with all Soulslikes. You have limited healing options normally, so getting through a tough or new area can wear your character down over time as you run out of healing. The Ring of Nourishment can't replace your default healing but is a great supplement to keep you going and save a few charges. Each enemy you kill while wearing this ring will restore a bit of your health. If you play carefully and smartly, you can use it to completely undo some mistakes. This ring won't do you much good in boss fights, though.
Ring of Gnawing
For the more spell-focused builds, mana is always tough to manage. Unlike stamina, which will automatically replenish itself over time, but require you to rest at a checkpoint or use a consumable item. If you have the Ring of Gnawing, you can get a bit of mana back every time you hit an enemy with a normal attack. This is ideal for builds that spec in both strength or agility and a magic focus since you can swap back and forth as you regain and spend your mana.
Ring of Duty
This is a somewhat boring pick, but if you're a more traditional build focused on hitting things hard and fast, then the Ring of Duty is an easy one to slap on. This simply buffs both your VIT and END attributes to make you that much harder to kill.
Queen Verena II's Ring
If the Ring of Nourishment is a bit too risky for you, you can always fall back on the Queen of Verena II's Ring. This is a simple HP regen ring that slowly ticks up your health over time. If you are patient enough, you can take a break after each encounter to get back to full health before moving on, though that can be quite boring.
Ring of Bones
Lords of the Fallen breaks down your equipment load into four categories: light, medium, heavy, and overburdened. Most players will feel most comfortable at either medium or light burden levels for a more fluid feeling combat flow, but keeping yourself that light is tough without forgoing some armor or weapons. The Ring of Bones can help you sneak under these thresholds by increasing your character's maximum equip load.
Mineowner's Ring
As an alternative to the Ring of Duty, or complement to it if you wear both, the Mineowner's Ring is focused only on stamina. Not only is it a better stamina buff, but it also increases the rate your stamina recovers so you can get back on the offensive as fast as possible.

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