Skip to main content

The best Pendants in Lords of the Fallen

Alongside the various rings in Lords of the Fallen, pendants are your other passive charm item that grants your character some unique and useful buffs. Pendants are far more rare than rings but are generally more potent as well. When paired together, though, that’s when you can really start to make some interesting and powerful builds. Before you can start mixing and matching all these buffs, you need to find the pendants that will serve you. After all, a pendant that increases fire damage won’t help you if you’re a traditional sword and board-type player. To help you cut down on the hunt in the ruthless world of Lords of the Fallen, here are the best pendants to collect.

Best pendants

A description of a pendant in Lords of the Fallen.
CI Games

Whereas you are arbitrarily limited to just two ring slots in Lords of the Fallen, you are equally restricted to a single pendant instead of simply draping all of them around your character’s neck. There are 22 pendants in all to find, but these are the cream of the crop.

Recommended Videos

Shuja Harmony Hoop

Spellcasters are not the most popular builds in souls-like games, but can be some of the most powerful if you’re willing to learn them. Even if you only use spells occasionally, this Shuja Harmony Hoop can make them a key part of your build. After you cast any spell the next spell you cast will deal increased damage for a short time, stacking for each subsequent spell you fire off. The effect is even greater if you swap between spells from different magic types. If you can stack the effect, even weaker spells can eventually deal substantial damage.

Scornful Effigy

How confident are you? If you are a master at dodges and parries and love living on the edge with a glass-cannon build, then the Scornful Effigiy is perfect for you. This pendant will drop your maximum HP, but buff your damage in return. Aside from being great for confident players, this is also a fantastic pendant for ranged builds too.

Relic of Perpetuation

Basically, the exact opposite of the last pendant, the Relic of Perpetuation is just a simple buff to your maximum HP. This is going to be more of a crutch pendant if you’re finding a particular section or boss just a slight bit too challenging and need an extra hit or two to overcome but it isn’t one you should be using the entire game

Princess’ Sting

Your equip load in Lords of the Fallen primarily determines how quickly you move and what type of role you have. Most players will tend to opt for light or medium-level equip loads, and if you go for a light build, the Princess’ Sting pendant should be an easy pick. So long as you have a light load, this pendant will make all your attacks deal additional damage. Just make sure you don’t go too high or the effect won’t trigger.

Paladin’s Pendant

Finally, for some raw stats you can just equip and forget about, the Paladin’s Pendant will give your character a buff to both strength and endurance. It goes without saying, but this is meant for strength builds, and is the best one to wear for those characters.

Jesse Lennox
Jesse Lennox has been a writer at Digital Trends for over four years and has no plans of stopping. He covers all things…
The best Perk-A-Colas in Call of Duty: Black Ops 6
A screenshot from Call of Duty: Black Ops 6's zombies mode.

There's nothing more refreshing than taking a nice big swig of a Perk-A-Cola during an intense Zombies match with your pals in Call of Duty: Black Ops 6. Besides tasting great (we assume), these colas empower you with buffs that will keep you alive until the later rounds. These bonuses are just as important as the Pack-A-Punch, but come in a wider range of flavors. It is possible to stack them all, but that gets expensive very fast so you need to be thrifty about choosing which ones are most valuable early on. These colas come in eight different types that may or may not be worth your Essence to chug. If you want to know which ones are the best in Black Ops 6, check out our ranking.
Best Perk-A-Colas in Black Ops 6

We're ranking these Perk-A-Colas based on their base bonuses, not any additional effects you can get if you Augment them, from best to worst.
Jugger-Nog
You can never go wrong with the classic Jugger-Nog. Increasing your health by 100 is useful for the entire duration of a Zombies mode, but especially in the early rounds. Going down is at best a major setback and at worst a cascade into defeat. This extra health allows you to get out of a bad situation that would otherwise end your run.
Quick Revive
This Perk has two components, with the less useful one being the ability to revive teammates 50% faster. Ideally, that shouldn't be needed but is nice. However, what makes it rank so high is the 50% shorter delay on health regen. Your health will come back over time in Zombies but at a dreadful pace. Starting to heal faster means less time running and kiting zombies around and more time in the action helping the team.
Speed Cola
The best early guns for Zombies mode have a large magazine, fast reload, or both. Running out of ammo at the wrong time and not being able to get more rounds in the chamber fast enough has ended many a run, but Speed Cola is the solution. It will speed up your reloads and armor plating by 30%. That's not a massive number, but fast enough to make the difference.
Stamin-Up
These zombies aren't the shambling types. They will chase you down like sprinters, and some of the monstrous ones can outpace you even at full tilt. Stamin-Up sounds like it would let you run for longer, but actually just lets you run faster since you have no limit on sprint in Black Ops 6. Positioning is everything in Zombies so being able to get where you need to be faster is never a bad thing, especially if it's a downed teammate bleeding out.
Deadshot Daiquiri
Every zombie has a weak spot, which is most often the head. Deadshot Daiquiri makes a critical hit hurt even more than normal, plus increases your auto-aim on those weak points when you aim down sights (ADS). That second part shouldn't factor much if you've got good aim, which is why this is only a decent Perk-A-Cola.
PhD Flopper
Not being able to hurt yourself is situationally useful, and the ability to cause an explosion by diving is a risky move. Yes, it's cool, but you don't want to be lying prone surrounded by zombies. This is a cool gimmick, but save yourself the Essence and skip it.
Elemental Pop
When Elemental Pop works, it's great. The problem with it is that you can't rely on it. It gives a small chance on every shot you take to add a random ammo mod effect, which is cool but impractical. If you have spare Essence on you, sure, it won't hurt you to have, but it isn't something that will turn the tide for you or your team.
Melee Macchiato
Finally, Melee Macchiato bottoms out the list. It is fine in the early game when the hordes are small and you're better off meleeing enemies since it will smack enemies away with each hit, but quickly drops off in usefulness. When the zombies get too strong and too numerous, you will need a lot more than a strong punch to deal with them and end up forgetting you even have it.

Read more
Path of Exile 2 is getting delayed due to its microtransactions
A barbarian character in Path of Exile 2.

Path of Exile 2 was set to hit early access on November 15, but it has experienced another delay -- although a shorter one this time.

Developer Grinding Gear Games published a video Tuesday with game director Jonathan Rogers announcing the three-week delay to December 6. According to Rogers, it's not because the game itself needs work. Rather, the team needs more time for "server-side infrastructure work" surrounding the migration of microtransactions.

Read more
Which class should you pick in Dragon Age: The Veilguard?
A wizard and night in Dragon Age: The Veilguard.

The character creator in Dragon Age: The Veilguard is incredibly deep. You can fully manipulate almost every aspect of your Rook, from their race down to their hair and eye color. Once you've finally settled on what you want to look lik,e you will need to make an even more important choice: what you want the game to play like. You will be presented with three choices for what class you want to be, each one with its own skill tree, specializations, weapons, and approach to combat. Unlike your skills or appearance, once you pick a class in the character creator, you're stuck with it. There's no changing your mind unless you are willing to start the game over with a new character. The game will give you a brief explanation of the classes, but it won't be enough to make an informed decision. Here's a detailed look at what you can expect from each class and whether or not it would be right for you.
Warrior

The Warrior class is the tank of the group and is perfect for players who want to be in the heart of the action. They wear heavy armor and can swap between a sword and shield or a single two-handed weapon like an axe. You will still have some ranged options, such as throwing your shield and a few abilities, but the main focus is building up rage and unleashing strong melee abilities or areas of effect (AoEs).

Read more