Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Mario Golf: Super Rush has boss fights and a thunder-summoning sword

It’s been a long, long time since Mario Golf has appeared on a Nintendo home console. Fans got a portable Nintendo 3DS installment in 2014, but the last proper console version was 2003’s Mario Golf: Toadstool Tour on the Nintendo GameCube. To put that into perspective, that means the franchise has missed the Nintendo motion control era entirely in its nearly 20-year absence.

Considering the gap, Mario Golf: Super Rush has a lot of lost time to make up for. The developers at Camelot appear to be up to that challenge with what’s looking like a fairly robust Nintendo Switch game that balances traditional golf, RPG gameplay, and some creative new topspin on the established format.

Recommended Videos

In an hourlong preview event, Nintendo shed some more light on how all three of those components work. So far, Mario Golf: Super Rush looks like it’s perfectly toeing the line between colorful chaos and straight-laced sports simulation.

Par for the course

When it comes to the basics, Mario Golf: Super Rush isn’t too different from its predecessors: Players will attempt to properly time a few button presses to fill up a power meter and thwack a golf ball. The biggest change here is the addition of motion controls, which can be used instead of traditional button taps. Unlike Camelot’s Mario Tennis Aces, motion controls can be used in just about every mode, online and offline.

There’s a fair amount of customization when it comes to setting up a round of golf. Players can choose between six 18-hole courses, which are unlocked as they progress. Those who don’t want to play a full game can reduce the number of holes or change what hole they start from. Players who don’t want to start from hole one every time could set up a three-hole game starting from the seventh hole instead.

Mario tees out of a bunker in Mario Golf: Super Rush.
Image used with permission by copyright holder

One handy little addition is an “all-at-once” option that allows players to tee off at the same time. That means no more sitting around watching computer players take their shot. That option can be selected in both local and online play, though it won’t work with more than two players on one console.

Little quality-of-life changes like that run through the game in subtle ways. For example, it features an entire glossary of golf terms that defines everything from club types to techniques. Whether players are golf fanatics or total newcomers, Super Rush is looking like an experience that’s built to accommodate both levels of expertise.

Adventure time

If those new features sound minor, Mario Golf: Super Rush features some much bigger ones too. The most exciting addition is a full-blown adventure mode, which heavily leans into the series’ RPG roots. Players create a Mii golfer, exploring at least six worlds full of missions, story cutscenes, and characters.

The demo showed two specific sections of the game, which give a sense of the variety. The first section featured a Mii walking around a quaint little town, referred to as the “birthplace of golf in the Mushroom Kingdom” (a sentence so absurd, I burst out laughing upon hearing it). Players can chat with NPCs like Birdo or stop to try some training drills.

The second chunk is a little more out there. I saw a Mii golfer wandering around a stormy, spooky golf course and completing trials, like lobbing shots over a wall of water.

That section culminates in something especially surprising for a golf game: A boss fight. A giant statue comes to life and starts launching electric attacks. The Mii character runs around and dodges incoming shots, which drain their stamina meter. The boss eventually starts charging up a big ball of lightning and the Mii enters a golf stance. With a bit of perfect timing, he launches a golf ball at the attack, sending it back to the statue. After three hits, the boss is defeated, and the Mii receives a lightning sword that can summon storms (thunder is a weather condition that can impact shots, alongside wind and rain).

That’s the level of weirdness that fans can expect from adventure mode. It’s packed with surprisingly deep RPG mechanics, too. I noticed a level 71 Mii on the demo’s character select screen, so there’s a lot of grinding to do. Every time a player levels up, they’ll be able to allocate one stat point to anything from stamina to spin. Players can also equip clothing or clubs that have specific perks. Judging from the small snippet of gameplay, fans can expect a robust single-player campaign.

Race to the finish

The last piece of the puzzle is Speed Golf, the game’s brand-new multiplayer mode. Similar to indie hit Golf With Your Friends, it’s a mode where up to four players all shoot at the same time and race to the hole. They can either select a high score or best time option to determine how the mode is scored.

Speed Golf looks like a clever bit of multiplayer chaos where friends can mess with one another by dashing into each other or landing special shots that disrupt the field. At one point, Luigi hit his special right around the hole, dropping a big icy circle around it. That left the three other players struggling to putt their ball in.

Characters running in Mario Golf: Super Rush's Speed Golf mode.
Image used with permission by copyright holder

The free movement in this mode looks a little slow, ironically. Power characters like King Bob-omb really seem to trudge forward at a snail’s pace. Players can dash forward a bit, but that’ll cost some stamina, which refreshes over time. What’s yet to be seen is how that balance works with Mii characters that carry over from the adventure mode. Why not use a level 99 Mii character with maxed speed over Mario? We’ll have to wait and see how that works in the final version.

Nitpicks aside, Speed Golf is just one of the many ways Camelot has created a Mario Golf game that seems to have a little bit of everything. Those who just want a normal golf experience can play a clean 18 holes, while someone who just wants a single-player game will have a full-fledged RPG to tackle. Mix in creative multiplayer that looks like clean family fun, and Nintendo just may score an eagle on this one.

Mario Golf: Super Rush launches on June 25 for the Nintendo Switch.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
Nintendo’s Zelda movie needs to be nothing like The Super Mario Bros. Movie
Link pulls out the master sword in The Legend of Zelda: Tears of the Kingdom.

The long-rumored The Legend of Zelda live-action movie is actually happening, with Nintendo confirming that it's officially in production. It’s a logical move following The Super Mario Bros. Movie, one of the year’s highest-grossing films. Video game adaptations appear to be in fashion more than ever before -- seemingly dethroning superhero movies in the process -- and it’s undeniably exciting to see more and more of my favorite franchises make their way to the big screen.

But I'd be lying if I said I wasn't worried.

Read more
5 Square Enix RPGs that need to make a Super Mario RPG-style comeback
Mario. Peach, Mallow, Bowser, and Geno find one of the Seven Stars in Super Mario RPG.

This month has been an exciting one for fans of old-school Square Enix role-playing games, as two of its classic RPGs got impressive remakes. On November 2, Gemdrops and Square Enix's Star Ocean: The Second Story R gave the PS1 cult classic the HD-2D treatment, while ArtePiazza and Nintendo's remake of Square's SNES classic Super Mario RPG dropped on November 17. As both games have rarely been rereleased, it's great to see each getting the drastic modern visual overhauls they deserved.

These are far from the only retro Square Enix RPGs that deserve this treatment, though. Over the past couple of years, Square Enix has shown some love to more obscure classics like Live A Live, The World Ends With You, and Valkyrie Profile. Yet plenty of other games and series are still locked to old platforms. At the very least, they deserve to be rereleased via something like the PS Plus Game Catalog's classic library. If this remake trend is going to continue, these five games should be next in line for the Super Mario RPG and Star Ocean: The Second Story treatment.
Chrono Trigger

Read more
Super Mario RPG is halfway between a remaster and remake
Mario, Mallow, Bowser, and Geno stare off-screen in Super Mario RPG.

Between The Super Mario Bros. Movie and Super Mario Bros. Wonder, it’s been a banner year for the Italian video game icon – and it’s not over yet. On November 17, Nintendo will cap off a successful 2023 with the hotly anticipated Super Mario RPG. The surprising release brings back one of the plumber’s most eccentric adventures, 1996’s Super Mario RPG: Legend of the Seven Stars for the Super Nintendo. It’s a neglected cult classic that’s been long overdue for some attention.

The question, though, is what kind of treatment a title like that deserves. Should Nintendo simply have rereleased it on Switch Online? Would an HD remaster suffice? Or was a full remake in order? If the Switch version is any indication, Nintendo may have found itself a little stumped with that question too.

Read more