Skip to main content

Maxis buries SimCity’s cheats in ‘gentler’ Sandbox Mode

SimCity 2013
Image used with permission by copyright holder

Remember the first time you played a SimCity game? For the first hour or two you may have been utterly captivated by the title’s accessible yet surprisingly robust city management systems, but the odds are that it took very little time before you decided to take a wrecking ball to your nascent metropolis. Not out of spite,  but simply because blowing stuff up is endlessly entertaining, particularly when the opportunity for destruction presents itself as a swarm of angry UFOs, or a familiar (yet legally distinct) Godzilla doppelganger.

When EA announced the upcoming SimCity, it came prepared to counter doubts about the new title. You might recall a minor controversy stemming from SimCity’s need for constant access to the Internet. Fans are still a bit miffed about that one, but EA has gone on record to explain why this is both necessary and beneficial to players. That kind of transparency is appreciated, but it does nothing to answer the question of where the franchise’s awesome cheat codes have gone. It makes sense that EA would want to disable these sorts of boosts in a game that, due to its always-online nature, is nearly akin to a massively multiplayer online roleplaying game as far as EA’s attempts to police the SimCity community are concerned. The firm simply can’t allow players to have access to such a huge advantage, but EA wouldn’t dare strip out all of SimCity’s cheats, would it?

Recommended Videos

For those as worried as we are, Maxis’ lead gameplay scripter Guillaume Pierre offers a panacea. In a newly-published blog post, Pierre details the game’s “Sandbox Mode,” which he describes as “a gentler version of SimCity.” According to Pierre, when starting a new city in Sandbox Mode, players are granted “a truck-load of Simoleons” (the series’ in-game currency), the ability to pull in more cash at the touch of a button, and the power to individually turn off what Pierre calls “pushback” systems. To put it simply, this allows players to negate a large number of the game’s standard features. While a Sandbox Mode city will initially function like any other SimCity creation, if you decide you’d rather not worry about fires breaking out you can simply turn them off. Likewise, you can do the same for any of those natural disasters we mentioned above.

Unfortunately, Pierre offers no word on whether or not players will be able to spawn disasters on a whim. There’s no denial that this feature might be included in SimCity’s Sandbox Mode, but nor is there a confirmation. Pierre just skips over the topic despite how cleanly it would fit into what he’s talking about. We contacted both EA and Maxis to see if we could get official word on whether or not players will be able to summon meteor showers in SimCity and were met with what we’d officially describe as a boilerplate “no comment.” Unofficially, representatives made it seem that those particular cheats would be featured in the game, but neither they nor we can officially confirm that just yet. They’re probably in there, but don’t hold your breath.

If the above has piqued your interest in SimCity, you should know that a beta test for the game will commence on January 25. You’ll find full details on the test and how to enroll in this piece we published recently, along with an explanation of why you might want to skip this test in favor of waiting for the full game’s retail debut on March 5. And for a closer look at the game, check out our recent hand-on preview.

Earnest Cavalli
Former Digital Trends Contributor
Earnest Cavalli has been writing about games, tech and digital culture since 2005 for outlets including Wired, Joystiq…
Your PlayStation Portal is about to get a much-requested feature
PlayStation Portal bundle home screen while turned on.

Sony is about to introduce more ways to use your PlayStation Portal. The company announced that it's releasing a cloud streaming feature in beta that will let users stream certain games to the device without needing a console.

This is part of a larger PS Portal update that will also bring along audio fixes and be available starting Wednesday. PlayStation hasn't noted how long cloud streaming will be in testing for, but it's looking for user feedback and is expected to change features over time.

Read more
Microsoft Flight Simulator 2024 struggles to get off the ground after launch
A single propeller plane with Man O'War written on it. It's on a runway in Microsoft Flight Simulator 2024

Microsoft Flight Simulator 2024 launched this week on Xbox, PC, and Xbox Game Pass, but players are reporting a lot of performance issues, including long queue times or not being able to play at all, with some players stuck at 97% when loading in. In a video posted Wednesday, Asobo Studios apologized for the launch, explaining that it "underestimated" the demand on its servers.

"We knew the excitement was high for Microsoft Flight Simulator 2024, but frankly, we completely underestimated how high, and it has really overwhelmed our infrastructure," series head Jorg Neumann said. "We're really sorry, we want to apologize."

Read more
How long is Stalker 2: Heart of Chornobyl?
Survivors around a camp fire in Stalker 2.

Welcome back to The Zone, Stalker. It's been a while. Xbox has been hyping up the third entry in the cult PC series that made a name for itself for being a hardcore simulation with dynamic AI and events that people loved so much they could overlook the many bugs. After many delays, Stalker 2: Heart of Chornobyl is pulling you back into the radiated and deadly Zone with new graphics, better AI, and even more deadly mutants to contend with. Despite the troubled development, Stalker 2 is a massive game with almost too much to do and see. But just how long can even the most hardcore Stalker expect to spend in The Zone this time around? Here's how long Stalker 2 is.
How long is Stalker 2?

Stalker 2 is an open-world game with a lot of immersive sim elements, side quests, and secrets. There's also the fact that it is very, very punishing and meant to be played at a slow and methodical pace. For that reason, even trying to mainline the story missions will still take around 40 hours, but could even be more depending on how skilled you are.

Read more