Skip to main content

Microsoft Kinect launch title roundup

A new piece of video game hardware can have jaw-dropping specs that make it just shy of you and Matthew Broderick playing Thermonuclear War with a NORAD supercomputer, but if the launch titles are not interesting, if they cannot captivate the audience, that impressive piece of hardware will probably end up collecting dust on the shelf. With the Kinect, a broad spectrum of launch-day titles have been released to compliment Microsoft’s hands-free controller, and each shows off a different aspect of what the hardware can do.

But that doesn’t necessarily make them all good. If every Kinect game released on day one were fantastic, it would be amazing In fact, it would be unprecedented. Developers have released some beautiful and impressive titles for the PlayStation 3 over the years, but Genji: Days of the Blade for example, was not one of them.

Recommended Videos

It takes developers awhile to truly understand the pros and cons of each system. Simply making a great game with the best specs possible then forcing it into a platform doesn’t necessarily make a great game. In fact, typically the best games are not just the ones with the best specs, but rather the ones that are tailored to push the hardware to its fullest.

It might seem unfair to classify the Kinect in the same vein as a new console, but it really isn’t that different. The Kinect is a new piece of technology that developers are unfamiliar with. In some ways, the Kinect is more “new” than any new console. With any next generation of consoles, the developers might not be comfortable with the system specs, but they know what it will be like. Processing power may change, but a game is a still a game.

With the Kinect, Microsoft is introducing a new way to play games. The Wii did the same to a lesser degree, but despite the originality of the nunchuck controllers, the Wii still played games that used buttons, and so despite a few differences, developing for Wii is still roughly the same as developing for other consoles — at least compared to the Kinect, which requires a new way of thinking.

So with the Kinect’s release, the technology is limited only by the imagination of the developers. For most, the Kinect is just an excuse to have people jump and pretend to hit a ball, but for a few, the new hardware is the first step in an entirely new direction.

Check out all our reviews of the Kinect launch titles:

If you’re interested in the Kinect system then check out our Microsoft Kinect review.

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Neverwinter Nights just received a new update, 23 years after its original release
A screenshot from Neverwinter Nights: Enhanced Edition.

The 2002 RPG Neverwinter Nights is a masterclass in game design. Now 23 years old, the community behind Neverwinter Nights has kept the game alive and active all this time — and it has been given a new, unofficial update "by unpaid software engineers from the NWN community." This patch includes several quality-of-life improvements, graphical fixes, and performance boosts to keep the game running smoothly on modern hardware. For reference, roughly a year after Neverwinter Nights, BioWare released the cult-classic Knights of the Old Republic. BioWare was at the height of its prowess with regard to storytelling and gameplay.

Despite the game's age, it still has a long-standing community of fans and creators that give Neverwinter Nights nearly unlimited replayability. In addition to The Wailing Death campaign that comes with the original release of the game, Neverwinter Nights also has two other campaigns: Horde of the Underdark and Shadows of the Undrentide. If none of those tickle your fancy, then the fan-made campaigns might be the place to look. Think about it like a homebrew DnD campaign, except that it's all programmed for you to play through at your leisure. There are dozens of fan-made campaigns to choose from, many of which are on-par with original Wizards of the Coast content in terms of quality.

Read more
You Asked: What’s the most impressive thing you saw at CES?
You Asked CES Editors Cut

On today’s special edition of You Asked, we tracked down each of our editors and put them on the spot to find out what they thought was the most impressive thing they saw at CES 2025 in Early January. Let’s find out what they had to say.
Panasonic Z95B

There’s been some really cool TV tech at CES, but the thing I’m most excited about is the new Panasonic Z95B. Instead of the regular OLED display structure we’ve seen in recent years with MLA technology, this uses a four-layer panel structure. It features individual red, green, and blue layers (two of the latter) for the emissive light.

Read more
3 game studios are closing their doors, including the developer of Godfall
Godfall player in combat.

We're barely into 2025, and the gaming industry has already delivered bad news: Three studios are shutting their doors, resulting in dozens of layoffs. Two of the three studios are subsidiaries of Enad Global 7, and the company said, "This decision does not come lightly and follows several initiatives to turn the subsidiary profitable."

The first studio to close is Toadman Interactive, best known for Immortal: Unchained and Bloodsports TV. While not the direct developer, the studio offered support during the development of The Lord of the Rings Online and MechWarrior 5: Mercenaries. According to Enad Global 7, the closing affects everyone not under contract, and existing employment contracts will be honored. Adding salt to the wound is the news that 38 developers from Piranha Games are also going to be laid off following the subpar performance of MechWarrior 5: Clans.

Read more