Skip to main content

‘Mirror’s Edge: Catalyst’ review

Mirror's Edge leaps for a sequel with 'Catalyst', but trips on the landing

mirrors edge catalyst review mirror s
Image used with permission by copyright holder
‘Mirror’s Edge: Catalyst’
MSRP $59.99
“'Mirror's Edge: Catalyst' still has fun parkour, but fails as a compelling open-world game.”
Pros
  • Still has that fun parkour gameplay
  • A diverse cast of characters
Cons
  • Little variation in side-content
  • Bad “runners vision” UI
  • Extra modes and multiplayer feels tacked on
  • Open world doesn’t work for this game

The original Mirror’s Edge is one of the few games that truly deserves the title of “cult classic.” The 2008 first-person action game successfully adapted parkour to gaming during the height of the urban free-climbing sensation, which wowed critics and a small group of fans, but failed to reach a larger audience. For years, that small group of loyal, vocal fans have asked for more Mirror’s Edge; hoping, against all odds, that EA would allow DICE to shift some its resources away from Battlefield and give Mirror’s Edge another shot.

Recommended Videos

Be careful what you wish for.

Mirror’s Edge Catalyst, a narrative reboot of the original, gives fans pretty much everything a fan of the original could have asked for: More insight into its vaguely futuristic dystopia, a mega city called Glass, and the freedom to just run around and climb all over the world. There’s a little more combat, but not so much that it’s a “beat-em-up” or a “fighting” game. Most importantly, it returns to and builds on the first-person parkour mechanics that made the original so compelling.

And yet, by expanding Catalyst to meet fan expectations (and check off some game marketing bullet points), developer DICE turned a fresh experimental game concept from eight years ago and made it into a very modern open-world sandbox game. The original Mirror’s Edge was special in its time. Mirror’s Edge: Catalyst is not.

Wiping the mirror clean

Catalyst re-introduces players to heroine Faith Connors, an outlaw “runner” who eschews the control of the Conglomerate, a set of mega-businesses who employ, govern, and track the majority of the city. Where the original pretty much left it at that, Catalyst dramatically raises the stakes, putting Faith in the middle of a conspiracy that could lead to the end of free will for everyone in the world.

The open world does more harm than good, diluting the free-running experience.

Though DICE deserves kudos for cleverly remixing story elements from the original to fit and matter in the context of Catalyst’s more grandiose tale, it is very much a by-the-numbers “rebels fighting the empire” fare common among big-game storylines.

Narratively, the game’s strong suit is its refreshingly diverse cast: Faith and many of her core confidents are female and/or non-white. Though many of Catalysts’ characters aren’t there to generate any kind of narrative payoff, the world is simply more believable because it is so diverse.

Born to run

Like the narrative, the core construction Mirror’s Edge: Catalyst creates a much larger world for players to exercise and play with the game’s core mechanics. Instead of optimizing your path through a set level, Faith can now run freely throughout Glass.

Mechanically, it’s as simple as pressing the jump button whenever you plan to scale up — whether its jumping and launching off a railing, or running along a wall — or the crouch button to scale down, mostly by sliding under pipes. No matter the story context or the ultimate goal, most missions boil down to free running in the most effective, efficient way possible by quickly reading and reacting to the terrain. The game provides clues to let you when Faith should perform certain types of moves: If you see dirty footprints aligned horizontally, for example, chances are you should wall-run across them to reach a new path.

Independent of any other factors, free running across Glass feels intuitive and flows well. You will naturally leap from building to building, cutting through offices and rooftop patios to move forward. The few new mechanics, like swinging between large gaps using a grappling-hook-like MAGrope, are all natural additions to Faith’s core abilities.

Annoyingly, though the gameplay of Mirror’s Edge remains impressive, the new open-world, go-anywhere nature of the game often impedes your ability to find that true future-parkouring nirvana. The open world does more harm than good, diluting the free-running experience.

Wrong turn

While the game does leave clues suggesting how to traverse specific obstacles, there are no good options for communicating, on a macro level, how to get from point A to point B. Make no mistake: There are tools designed to help you get around, they just don’t work very well. The map, while useful for setting waypoints and fast travelling, does not show the actual paths and obstacles you need to figure out your way around.

In addition to the standard world map, Faith has “runner vision,” a point-by-point navigation system. Runner vision, as the game explains, shows you a route to your destination, but never the fastest one. At first glance, this seems like a perfect compromise: If reading the terrain is part of the game’s challenge, then it should be left to you to find the optimal path. This never works out, though, because the game does not do an adequate job setting mission-specific for you to riff on, or even clearly showing Faith’s next destination. Plus, Even if the runner’s vision were an efficient guide, the UI often focuses on smaller objects or a path that is not in your view.

The problems with runner’s vision make most of the game’s optional mission types quite frustrating, because the vast majority of them are timed. Whether you are running a “distraction” mission and bothering groups of security guards, or simply running a plain old timed “dash” route, so much of this game revolves are players figuring out paths that aren’t necessarily clear. It makes sense that a game whose primary mechanic is efficient movement would lean heavily on time trials, but there are only so many ways you can reframe the idea of quickly moving from point A to point B before you look desperate for ideas. The best missions are, uniformly, based around figuring a way or down a complex structure, without time constraints.

To counter-balance the repetitive nature of free running, Catalyst also features a slightly expanded combat system. In addition to taking down enemies with running and jumping attacks, Faith can simply fight enemies head-to-head with a pair of context sensitive attacks. In the context of running, the combat does work — seamlessly getting the jump on a guard mid-run feels very slick — but the game occasionally asks Faith to purposefully take down an area full of guards, which is just too much combat at once. While its clear you are supposed to figure out a sort of run that allows Faith to take out all of her enemies on the fly, some arena-like environments don’t lend themselves to that approach, and can turn into a messy 3D version of Punch-Out, with you figuring out which combination of punches and kicks won’t get blocked.

In general, many of Catalyst’s mechanics feel forced, or maybe included so that the marketing department can say they exist. Faith, for example, can earn experience, level up, and earn new abilities, but the progression feels bloated. Some of the skills, like the ability to roll at the bottom of a long jump, feel like they should be available from the beginning. Other mechanics, like a set of cards that explain each enemy-type’s strengths and weaknesses, feel like they were put in just to make the skill tree appear full.

Similarly, the game’s asynchronous multiplayer, which allows players to create their own runs and share them with friends, simply does not compare in scope or substance to the user-generated content features found in other games — even single-player focused ones.

Conclusion

Some games aren’t supposed to spawn sequels. Or reboots. Or become massive franchises. Not every idea can support the weight that falls on series like Call of Duty, The Legend of Zelda, or Assassin’s Creed. (Truth be told, even some of those franchises can’t really carry it, either.) By trying to make Mirror’s Edge: Catalyst attractive the wide audience it didn’t grab the first time around, this game lost some of its spark. Catalyst will not make you feel the thrill of the original Mirror’s Edge, nor will it make you feel something new. The parkouring that Mirror’s Edge fans want is in Catalyst, but you’ll have to climb over a lot of steep problems to enjoy it.

Mike Epstein
Former Digital Trends Contributor
Michael is a New York-based tech and culture reporter, and a graduate of Northwestwern University’s Medill School of…
Dragon Ball: Sparking! Zero is this year’s can’t-miss Black Friday game deal
Vegeta in Dragon Ball: Sparking! Zero.

It's rare for a licensed video game to feel like the ultimate adaptation of the franchise it's based on. I've seen it happen before with 2005's Star Wars: Battlefront II and Marvel's Spider-Man in 2018. This year, Dragon Ball finally got that treatment when Bandai Namco revived the Budokai Tenkaichi series with Dragon Ball: Sparking! Zero. This bombastic 3D fighter embraces everything that makes Dragon Ball special, and is all the better for it. Dragon Ball: Sparking! Zero normally retails for $70, but this Black Friday you can find it discounted by 29% on Amazon and pick it up for just $50.

When I played Dragon Ball: Sparking! Zero at Summer Game Fest earlier this year, I suspected it could be the ultimate Dragon Ball sandbox. I was relieved upon its release to see that this was truly the case. Dragon Ball: Sparking! Zero is a 3D fighter with a massive 182-character roster of iconic Dragon Ball characters (and forms of them). Players can construct teams of up to five characters and then duke it out across a variety of locations from the Dragon Ball series.

Read more
Save 20% on this gaming PC with RTX 4060 for Black Friday
The iBuyPower Slate 8 Mesh gaming PC on a white background.

The arrival of Black Friday deals means gamers can finally get huge discounts when buying a new gaming desktop. Now's your chance to get your hands on a powerful machine like the iBuyPower Slate 8 Mesh gaming PC for a more affordable price than usual, with Best Buy slashing its price from $1,150 to $930 for a savings of $220. There's no assurance that stocks will last until the final minute of the shopping event, though, so if you want to take advantage of this 20% discount, we highly recommend that you add it to your cart right now.

Why you should buy the iBuyPower Slate 8 Mesh gaming PC
For a relatively affordable gaming desktop that won't have trouble running today's best PC games, you can't go wrong with the iBuyPower Slate 8 Mesh. Inside it is the 14th-generation Intel Core i7 processor, the Nvidia GeForce RTX 4060 graphics card, and 32GB of RAM -- specifications that you'll find in some of the best gaming PCs. With this machine, you'll be prepared for the upcoming PC games of the next few years, giving you time to save up for the next round of component upgrades.

Read more
My go-to gaming headset is on sale for Black Friday, and it’s worth it now
A Virtuoso Max headset sits on a stand on a desk.

Over the past few years, the best gaming headsets have gone premium. Gone are the days of gaudy headphones loaded with RGB lights and angular designs that stick out like a sore thumb. These days, the major audio players are more interested in creating high-quality headsets that you wouldn't be embarrassed to wear in public. The catch, though, is that these often come at a high price tag since these devices are being marketed more as lifestyle products than gaming ones.

That makes Black Friday such a crucial moment for gaming audiophiles. This weekend is your chance to get a premium headset for a reasonable price. If you need help figuring out which one to pick, I'd recommend Corsair's Virtuoso Max Wireless Headset, which is on sale at various retailers for $290 (down from $330). I feel comfortable recommending that even if it has its fair share of problems, because it's become my go-to headset over the past few months.

Read more