Skip to main content

MOGA Pro Controller aims for mobile gaming dominance

MOGA-PRO-Angle
Image used with permission by copyright holder

PowerA has a nifty product on its hands in the MOGA Pro Controller. The recently re-dubbed “MOGA Pocket” strikes a good mix between tactile functionality and portability, but the Pro is essentially an Xbox 360 gamepad with a flip-up, phone-friendly mount and Bluetooth support. For gamers that despair over being forced to contend with virtual controls in mobile games that strive to deliver console-style experiences, the MOGA is a compelling possibility.

PowerA has an exceptionally solid foundation to build from here. The peripheral maker’s Fus1on Tournament Controller provides the basis for the MOGA Pro, with the same materials and internal wiring used for both. A mini-USB port at the top serves as the charging port, with a full charge offering (according to PowerA) 12-15 hours of life. More than your average Android device would last with sustained gaming.

The thing that immediately stands out about the MOGA Pro if you’re a hardcore gamer is the use of analog triggers. Digital triggers of the sort that the MOGA Pocket and any number of other Bluetooth controllers use only have off and on states. Analog triggers, which are a staple of Xbox 360 and PlayStation 3, offering more degrees of control. They are particularly useful in racing games, where easing on and off the gas or brakes is important.

Not every game will offer support for the analog triggers, of course. It all depends on how the developer codes it. This is where MOGA’s positioning as a sort of platform comes in. Much like the Pocket, Pro users must install an app that they then access MOGA-supported games from. It’s up to developers to decide how to support the peripherals; once it’s all coded in, the game automatically detects which controller is connected and reacts accordingly.

The only real issue that stands in front of both MOGA peripherals at this point is support. Android is there and the games list continues to grow. Windows Phone 8 developers can now code their games to play nice with MOGA as well. This is still a very new development, however, so it will be some time before the added support translates into controller-friendly games.

Then there’s Apple. PowerA is well aware of the size of the iOS userbase but has nothing to say about what’s ahead at this time. Hopefully that will change soon, as this massive final frontier for the MOGA is bursting with some of the strongest mobile titles that are currently available.

Fortunately, Android (and now Windows Phone 8) offers plenty of fun diversions that make good use of both MOGA controllers. Whatever the future holds, PowerA’s MOGA Pro appears to be the necessary tipping point toward console-style mobile play that serious gamers have been waiting for.

The MOGA Pro Controller hits stores on April 15, 2013 with a $50 price tag.

Editors' Recommendations

Topics
Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Apple Vision Pro gets three more surprise launch games
Synth Riders on Apple Vision Pro.

Ahead of the Apple Vision Pro's launch tomorrow, three surprise launch titles have been revealed: Kluge Interactive's Synth Riders, and new versions of Illustrated and Patterned from BorderLeap

Synth Riders is a VR rhythm game where players dance as they interact with notes flying toward them and dodge obstacles to the beat of popular songs. Kluge Interactive has redesigned Synth Riders for Apple Vision Pro, using its spatial reality features to include a mode that makes it look like the notes are flying right at you in your own room. At release, over 73 songs will be included, with Kluge sharing the whole track list on Spotify. Kluge released a gameplay video to give people a better idea of what to expect from this version of Synth Riders.

Read more
One of the Apple Vision Pro’s first games lets you play tabletop classics
Apple Vision Pro being worn by a person while using a keyboard.

Developer Resolution Games shared more details on Game Room, its launch title for the Apple Vision Pro that comes out alongside the headset on February 2.

As its name implies, Game Room is a collection of classic tabletop games like chess that Apple Vision Pro users will be able to try out in mixed reality. The Apple Vision Pro's spatial computing allows for a three-dimensional interface in which players can interact with game pieces or cards using just their hands. At launch, Game Room will include Chess, Solitaire, Hearts, Yacht, and Sea Battle (a take on Battleship), although its developers plan to add more games after launch.

Read more
Apple Vision Pro is getting three ‘spatial games’ including Fruit Ninja
A person plays a game on the Apple Vision Pro.

The Apple Vision Pro will get three "spatial games" when it launches on February 2. Game Room, Super Fruit Ninja, and Apple Arcade standout What the Golf? will all launch on the platform, though Apple hasn't shared many details about them yet.

Previously, Apple had been underplaying the role of gaming on its new headset. We knew it would be able to access Apple Arcade games and other apps, playing them on a flat screen inside the headset, but it didn't seem like it had any new gaming component. The launch announcement revealed that Apple is, in fact, creating some games for the device that'll take advantage of the tech.

Read more