Skip to main content

‘Monster of the Deep: Final Fantasy XV’ review

Who would've thought we'd have so much fun in a Final Fantasy VR fishing game?

Fishing has a long and storied history in video games. While often featured as a mini-game in popular, larger games (e.g. Ocarina of Time, Stardew Valley, or Nier: Automata), dedicated fishing games have remained a niche genre. In order to catch a wider audience, developers need to bait the hook with something interesting, like a fantastical setting from the world’s most famous role-playing game series. Thus we find ourselves playing Monster of the Deep: Final Fantasy XV, an unexpected (and unexpectedly charming) fishing game spin-off for PlayStation VR.

Final Fantasy XV took over ten years to develop. It finally came out at the end of 2016 with mostly positive reviews, which may have been surprising given its protracted and torturous development process, transitioning between several titles, platforms, and directors before settling on the game we have today. The economic logic of AAA video game production means that Square Enix could never hope to recoup the costs from sales of the base game alone, and so it must become more of a platform than a discrete game.

Square Enix’ first published foray into VR, Monsters of the Deep seems like a strange fit, especially given that the publisher showed off a shooting-gallery-style Final Fantasy XV tech demo prior to the launch of the PlayStation VR. As it turns out, though, fishing lends itself to VR. Monster shows off Final Fantasy XV’s beautiful art in VR, but in reasonable gameplay chunks that work well within the young medium’s limitations. Monster of the Deep easily could have felt like a cynical cash-in, but in actuality is a surprisingly robust and thoughtful little game, and one of the most polished experiences available on the PSVR.

Recommended Videos

Get thee to a fishery

In Monster of the Deep you are a Hunter, tasked by the Hunter’s Guild with taking down giant, demonic fish that are terrorizing fishing holes around Eos, the world of Final Fantasy XV. To lure out these monsters, you have to catch a requisite amount of regular fish, which is how you’ll spend most of your time.

Monster of the Deep [is] one of the most polished experiences available on the PSVR.

Fishing works exactly as you would expect in a VR game. Using either your right-hand PlayStation Move controller or the standard DualShock, the player holds down the X button and whips the controller forward, releasing it at the right moment to cast the lure.

You reel your catch in using either the left Move controller or thumbstick. When you get a bite, you have carefully pull the fish in at the same angle the fish is swimming (helpfully indicated with arrows when relevant) to reel them in without breaking the line.

It’s an elegant gameplay loop that lends itself well to the medium. The gesture of pulling back and flicking your rod forward falls well within the scope of what the PlayStation camera and Move controllers can accurately capture and translate, which is unfortunately rare in these early, experimental days of VR gaming. It also helps that the fish are never hard to find: At any time, you can use a sonar device, which helpfully highlights fish beneath the surface and draws large circles around areas that are particularly populous.

The basic mechanics of fishing are fleshed out with a wide variety of rods, reels, lines, and lures and jigs for you to mix and match. Different lures are better at attracting particular fish, which we found felt somewhat arbitrary, but it nevertheless adds another layer of depth and progression to the game, being the only way to spend the money you earn.

While the broad strokes work exceptionally well, we did have difficulty mastering the nuance of placing the lure exactly where we want it.  Controlling the exact distance that the line flew out before landing was very tricky, with a seemingly subtle difference between undershooting or wildly overshooting your target. After several hours, we never didn’t feel like we had improved much, which was frustrating. The lack of progress sounds like a serious problem, but the game is generally forgiving enough that it was never became a dealbreaker.

Final Fan(tasy) service

The main story includes just seven levels, each with a boss fight. Once you have reeled in the requisite weight of fish, an ominous pink mist fills the air, and the daemonfish appears. In these fights, you trade your fishing rod for a crossbow, shooting down the monstrous fish as they breach the surface. Once you’ve whittled their health down, you have to cast your line into the area where they’ve fallen and reel them in.

One level has a fully-grown, fluffy Chocobo standing by the water.

They’re essentially shooting gallery fights, each with its own little spin on the basic formula, and they work very well. Except for the final boss, none of them gave us any challenge, but the battles were a fun climax to each level, and served as great visual setpieces that remind you that you’re in the world of Final Fantasy.

In addition to story missions, as you play you unlock other gameplay modes. These include tournaments where you race FFXV protagonist Noctis to catch the most in a time limit, targeted hunts for specific fish, and free fishing sessions at any spot you’ve unlocked to that point. The story missions only took us about three hours to complete, but fans of the game will find plenty more hours of enjoyment in the rest of the content.

The game’s Final Fantasy setting is more than just window-dressing. In fact, it’s core to the game’s appeal. The diverse and beautiful range of levels are lifted straight from Final Fantasy XV, and that game’s gorgeous environments look beautiful up close. Each level has several spots from which you can fish, and you can explore around between them along certain paths.

The levels are loaded with collectibles, easter eggs, and series references for you to discover. One level has a fully-grown, fluffy Chocobo standing by the water. Another had a creepy little Tonberry and several monstrous spiders lurking around you. Like many VR “experiences,” Final Fantasy fans will get a lot out of simply putting on the headset and getting to feel a new level of intimacy with the series’ iconic creatures.

In addition to Noctis sharing his competitive streak, various members of the Final Fantasy XV cast show up throughout the game as well, adding more fun fan service. The one inclusion that raised eyebrows for us was the scantilly-clad mechanic, Cindy. Her sexualized appearance was widely criticized in the base game, and now feels egregious from the perspective of VR. She often leans down to talk to you through a car window, or suggestively bends over to pick up an item. VR makes these moments impossible to miss, and we felt uncomfortable at times.

Where a lot of VR titles struggle with scope, Final Fantasy XV: Monsters of the Deep admirably knows exactly what it is. Square Enix has married the elegant and achievable (by current technical standards) gameplay of VR fishing with the lushly-produced world and assets of Final Fantasy XV, producing a charming and complete little game that we enjoyed more than we were expecting. It’s fan service, but with a solid enough underlying game that it doesn’t feel like a cash-in. Fans of both fishing and Final Fantasy will likely find a lot to enjoy here.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Final Fantasy 7 Rebirth: all piano sheet music locations and rewards
Cloud playing the piano in Final Fantasy 7 Rebirth.

While there's no shortage of ways to distract yourself while playing Final Fantasy 7 Rebirth, one of the most unexpected minigames is the surprisingly deep piano system. In most of the major hub towns you encounter across the expansive world, Cloud can find a piano to sit down at and tickle the keys. You're free to play any song you want in free play, but you can turn this system into a full-on rhythm game, almost like Guitar Hero, by collecting sheet music of some of the game's most iconic tracks. There's even an NPC near each piano who will reward you if you get a high enough rank on each song. Cloud may not be the most expressive in his words, but he can sure play the piano with heart. Here is where you can find all the sheet music and what rewards await if you can master them.
Where to find all sheet music

Sheet music, thankfully, isn't hidden away in chests or has to be purchased for crazy amounts of Gil, but a few do have some hidden requirements. Each new composition is found on a piano in the world and is free to snag once you sit down. Even if you don't feel like playing right then and there, make sure you always at least grab the music to add to your collection so you don't have to backtrack later and get it. There are eight in total to find, and some will only come later in the story, but none are missable once you open up fast travel back to previous areas. This is the natural order you can collect them.
On Our Way
Our first piece of music can be picked up once you hit Chapter 4. During this section, go to the Crow's Nest town in the Junon region, which you can only enter by doing the "When Words Won't Do" side quest. Once you complete this quest and can freely enter the town, hit up the bar and grab this tune.
Tifa's Theme
After a rather exciting cruise to Costa del Sol in Chapter 6, you can add this piece to your collection by making a quick stop at the fancy Royal Crown Hotel.
Barret's Theme
Not much further into the game in Chapter 7 you will visit Barret's old hometown of Corel. The Rock Bottom Bar is waiting with his song.
Cinco de Chocobo
Chapter 9 takes you through the town of Gongaga. Even a town way out in the forest has a piano, which means yet another song to snag.
Two Legs? Nothin' to it
One chapter later, in Chapter 10, you need to do a little exploring in Cosmo Canyon to find your way to the piano, but the icon on your map won't lead you astray.
Aerith's Theme
Perhaps the most iconic song in the entire game, if not the franchise, is hidden behind a completely optional side quest. Once you reach Chapter 11, return to Nibelheim and do the "White-Haired Angel" side quest. It may seem totally irrelevant, but the quest ends with you playing and collecting this song.
Let the Battles Begin!
Once you prove your skills and get an A rank or better on all prior songs, you will get this new one as a reward from the NPC Dorian next to all pianos.
One-Winged Angel
We're not sure if fighting Sephiroth or getting this song is harder. If you want to play this terrifying arrangement, you need to donate all 88 Treasure Trove items to Johnny. This more or less requires you to 100% the entire game
All song rewards
For every song you A rank, Dorian will give you a prize when you talk to him. Here's everything you can get:

Read more
How long is Final Fantasy 7 Rebirth?
Cloud and his friends overlook a scenic field.

By expanding the Midgar section of Final Fantasy 7 into an entire game, Final Fantasy 7 Rebirth finally takes us beyond the walls into the world beyond. This much larger swath of land to explore begs the question of just how big this game will be. Between all the open-world tasks, sidequests, and minigames awaiting in the Gold Saucer, could this game really be a 100-hour experience as was claimed? What if you just tried to focus on the main story to see what has or hasn't changed? We've played through the entirety of Final Fantasy 7: Rebirth and can give you a good idea of just how long it will take you to reach this chapter's conclusion.

Note: We will not be spoiling any story details, but will list how many chapters there are.
How long is Final Fantasy 7 Rebirth?

Read more
The best ways to farm Gil in Final Fantasy 7 Rebirth
Cait Sith dances in Final Fantasy VII Rebirth.

Some say it's the Lifestream that makes the world go round in Final Fantasy 7: Rebirth, but we all know the real answer is Gil. Cloud may be on a quest to save the world from Sephiroth, but he's still a merc who wants to get paid for his efforts. Plus, there are a ton of expensive items to gather up on your journey, such as Materia, Accessories, Armor, and Queen's Blood cards. You'll need some very deep pockets if you want to buy everything that catches your eye, but Gil isn't the easiest thing to come by. We've done all the odd jobs and activities around Gaia to give you the best ways to grind for Gil in Final Fantasy 7: Rebirth.
Best ways to farm Gil
Final Fantasy 7: Rebirth introduces a ton of new activities, minigames, and quests that didn't exist in Remake. That means there are a lot more ways to earn Gil than ever before, but also a lot that are a waste of time compared to others.
Get your steps in

Even when you get yourself a Chocobo to ride around on, there's no getting around how much running you will be doing. Whether it's in one of the dungeons or towns where you can't take your mount, part of a quest that keeps you on foot, or if you just like exploring the old-fashioned way, Cloud will be getting more than his fair share of steps in. So why not get paid for your efforts? The Pedometer Pin is an accessory that automatically pays you 1 Gil for every 100 steps taken. Now, that doesn't sound like a lot, but that number will build up fast when running around. Plus, it's free money you'd otherwise be leaving on the table. The best part is you don't need to sacrifice a valuable accessory slot on Cloud, or even anyone in your active party, to get the benefits. So long as the person who has it equipped is available to be in your party, not necessarily currently in it, you reap the rewards.
Sword for hire
Sidequests pay well in Rebirth for the most part. There aren't a ton of them compared to most open world games, so they all tend to be worth your while in one way or another. Visit every new town's notice board and snag all the requests whenever possible. You won't know exactly what reward you're going to get until it's said and done, but you should expect at least a couple thousand Gil for your efforts in most cases.
Get crafty

Read more