Skip to main content

Need a creepy Halloween game? Mundaun is a must-play this year

So, it’s nearly Halloween and you’re running out of horror games to play. You beat Resident Evil Village months ago. You played just about every horror game you can find on Xbox Game Pass. You’ve even dipped into horror-adjacent games that put you in the right, spooky mindset. When it feels like you’ve played just about every staple the genre has to offer, what’s left to play?

Mundaun Release Trailer

The horror game scene is much wider than the obvious hits. While big-budget series like Dead Space and Resident Evil dominate “best horror game” lists, some of the scariest games out there are also some of the most obscure. That’s exactly the case with Mundaun, which is a must-play 2021 release this Halloween season.

A goat head appears in Mundaun's item menu.
Image used with permission by copyright holder

Swedish creepshow

Released in March, a couple of months before Resident Evil Village, Mundaun is a Swedish horror game that’s unlike any other. The most striking thing about it is its hand-penciled art design, which gives the game an entirely unique, sepia-toned look. That creates some unsettling imagery, as sketchy, high-contrast landscapes set the scene for a creepy stay in the Swedish countryside.

Sure enough, that’s exactly what you get here. The story starts when a man in a small Swedish village burns to death in a barn fire. His grandson makes a trek to the town to get things in order and find out what happened. It’s a classic horror movie setup that traps players in an idyllic village with a dark underbelly. Monsters, religious cults, and body horror ensue, naturally.

Mundaun may look like nothing you’ve ever seen before, but it draws on some familiar inspiration. Its story is especially reminiscent of the 1973 horror film The Wicker Man (or its somewhat infamous remake starring Nicolas Cage). That film deals with a police sergeant traveling to a small town and discovering a cult that worships gods. Aesthetically, a few things carry over. That film’s iconic “straw man” is represented here in the form of enemies. Players are hunted by creeping humanoids made out of hay. If they catch the main character, he slowly turns to straw until it’s game over. His only defense is a rudimentary pitchfork that can jab them.

If you’re more familiar with the Wicker Man remake, you probably remember the “not the bees!” scene, which became an instant meme. Well, there are plenty of bees here, too. Beekeepers appear as regular enemies, stalking the village in their puffy suits. They’re no laughing matter, though. Having your screen fill up with buzzing bees before you die is a terrifying experience.

A beekeeper unleashes a swarm of bees in Mundaun.

Resident Evil Village comparisons

In a lot of ways, Mundaun feels like a more fully realized version of this year’s Resident Evil Village. There’s a lot to compare between the two. They’re first-person games set in cultish villages, and their gameplay revolves around finding items to solve puzzles. Both of them draw on classic horror movie tropes to create something that feels firmly rooted in the genre’s history. But Resident Evil Village can feel like a grab bag at times, pulling together four or five monster movie cliches and tossing them into one pot. Mundaun is more focused by comparison, fleshing out its Swedish town’s history. The deeper you go, the darker it gets. I couldn’t help but explore even when my instincts were telling me to run. I wouldn’t last two seconds in a slasher movie, I suppose.

Horror games can be difficult to pull off. The desire to create a fun experience can often conflict with the things that inspire fear. Resident Evil Village wants you to run screaming from itslycans, but also wants you to blast them away with a giant shotgun. It’s hard to be scared in a power fantasy. Mundaun doesn’t try to have it both ways. Its weapons are rinky-dink, its hero is weak, and its terror feels inescapable. It isn’t always the most pleasurable experience on a moment-to-moment level (it can feel as rusty and archaic as its pitchforks at time), but it’s an unsettling fear-fest that’ll keep you up at night this Halloween.

Mundaun is available now on PC, PlayStation 4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch.

Editors' Recommendations

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
Helldivers 2 PC woes prove that PlayStation needs an online overhaul
The PlayStation Store on the Sony InZone M9.

It's been a rough few days for Sony. After a plan to implement mandatory PlayStation Network accounts for Helldivers 2 players on PC went haywire, one would imagine that the company is having a lot of talks behind closed doors right now. If there's one thing I hope Sony takes away from everything, it's that PlayStation's online services need a 2.0 revamp.

It all kicked off when Sony announced that all Helldivers 2 players on PC would be required to have a PSN account to play and would no longer be optional. The backlash was instant, but not for unfounded reasons. Many players expressed concern about living in a country where they couldn't even create a PSN account, leading to the eventual backpedaling of the decision.

Read more
Hades 2 is nearly perfect, but there’s one problem that needs tweaking
Hades 2 key art from its first trailer.

In the most unsurprising news possible, Hades 2 is excellent. Anyone familiar with the first game -- which Digital Trends voted one of the best games of all time -- should have seen that coming, but it's almost shocking how great the sequel is in its early access state. One might have expected an incomplete foundation to be built on over time, but developer Supergiant Games has already delivered what feels like a fantastic and fully formed product.

Like a lot of players, I'm loving it already. Its witchy vibe is a great tonal refresh, its weapons feel unique, and it boasts some wildly creative bosses that surpass its predecessor. My complaints are minor so far (spellcasting times feel a little long at present), but there is one area that I hope Supergiant tackles before 1.0: It isn't the best experience for newcomers so far.
Getting on board
If you're familiar with the first Hades, you should have no problem grasping the sequel's basics. The core roguelike is mostly unchanged. Players hack and slash hordes of enemies with light and heavy strikes. Each biome contains a series of rooms, which contain combat challenges, rewards, and boons that totally change their weapons' functions. A lot of familiar systems carry over too, like a social system that has players giving gifts to Gods to gain bonuses from them. On paper, returning players shouldn't need many tutorials to get started.

Read more
Should you play Hades 2 in early access or wait for the full game?
Melinoe fighting under a full moon in Hades 2.

After what felt like a much longer wait than it really was, Hades 2 is out now in early access. PC players can dive into the roguelike sequel right now and start their war against Chronos. Not everyone is rushing to buy their copy, though. Since its release, I've seen a common question across social media and my own personal circles: "Should I play it now or wait for 1.0?"

It's a great question. Personally, I rarely ever play games in early access. I'd much rather prefer to wait for a game's full release so I can play the feature-complete version all at once. I intended to do the same with Hades 2, especially since it's more narrative driven than your average roguelike, but I made a rare exception here. Call me weak, but the good news is that I can now answer that burning question: Should you play Hades 2 now or later? You won't be let down either way.
Should you play early access or not?
If you're skeptical about early access, I don't blame you. The term generally implies that a game is incomplete in key ways, which can lead to an unfulfilling experience. This year's surprise hit Palworld is an extreme example of that. While it hooked players right out of the gate, the early access version was fairly bare bones. That led to a major player drop-off as developer Pocketpair, Inc. looked to staff up to keep up with demand. Roguelikes tend to be especially unsatisfying in early access too. Rogue Legacy 2 initially launched with a limited taste of a full run, including only four character classes. You were better off waiting for 1.0 unless you actively wanted to help shape the game.

Read more