Skip to main content

Need for Speed review

You can tell how well an audience receives a racing movie by how safe the parking lot is after the movie lets out.

If people politely pull out into traffic, the film failed. If the odd Toyota Camry and Ford Focus gun their engines and peel out as they jostle for the exit, the film succeeded. Need for Speed will likely lead to the latter, so beware the de facto race track that may pop up after a screening.

A good race movie taps into the almost primal love people have for speed, and by extension cars. It makes us want to race, even when common sense screams we shouldn’t. A good race movie puts us behind the wheel, and that’s exactly what Director Scott Waugh’s (Acts of Valor) Need for Speed does.

If you can’t guess where this is going, you must be new to movies.

Breaking Bad’s Aaron Paul plays Tobey Marshall, a gifted mechanic who specializes in high-performance cars. Predictably, Tobey also happens to be one of the best race car drivers on the planet in his spare time. That’s convenient too, because Tobey’s old rival Dino Brewster (Dominic Cooper), also one of the best drivers on the planet, seeks out Tobey’s help in restoring a one-of-a-kind car.

Not surprisingly – there are no surprises in Need for Speed – the rivalry eventually reignites and plays out in a race that ends in tragedy, which Tobey is unfairly blamed for. After a few years in jail, Tobey gets out just in time to borrow an amazing car in order to gain entry into an invitation-only race, featuring some of the best racers in the world driving some of the best cars in the world. It also happens to be the best way for Tobey to defeat Dino and prove his innocence (yes these things are tied together, no it doesn’t make much sense).

Tobey’s amazing car also comes with a chaperone in the form of beautiful and quirky Julia Maddon (Imogen Poots). If you can’t guess where this is going, you must be new to movies. The duo set off across the country at speed, racing against the clock while dodging cops and goons trying to stop Tobey from getting into the main race.

NeedForSpeed_Images_15
Image used with permission by copyright holder

Need for Speed requires a certain amount of moral ambiguity to enjoy. In that sense, it’s very much like the video game. When you are being chased by cops in a game, you don’t think about the sheriff’s digital wife and kids waiting at home when you smash him into a guard rail, and the movie doesn’t either. The various racers in this movie – especially Tobey – are cataclysmic when they are being chased. Cops essentially become the bad guys because they inconvenience the hero, and stopping to think about it realistically leads you to the conclusion that Tobey is a sociopath.

If you can overlook that fact and just enjoy the action though – as the film expects you will – the horrific becomes spectacular. Fiery crashes are visual feasts, and civilian wrecks are narrow escapes. It really is just a matter of perspective.

When cars flip over or wreck, the camera is right there with them.

Aaron Paul manages to breathe some life into the utterly predictable and one-dimensional Tobey. He’s an avatar for the audience to cheer for. He’s the good guy through circumstances, trying to outrace the bad guy. Speed is the star of the film, but Paul is our connection to that speed.

His love interest Julia is the stereotypical “perfect girl” – smart, attractive, and willing to support the hero in his quest for justice. Poots does fine in such a predictable role, but she’s hemmed in by the script.

Tobey’s team draws from the same scrapyard of movie conventions: There is the “genius mechanic guy,” the “stalwart guy,” and … Kid Cudi. They, like Poots, add color to the film, and also help explain away things like how you escape cops (answer: a friend in a plane), how you refuel without losing time (answer: two friends in a truck that fill you up on the move), and add some comic relief.

None of it is particularly believable or deep, but it really doesn’t matter. Sure, a car jumping 20 feet at high speed would probably disintegrate on landing (or at least crack both axles), but it looks good on film. And that’s what Need for Speed gets right.

Tobey and Julia’s cross-country dash to make the final race consumes nearly half the film, and gives it a sense of momentum – everything is always moving. Most of the time this is conveyed in a traditional sense, with a chase camera or a camera inside the car to capture dialogue and reactions. When the film stomps down on the gas even harder, some clever camera angles inside the car or on the hood ratchet the speed to breakneck, but without coming across as gimmicky. When cars flip over or wreck, the camera is right there with them, spinning along with the out-of-control wreck. It’s the closest thing most of us will get to going 200 mph.

Conclusion

Need for Speed may not erase the well-deserved stigma against video-game movies, but it’s a small step in the right direction. It’s the type of film critics typically hate for its unoriginality, and audiences love for its unapologetic action. This is escapist fantasy and spectacle filmmaking, with a heavy emphasis on style over substance. But when it looks this good, you won’t miss it.

(Images and video © Dreamworks Pictures)

Editors' Recommendations

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
How to mine Silver in Hades 2
Art for Nemesis in hades 2.

Silver is one of the most important resources you can find in Hades 2. Unlike most others that drop after clearing a room, this precious metal must be mined from deposits around the map, leading to the question of how you can gather it. You may come across a glowing stone with the "Collect?" prompt, only to be told you cannot gather it without a special tool. That tool is none other than the Crescent Pick, but unlocking it is a bit obscure. It won't take you many runs to get what you need, so just follow our lead so you can start collecting Silver to make new weapons with.
How to mine Silver

Silver deposits will pop up around the environment as you navigate the randomly generated rooms, so you will need to keep an eye out for these glowing silver rocks. To gather that sweet material, you first need to unlock and acquire the Crescent Pick, which takes two steps.

Read more
All Rockstar video games: full list of developed and published games
Michael from Grand Theft Auto V.

It might seem like a boastful name, but Rockstar Games really are rockstars in the gaming world. The developer is responsible for arguably the most important and lucrative gaming franchise of all time with the Grand Theft Auto series. While the open-world crime series is what the studio is best known for, it has dipped its toes into a wide range of genres and styles as a publisher since its first game in 1997. While the studio's output has certainly slowed, with an over eight-year gap between Red Dead Redemption 2 and GTA 6, there's a backlog of over 40 games in its portfolio. That's a lot of history to digest, but it's important to understand the entire scope before we decide which games are the best.
All Rockstar games released

Originally called DMA Design, Rockstar has been developing and publishing games since 1997 and shows no sign of stopping any time soon. Not counting any remasters or rereleases, here is every game Rockstar has developed and published. We split this list based on whether a studio with Rockstar in the name developed or co-developed the game in question.
All Rockstar-developed games

Read more
I want more approachable Soulslikes. These new games show that it’s possible
Stellar Blade STALKER fight.

One of my favorite copypastas on the internet comes from someone complaining about a player using mods to make a FromSoftware game easier. "You cheated not only the game, but yourself," it reads. "You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference."

The infamous post was made in response to a PC Gamer article about mods that made Sekiro: Shadows Die Twice more approachable for the writer. It's funny to see someone get that angry over another's personal experience with a game they own, but it also addresses a question that's loomed over the gaming community ever since Dark Souls took the world by storm: Should FromSoftware's games and the Soulslikes inspired by them have options to make them more accessible?

Read more