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Nintendo’s Wii U social network Miiverse is now accessible in your web browser

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Image used with permission by copyright holder

Think of the Internet not as a web of interconnected servers but as an ocean, deep and dark. Now think of Nintendo, a middle-aged technology company, that is only just learning to swim. It’s a metaphorical perspective useful for understanding the company’s tentative, painfully slow to evolve relationship with online connectivity. For every step forward (online play for select Gamecube, Wii, and Nintendo DS games) the company has always taken a step back (Friend Codes). The Wii U console and 3DS handheld are no different. Nintendo is plunging into digital distribution with all of its games, but the company still fails to offer even a basic centralized account system for purchasing games. It’s a service Amazon offered as far back as the mid-‘90s. 

Nintendo swam into slightly deeper waters this week when it unshackled its Miiverse social network – the service it uses in lieu of an account system like Sony’s PlayStation Network, Microsoft’s Xbox Live, or Valve’s Steam – from the Wii U. Miiverse members can now access the network and its various community pages through their web browser on both PCs and mobile devices. It’s a beta version of the service, and isn’t accessible on all devices (such as, say, the Nintendo 3DS browser), but it’s a start.

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This functionality has been a long time coming for Wii U owners; it was originally promised back at the end of January as part of larger update for the console itself. The spring update for the Wii U was supposed to connect the Miiverse to a web service, as well as introduce the Virtual Console store and improve operating speeds for the console. Virtual Console launch games like Kirby’s Adventure for NES have active Miiverse boards, but they still aren’t yet available on the Wii U.

Letting people access Miiverse via a normal web portal might seem like a small feature, but it represents significant growth for Nintendo. Club Nintendo program members can link an account to consoles like the Wii and Nintendo DSi to track digital purchases, though not to secure them for future downloads if a device is stolen or lost. There’s also the recent release of the copmany’s first paid iOS app, Pokédex 3D, last fall. That’s pretty much the extent of Nintendo’s third-party online accessibility. Bringing Miiverse to the web outside of Wii U suggest that the company may be getting ready to finally slip out of its lifejacket.

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Nintendo’s Wii Shop Channel and DSi shops are back online
Nintendo 3DS close-up.

After months of service outages, Nintendo's Wii Shop Channel and DSi Shop are back online.

Nintendo's two virtual marketplace services went down in March of this year. In a statement to Kotaku on the outage, Nintendo acknowledged the downtime but had nothing to report other than that the shops were undergoing maintenance and that it would provide updates on them at a later date. It seems it completely skipped the update and simply put both back online instead.

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It’s hard to find someone who was alive during the Wii’s heyday that hasn’t at least tried Wii Sports. It’s one of the bestselling games of all time, and its simple but accurate motion controls made everyone from young kids to seniors feel like they were an athlete for a few minutes. Those are big shoes to fill for any game trying to follow it up, and Nintendo Switch Sports is poised to reinvigorate the formula on April 29 with its reworked visuals and new sports offering.
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Wii U - Wii Sports Club All Sports Trailer
Pay to play
I was able to find Wii Sports Club on the Wii U eShop and download it for free. While free-to-play Wii Sports seems like a fantastic idea, it doesn’t last long. The first time I booted up the game, I had a 24-hour free trial to try any of the five sports -- tennis, bowling, golf, baseball, and boxing -- that I wanted. I got a bit of tennis and bowling in on my first day with the game, but didn't see everything it had to offer.
After that first day, it was time to pay up. I was given two payment options in-game that would then bring me the Nintendo eShop. I could purchase the individual sports for $10 each, which would give me access to them and their associated minigames forever. My other option was to pay $2 a day to access everything.
Although having to buy a $2 day pass several days in a row for an abandoned Wii U game wasn't really a wise financial investment, I was curious enough to succumb to this microtransaction and keep playing. Doing that and only spending around $14 makes a lot more sense than paying $50 for remakes of games I got for free with my Wii over 15 years ago. This monetization scheme doesn't seem like it was that good of a deal in 2014, and it definitely isn't one now when there are tons of cheaper or free fitness apps that people can get much more out of. But what exactly did I get for that money?
Reinventing sports
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Gone clubbing
Wii Sports Club is so named because Nintendo focuses on in-game clubs. Each day, players can choose to join a club -- many of which are based on states, regions, or countries. These clubs are then ranked individually for each sport, depending on their players’ performance.
I joined the Illinois club, but this didn't have a noticeable impact on my experience because Wii Sports Club's social functionality doesn't really work anymore. While it still tracks clubs' performances online, there's no good way to communicate.
Playing Wii Sports Club is a lonely experience in 2022.

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A Nintendo Wii U gamepad flat on a table.

Nintendo last week announced its intentions to shut down the Wii U and 3DS eShops, the systems' digital storefronts, in March 2023. This decision was disappointing for hardcore fans who stuck with Nintendo during that rocky era and extremely worrying as many of the games available on the platforms won't be preserved.
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https://twitter.com/GameHistoryOrg/status/1494398068346654720
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Unfortunately, Nintendo doesn’t see that as possible due to cost and security issues. Game Over Thrity, a Twitter user with over 20 years of experience working on IT projects and infrastructure, shed some light on what might have influenced Nintendo’s decision-making in a thread.
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"The Wii U’s global active installed base will drop under one million in 2022."

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