Skip to main content

Nintendo’s Shigeru Miyamoto says that Sony’s PlayStation Vita won’t be a “strong product” without better games

Image used with permission by copyright holder

In the thirteen months since it first came out, Nintendo has managed to sell a goodly number of Nintendo 3DSs. Not as many as they expected to. Nintendo was confident they would sell 16 million 3DSs in its first year. They only sold around 13.5 million. Not too shabby. Why didn’t they sell more? Mostly because it was $250 when it first came out, a ridiculous price for a device with nothing that great to play on it. By the time they dropped the price to $170, there still wasn’t that much to play. People only wanted to pay for a Nintendo 3DS when Super Mario 3D Land and Mario Kart 7 existed. They were crucial games.

Nintendo’s premiere game designer knows that hardware without the games is death. That’s why he’s taking shots at Sony’s PlayStation Vita, a machine whose first few months on shelves have looked a whole lot like the Nintendo 3DS’s.

Recommended Videos

Speaking with Edge, Miyamoto said that while he’s impressed with Sony’s technology, it just doesn’t have the games. “[Vita is] obviously a very hi-spec machine, and you can do lots of things with it, but I don’t really see the combination of software and hardware that really makes a very strong product,” said the famed Mario creator.

“When we launched the 3DS hardware we didn’t have Super Mario 3D Land, we didn’t have Mario Kart 7, we didn’t have Kid Icarus: Uprising. We were striving to have all of these ready for the launch, but we weren’t able to deliver them at the time,” said Miyamoto, “We were kind of hoping that people would, nevertheless, buy into the product, but looking back we have to say we realize the key software was missing when we launched the hardware.”

The Vita certainly launched with a better selection of games than the 3DS did. Games like Hot Shots Golf: World Invitational and Uncharted: Golden Abyss were of a much higher quality than watered down dreck like Pilotwings Resort and Steel Diver. To date though, Sony hasn’t released or even announced the sort of marquee titles that will sell a handheld system. People at least knew that Mario games and others were coming for the Nintendo 3DS, even as promising titles like Mega Man Legends 3 were cancelled due to the device’s poor sales.

Nintendo turned the 3DS around with quality games. It isn’t the powerhouse the Nintendo DS was, but it’s by no means a failure. Sony best heed Miyamoto’s advice, lest it have another handheld that shrivels on the vine outside of Japan.

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
PlayStation VR2’s best launch game isn’t the one you we’re expecting
fantavision 202x impressions hands on psvr2 outer space fireworks

With the PlayStation VR2 out now, all eyes are on Horizon Call of the Mountain. The action-adventure title is Sony’s first big exclusive for the platform, acting as its tentpole launch title. While it’s a must-buy for anyone picking up the device on day one, it's more successful as a strong technical showcase for the headset rather than as a fun game that stands on its own. If you’re looking for the latter, you’ll want to check out PSVR2’s real hidden weapon: Fantavision 202X.

『FANTAVISION 202X』 - ゲームプレイトレーラー

Read more
Bringing VR’s best Star Wars game to PlayStation VR2 was a no-brainer, devs say
star wars tales from the galaxys edge psvr2 interview ilmxlab starwarstalesee screenshot c 3po and r2 d2

When ILMxLAB learned about the PlayStation VR2, Director Jose Perez III thought it was a "no-brainer" for the studio to bring the Oculus Quest game Star Wars: Tales from the Galaxy's Edge to the new headset.
"We're always looking at how we can push the fidelity of the work that we're doing," Perez III tells Digital Trends in an interview. "PlayStation VR2 is ridiculously powerful; we got really excited about what we could bring to that. We started talking with our friends at Sony because we had a great relationship with them for Vader Immortal, and it was really a no-brainer. Then, you put the headset on, you start feeling the haptics, and you start seeing what you can do with the visual fidelity and lighting, and it's like, 'Oh, this is awesome!'"
Star Wars: Tales from the Galaxy's Edge - Enhanced Edition | Official Trailer | PS VR2
PlayStation VR2's launch and its first wave of games are nearly upon us, and Star Wars: Tales from the Galaxy's Edge Enhanced Edition is one of those titles. This is a make-or-break time for VR, which is still struggling to move into the mainstream but could become more popular if Sony's headset can offer a compelling and accessible virtual reality experience. Ahead of its release, Digital Trends spoke to Director Jose Perez III and Producer Harvey Whitney from ILMxLAB to learn about the process of crafting one of these critical "no-brainer" launch games and PlayStation VR2 will ultimately stand when it comes to the future of VR gaming.
The power of PlayStation VR2
Star Wars: Tales from the Galaxy's Edge was originally released for Meta Quest VR headsets in November 2020. It's set on the planet of Batuu, which people also explore at Dinsey parks, and follows a Droid Technician who gets caught in the middle of a grander fight against the First Order after crash-landing on the planet. At the time, it was meant with decent reviews and only got better as its story was completed and expanded with the Last Call DLC.
After getting the "Enhanced Edition" of the game for PlayStation VR2 greenlit, ILMxLAB actually had to go and make it. As the team was dealing with new hardware for the first time, producer Harvey Whitney thought it was good that the team's first project on PlayStation VR2 was an enhanced version of an existing game.
"Early on, knowing that we already had the content that was created for the original, that changes things quite a bit," Whitney tells Digital Trends. "We're not redeveloping the story and coming up with all of that. We just had that opportunity to work as a team and ask, 'What do we really push here, and where are the changes that we want to make, and what we can do to really take advantage of this hardware?'"

The VR space is full of different headsets with unique specs, with the much higher specs of the PS VR2 standing out. The PlayStation VR2 sports some impressive specs compared to its VR peers, displaying content in a 4000x2030 HDR format at a 90Hz or 120Hz frame rate. Plus, games have the PS5's power, spatial, and brand new Sense controllers to take advantage of, rather than the 2013 console and 2010 motion controls that limited the original PlayStation VR.
PlayStation VR2 supports Roomscale, Sitting, and Standing play styles, which added more complexity as Tales from the Galaxy's Edge supports all three. Thankfully, Perez III that bringing Tales from the Galaxy's Edge to PlayStation VR2 was relatively manageable because of how impressive the system's specs were.
"A lot of the development processes are similar [to other VR platforms]," Perez III says. "We're still working inside of Unreal, and we're doing a lot of those same processes. But we don't have to look at performance quite as much as we do on some of the other devices, so we're able to open up a lot of things or not be as concerned about certain things. That comes with better hardware."
Better hardware, better games
Looking at the biggest games of the PlayStation VR2 launch window lineup, the visuals of titles like Horizon Call of the Mountain and the VR modes of Resident Evil Village and Gran Turismo 7 are impressive. In our discussion, Whitney also made it quite clear that one of the real advantages of working on this remaster was not having to worry about strict limitations on the visuals or even the audio. "We got lucky in the sense that there's a lot more to PlayStation VR2 that we hadn't had previously," Whitney says. "We could really push the graphics and make it shine. But then there were also some other things that came into play. We totally redid the audio, it sounds amazing."

Read more
Over 100 PlayStation VR2 games are in development, Sony says
Playstation VR2 headset on a PlayStation-themed wallpaper.

Sony has released a massive FAQ about the PlayStation VR2 on the PlayStation Blog ahead of the headset's February 22 launch. It reveals some key new details about games for the platform, namely that over 100 PS VR2 titles are in development, and that Sony doesn't plan on giving its games physical releases for now. 
For the most part, the FAQ is full of basic information about the PlayStation VR2's specs, how to set it up, and what's required to use it. But the Games section of this FAQ reveals quite a few illuminating details about the future of the system. It reiterates that there will be around 30 launch titles for the system, but also reveals just how much is in the works for the headset. In response to the question, "How many games are in development for PS VR 2?" Sony writes, "There are currently more than 100 titles in development for PS VR2."

That's a good sign, as a new, expensive VR headset like this lives or dies on its game lineup. PSVR2's early days might be a bit odd as Horizon Call of the Mountain is one of its only true exclusives -- and it's not backward compatible with PlayStation VR titles (something this FAQ reiterates. However, those picking one up can still know that lots of games are in the works for it.
Another FAQ question asks, "Will PS VR2 games be digital only or will there be physical disc releases?" -- which is sensible to clarify as this headset's predecessor had physical games. "Initially at launch, PS VR2 games will be digital," Sony says. "Physical disc releases for select titles may be available at a future date." So don't hold on to the idea of picking up a physical copy of Horizon Call of the Mountain; you'll be getting PS VR2 games through the PlayStation Store for the time being.
Check out the full FAQ if you have any technical questions about PS VR2's setup and which games it supports. PlayStation VR will be released on February 22. 

Read more