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No Surprise: 80 GB PS3 May Be U.S.-Bound

No Surprise: 80 GB PS3 May Be U.S.-Bound

In a concession which failed to stun the world, Sony spokesperson Satoshi Fukuoka said Sony is considering offering the 80 GB version of its PlayStation 3 console to markets outside of South Korea, including the United States. “Increasing capacities for models is one of the options,” Fukuoka told reporters in Tokyo, in admitting Sony was considering offering the console in the U.S. and other markets. “We make such decisions depending on the needs of the market, and every country is different.”

Earlier this week, Sony announced it would be releasing an 80 GB version of its PlayStation 3 console in the South Korean market where broadband Internet access (and online gaming) is very prevalent. Although the United States is Sony’s largest single market for video game hardware, in demographic terms the U.S. still lags behind many other countries around the world in terms of the proportion of the population which has broadband Internet access at home.

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Last month, Sony discontinued the less-expensive 20 GB version of its PlayStation 3 console in North America—and never even bothered to offer it in Europe—citing low demand from both consumers and retailers.

Geoff Duncan
Former Digital Trends Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
You can try Google Play Games on PC today as beta expands to the U.S.
Google Play Games on PC beta

Google has launched the open beta for Google Play Games for PC in the U.S. The tech giant made the announcement in a blog post on Wednesday, saying that the beta is available for download in seven other countries as well, including Canada, Mexico, Brazil, Indonesia, Philippines, Malaysia, and Singapore.

"We’re thrilled to expand our platform to more markets for players to enjoy their favorite games on Google Play," said Google Play Games director Arjun Dayal. "As we move towards a full release, we will continue to add new features and evaluate developer and player feedback."

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Elden Ring is now one of the top 10 bestselling games of all time in the U.S.
General Radahn stands against a red background in Elden Ring.

Mat Piscatella of The NPD Group has revealed that Elden Ring is now one of the top 10 bestselling premium games of all time in the U.S. market for dollar sales.

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A stack of PS3 games.

PlayStation Plus Premium will give players access to a library of classic PlayStation, PS2, and PS3 titles starting this June, which is exciting as the PS5 only is backward compatible with the PS4 currently. Unfortunately, it comes with a caveat: All PS3 games must be streamed from the cloud and can't be played natively on the console.
We're over 15 years removed from the PS3's launch, and there's still no good way to play many classic PS3 titles like Infamous or Metal Gear Solid 4 on modern platforms. Sony is content to continue PlayStation Now's approach to PS3 gaming with PlayStation Plus Premium. This stands out when Xbox and Nintendo are doing a relatively good job at natively emulating or remastering games from older systems for modern platforms.
To learn why PS3 games are so hard to bring to modern consoles, I spoke to Whatcookie, a contributor for the popular PS3 emulator RPCS3. Whatcookie, who chose not to share his name, is also known for creating a 60 frames per second patch for the PS3 version of Demon's Souls. He broke down what makes PS3 emulation particularly frustrating and sheds some light on why Sony is content with streaming PS3 games from the cloud instead.
CELL it
The system architectures of the PS4 and PS5 are so similar that isn't much of a problem to run PS4 titles on Sony's latest system, with a couple of exceptions. Compared to that, the PS3 has a different CPU that has more in common with the PS2 than Sony's modern systems.
In short, PS3's CELL microprocessor had some very unique capabilities, which meant that developers over-relied on the CPU at the time. This approach ultimately makes PS3 games harder to emulate. Whatcookie broke this all down for Digital Trends in greater detail. 

"The Emotion Engine from the PS2 as well as the CELL in the PS3 are both built to do floating point math as fast as possible, to the detriment of other aspects of performance," Whatcookie explains. "The CELL even surpasses the PS4's CPU in terms of floating-point performance but loses out on every other measurable aspect of performance."
The uniquely powerful CPU of the PS3 already makes it an odd system, but the PS3 could also move 128 bytes atomically and had a weaker GPU than the Xbox 360. This combination led to a weird post-processing workaround for developers that Whatcookie called "unfriendly to emulation," where developers would offload post-processing to the CPU.
"This means moving a rendered image from the GPU over to main memory, emulating the post-processing code, and finally moving the image back to the GPU's memory from main memory, where the GPU will draw the UI over the processed image and finally present that image to the screen," Whatcookie says. "This type of round trip is very unfriendly to modern GPUs, where post-processing a 720p image would likely be faster than moving the image to main memory, never mind all the other steps."
These extra steps on a function that developers would usually contain to the GPU make emulation difficult. Still, a large dedicated team at RPCS3 has put in a lot of work to create a functional emulator for modern PCs. According to Whatcookie, it's totally possible to get PS3 emulation working on a PS5.
"The PS5's CPU is a decent deal faster, and combined with the kind of shortcuts that developers of commercial emulators make -- the official PS2 emulator on PS4 has many game-specific patches and hacks -- it should be possible to achieve full speed on whatever games they choose to release."
So why doesn't Sony put in the effort to address these issues and get proper PS3 emulation up and running on PS5?
Just because you can…

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