Skip to main content

Oculus Rift introduces its newest killer app: John Carmack

oculus vr exec john carmack weighs facebook acquisition with oc
Image used with permission by copyright holder

John Carmack, co-founder of id Software, programming legend, and a guy that became an award winning aeronautical engineer because he was bored, has been announced as the new Chief Technological Officer for Oculus VR.

If you don’t know who John Carmack is, and if you haven’t heard of Oculus VR or its product Oculus Rift, then you may be in the wrong article. Perhaps you’d like to check out our cars section. Our photography section is lovely as well. For gamers though, the confluence of Carmack and Oculus VR is enough to stop hearts.

Recommended Videos

Although Oculus VR is headquartered in Irvine, CA, Carmack will work out of a newly announced office in Dallas, Texas, which should make life easier for Carmack. Along with his new duties at Oculus VR, Carmack will remain a Technical Director at id Software, which is located in the Dallas suburb of Mesquite, Texas.

John Carmack
John Carmack Image used with permission by copyright holder

Carmack’s relationship with Oculus VR goes back to the very beginning. When Palmer Luckey first designed the virtual reality headset, he showed it to Carmack, and impressed him so much that the programmer abandoned his own research into a 3D VR headset and instead began to support Luckey. At E3 2012 in June, Carmack announced that the Doom 3: BFG Edition was on the way, and that it would feature 3D support. He then went on to introduce a rough prototype of Luckey’s headset. Following E3, Luckey went on to form Oculus VR and started a Kickstarter campaign to raise $250,000. It reached that goal in four hours, and within 36 hours it surpassed $1 million. It eventually ended up raising $2,437,429 and has been one of the most talked about items in gaming for over a year now. 

Dev kits soon began to go out to people that contributed $300 or more, and in September, the kits went on sale to anyone, selling at a rate of 4 to 5 a minute for the first several days. The kits on sale and the kits that went to backers were both expected to come with the id’s Doom 3: BFG Edition, although the game wasn’t ready at the time (it included a voucher for the game).

The kits on sale now are still prototype models though, and still use SD displays. An HD model was shown at E3, but the retail version won’t be released until next year. Carmack’s inclusion on the project opens up a lot of possibilities between now and then.

“To build the best virtual reality experience, we’re putting together a team of the brightest minds, and John Carmack is at the top of the list. It’s a true honor,” Brendan Iribe, co-founder and CEO of Oculus VR said in a press release. “A pioneer of 2D, 3D, and now VR, John continues to define the future of computer graphics and gaming. We share John’s commitment to providing the world with open platforms that inspire innovation and creation.”

For Carmack it’s yet another technical challenge for him to embrace. After helping to co-found id Software, he was instrumental in the development of 3D graphics. He was also the driving force behind the five influential id Tech engines, and despite the move over to Oculus VR, he will still be involved at id on the technical side of things.

“John has long been interested in the work at Oculus VR and wishes to spend time on that project,”  Bethesda, the video game publisher that now owns  id, tell Digital Trends. “The technical leadership he provides for games in development at id Software is unaffected.”

Carmack is also a proponent of open source software and opposes software patents, a mentality shared by Oculus VR, who recently claimed that it was looking for a business model that would allow them to make the Oculus Rift free.

oculus rift viewing angleBeyond just gaming, Carmack is pretty much one of the smartest people alive. Around 2000, he rediscovered his youthful passion of rocketry and began studying up. He soon founded Armadillo Aerospace with a long term goal of creating an orbital spacecraft for commercial use. In 2008, Armadillo entered Northrop Grumman’s third annual Lunar Lander Challenge. The competition was to see if private companies could create a rocket that could take off and land vertically, and would be able to theoretically land on the lunar surface and then reenter orbit.

The competition is split into two levels. Armadillo succeeded in the first level, which required that a vehicle land on a 10 meter surface, winning the company $350,000 that NASA paid out. Armadillo completed the second level the following year by landing on a simulated lunar surface, and was awarded $500,000 in the process. Following the crash of a test rocket earlier this year, Armadillo went in to “hibernation,” but Carmack has stated that he is just looking for outside investors to help restart the company so it can continue in its goal of creating an orbital vehicle.

With Armadillo currently not taking up his time (or at least not as much time), Carmack is free to focus on his new duties at Oculus VR.

“The dream of VR has been simmering in the background for decades, but now, the people and technologies are finally aligning to allow it to reach the potential we imagined,” Carmack said via press release. “I’m extremely excited to make a mark in what I truly believe will be a transformative technology.”

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Your PlayStation Portal is about to get a much-requested feature
PlayStation Portal bundle home screen while turned on.

Sony is about to introduce more ways to use your PlayStation Portal. The company announced that it's releasing a cloud streaming feature in beta that will let users stream certain games to the device without needing a console.

This is part of a larger PS Portal update that will also bring along audio fixes and be available starting Wednesday. PlayStation hasn't noted how long cloud streaming will be in testing for, but it's looking for user feedback and is expected to change features over time.

Read more
Microsoft Flight Simulator 2024 struggles to get off the ground after launch
A single propeller plane with Man O'War written on it. It's on a runway in Microsoft Flight Simulator 2024

Microsoft Flight Simulator 2024 launched this week on Xbox, PC, and Xbox Game Pass, but players are reporting a lot of performance issues, including long queue times or not being able to play at all, with some players stuck at 97% when loading in. In a video posted Wednesday, Asobo Studios apologized for the launch, explaining that it "underestimated" the demand on its servers.

"We knew the excitement was high for Microsoft Flight Simulator 2024, but frankly, we completely underestimated how high, and it has really overwhelmed our infrastructure," series head Jorg Neumann said. "We're really sorry, we want to apologize."

Read more
How long is Stalker 2: Heart of Chornobyl?
Survivors around a camp fire in Stalker 2.

Welcome back to The Zone, Stalker. It's been a while. Xbox has been hyping up the third entry in the cult PC series that made a name for itself for being a hardcore simulation with dynamic AI and events that people loved so much they could overlook the many bugs. After many delays, Stalker 2: Heart of Chornobyl is pulling you back into the radiated and deadly Zone with new graphics, better AI, and even more deadly mutants to contend with. Despite the troubled development, Stalker 2 is a massive game with almost too much to do and see. But just how long can even the most hardcore Stalker expect to spend in The Zone this time around? Here's how long Stalker 2 is.
How long is Stalker 2?

Stalker 2 is an open-world game with a lot of immersive sim elements, side quests, and secrets. There's also the fact that it is very, very punishing and meant to be played at a slow and methodical pace. For that reason, even trying to mainline the story missions will still take around 40 hours, but could even be more depending on how skilled you are.

Read more