Skip to main content

Oculus VR turns publisher to encourage game development

oculus vr turns publisher encourage game development
Image used with permission by copyright holder

Fresh from its most recent $75 million round of funding, Oculus VR has announced plans to create a publishing arm to develop software for its virtual reality headsets. In a blog post on the company’s site, Oculus VR introduced incoming team member David De Martini, who will be spearheading new partnerships with developers.

“One of the key components for truly awe-inspiring virtual reality is great content,” runs part of the blog post. “One of our long-time, favorite ideas has been to actually fund and publish Oculus games, applications, and experiences ourselves by providing additional support and resources for key developers building the games and content that we believe will define the platform.”

Recommended Videos

De Martini, who takes on the new role of Head of WorldWide Publishing, has extensive previous experience with Electronic Arts, where he worked on titles such as NASCAR, Tiger Woods PGA Tour and the Crysis series. De Martini also worked for EA Partners, the company’s publishing division, in a role that’s similar to the one he’ll be taking on at Oculus VR.

For now there are no specific details of how developers can take advantage of the reorganisation, but Oculus VR is promising “new opportunities for key developers for direct support from Oculus, and ultimately, more great content on the Oculus platform.” After all, a state-of-the-art 3D virtual reality headset can only keep your attention for so long without some compelling software to go along with it.

The company’s recent $75 million shot-in-the-arm should ensure that the Oculus Rift successfully graduates from prototype to full retail product within the next 12 months. For the time being, the headset is only available in prototype form from the official website. While no specific launch date has been set, 2014 seems like a good bet.

David Nield
Former Digital Trends Contributor
Dave is a freelance journalist from Manchester in the north-west of England. He's been writing about technology since the…
Assassin’s Creed Nexus VR turned me into a sociopath (and I love it)
Ezio sneaks up on a guard with a crossbow in Assassin's Creed Nexus VR.

I’ve done a lot of memorable things in VR this year. I’ve climbed mountains, commanded hundreds of tiny people, and even paddled through the seas in a kayak. With Assassin’s Creed Nexus VR, I get to add another virtual feat to that list: I’ve jumped down on top of an unsuspecting guard and plunged a hidden blade into his throat with pinpoint accuracy. And I’m a little worried about how delighted I am by that.

Ubisoft has been a long-time supporter of VR going back to early standouts like Eagle Flight, but Assassin’s Creed Nexus VR finds the publisher making its full leap of faith into the tech. It’s not another virtual “experience” based on one of its popular IPs, but rather a full-throated Assassin’s Creed game with just about everything you’d expect in its console counterpart. There’s sneaking, parkour, lock picking, pickpocketing, death-defying leaps, and even a wealth of collectibles hidden in small-scale recreations of historical locations. All that’s missing is the open-world glut -- and that’s arguably its best quality.

Read more
The 7th Guest VR is an ingenious reimagining of a PC gaming classic
Ghost stand around a living room in The 7th Guest VR.

We’re currently living in a golden age of video game remakes. Just this year, we’ve gotten industry-defining modern revisits of classics like Dead Space and Resident Evil 4. Though even more exciting is a much quieter wave of retro reimaginings that are polishing up foundational classics that newer audiences might not know. We got a new take on Colossal Cave in January and a solid System Shock remake in March, but the most fascinating project is still to come: The 7th Guest VR.

The 7th Guest VR - Announcement Trailer | PS VR2 Games

Read more
Atari is publishing its first VR game, and it’s coming to PSVR2
Hands in VR control an Atari 2600 joystick in Pixel Ripped 1978.

Legendary game giant Atari is breaking into VR. This summer, the company will publish Pixel Ripped 1978, the third entry in the standout VR Pixel Ripped series. It will launch on PC and PlayStation 5 and be compatible with both PlayStation VR 2 and Meta Quest 2.

Pixel Ripped 1978 - Announcement Trailer

Read more