Skip to main content

Pandemic Hijacks Nazi Hijinks in The Saboteur

Pandemic Hijacks Nazi Hijinks in The Saboteur

We hadn’t heard much about Pandemic Studios’ gritty WWII-themed action title, The Saboteur, even in last week’s crop of rumors for E3, but that only made the sweet little demo we caught at Monday’s EA press conference all the better a surprise. This one’s shaping up nicely.

Players step into the shoes of Sean Devlin, a civilian mechanic in Nazi-occupied France who plays his role in the resistance by sabotaging the Nazi war effort every way he can. In the case of the particular gameplay demo saw, blowing up a fuel depot.

Recommended Videos

The game plays something like Commandoes meets Hitman meets Grand Theft Auto. The stealthy action and sabotage-focused missions definitely had a Commandoes feel, while the perspective and controls seemed to resemble Hitman, and a brief car chase couldn’t help but return us to GTA. (Throwing in a brothel at the end only strengthened that connection, thank you.)

In the demo, Sam stealthily scales a building, slides down a power line into the power depot, breaks some Nazi necks, then slaps explosives on a tank and makes it go boom. Afterwards, it’s into a conveniently placed car, crashing out the gates, and dodging Nazi chase cars on the way to a safehouse/brothel.

All in a day’s work. But Pandemic did pack in some neat surprises. Most obviously, the game occurs almost entirely in black and white, with hints of color that bloom more and more as a given area of the citied becomes freed from occupation. It struck us as a clever way to work in a vintage 1940’s “feel” for the game without losing color altogether, and an interesting feedback mechanism, too. Even more exciting, the game will turn Paris into an open sandbox, allowing you to go wherever you please and even scale the Eiffel Tower.

No word about a release date for the game yet, but in the mean time, you can check out the full trailer here.

Nick Mokey
As Digital Trends’ Editor in Chief, Nick Mokey oversees an editorial team covering every gadget under the sun, along with…
Take-Two CEO: Hurricane Sandy helped us prepare for coronavirus pandemic
Strauss-Zelnick

The COVID-19 coronavirus pandemic left many companies scrambling when shelter in place orders came down from government officials. But Strauss Zelnick, CEO of Take-Two Interactive Software, was planning for that day for nearly eight years.

The preparations began in the aftermath of 2012’s Hurricane Sandy. The storm hit the company hard and Zelnick, who had been CEO for less than two years, quickly ordered his team to devise a plan for future possible situations where working from the office would not be possible.

Read more
Pandemic simulation Plague Inc. forced out of Apple’s App Store in China
plague inc removed apple app store china world map

The pandemic simulation game Plague Inc. has been taken down from Apple's App Store in China -- after finding renewed popularity due to the coronavirus outbreak.

Sales of Plague Inc. recently surged, particularly in China, eight years after its release, amid concerns over the coronavirus officially called Covid-19. The app reportedly topped the charts for premium iOS games in China and also climbed up in the rankings in other countries such as the U.S. and U.K. as well.

Read more
Pandemic strategy game Plague Inc.’s popularity renewed amid coronavirus threat
plague inc downloads spike amid coronavirus

As the world is gripped with fear over the outbreak of a new coronavirus that originated from China, gamers have turned to Plague Inc., a mobile strategy title that simulates how a pathogen evolves as it infects the world.

Plague Inc. has found renewed vigor as sales have recently surged, particularly in China. eight years after its release. The Guardian, citing analytics firm AppAnnie, reported that it has become the most-downloaded paid-for game on iOS in China, and the sixth most-downloaded paid-for game overall. Plague Inc. has also shot up the download charts in other countries, including the U.S. and U.K.

Read more