Skip to main content

Patricia Summersett, the voice of Zelda, talks voice acting’s pitfalls and perks

The woman who voices Princess Zelda didn’t know she was auditioning for the role. Patricia Summersett had just moved to Los Angeles, and she used contacts built from years as a voice actress to land the audition for an unknown video game. The script was “bleached,” meaning it included no details about the story or character. She tried out for two generic parts: Princess and warrior woman.

For the princess, she was asked to do a voice “in the fantasy world, anything from mid-Atlantic realms of English, to the world of the U.K.,” Summersett told Digital Trends. The actor is from upper Michigan, but her take on Zelda is angelic, royal, and airy. She only learned what role she was trying to snag when she arrived for the first recording session and signed a non-disclosure agreement.

“It was the best thing I could ever hear, and the most terrifying,” Summersett said. “You just hope you do a good job and make it to the end. It could be huge, and I could fall flat on my face.”

The Legend of Zelda Breath of the Wild review
Patricia Summersett voices Zelda in ‘Breath of the Wild’ Nintendo

The role would bring Summersett accolades and death threats, becoming her most prominent to date, but it was only the latest work in a voice acting career that spans decades. Summersett started her career in entertainment on the ice rink at the age of 6. From there, it was musical theater in Quebec in high school, and then a degree in theater. She learned that voice acting was a viable career pursuit and started searching job boards at her school for gigs. Her first job was a beer commercial for radio, but in the gaming industry, she started with indie titles.

“Most often it’s stealthy strong female warriors I audition for, having a low earthy voice,” she said. “But some other roles, let’s say, over the last two years, to name a sliver: Warrior animals, so many robots, excited children, queens, elves, princesses, singing llamas, scientists, Barbie parrots, evil blood-lusting monsters, desperate good-hearted mothers, pragmatic scientists, people who scream, and any and all strange characters one would find in numerous iterations of post-apocalyptic landscapes.”

To stand out from the crowd, she made semi-professional demos with a sound engineer, writing her own dialogue, which got her noticed by a gaming company. Her big “a-ha” moment came after many smaller gigs. A director was looking for someone to voice Angelina Jolie’s character in the video game adaptation of Beowulf.

She got the gig, and suddenly found herself on a new level — accepted into the Canadian union of film and TV. Summersett thought her take on Jolie sounded lusty, but the attention put her on the radar of larger projects. She also continued her education, earning a master’s degree in classical acting.

Patricia Summersett / Andreanne Gauthier

Summersett is serious about her craft. For Zelda, she dove into the universe, learning all she could about the character. It wasn’t her first time immersing her self in an established franchise. She voiced Hope Jensen in Assassin’s Creed Rogue, and was excited to work with well-known actors in the voice acting field. She also voiced another Assassin’s Creed character, Galina Voronina. Recently, the actor revealed that she voices a character Star Wars: Squadrons.

Playing Zelda allowed her to enter the top tier of actors in the field, but she still had to deal with issues that women too often face in entertainment. She dealt with condescending behavior and “the assumption that because I’m a woman, I can’t do certain things.” She also felt objectified at times, and other times felt like she was dealing with a toxic work environment, although she declined to name specific projects.

Still, she feels the industry is changing for the better. The last “three or four years” have seen advances in awareness, such as intimacy coordinators on sets, who make sure actors are protected during intimate scenes. According to the Screen Actors Guild – American Federation of Television and Radio Artists, an intimacy coordinator is “an advocate, a liaison between actors and production, and a movement coach and/or choreographer in regards to nudity and simulated sex and other intimate and hyper-exposed scenes.”

Interested in getting into voice acting? Summersett said it took her about seven years to establish herself in the field. The opportunities for women are growing, she said. But it’s important to know your value as an artist and not be afraid to push yourself. Working toward leadership and directing positions is also a good way to be able to chart one’s own path.

For Summersett, working in the videogame field has been a highlight in a career that includes music and TV acting. But it always comes down to the work.

“One of the challenges of being a voice actor,” she said, “is that you’re only as good as your last project. The hustling never stops.”

Jon Silman
Former Digital Trends Contributor
Zelda: Tears of the Kingdom doubles down on breakable weapons — and I’m thrilled
Link fights a Construct with a fused weapon in The Legend of Zelda: Tears of the Kingdom.

After years of barely knowing anything about it, Nintendo has finally blown the lid off of The Legend of Zelda: Tears of the Kingdom. The company dropped a 10-minute deep dive into the open-world game today that focuses on some of its new features. The list includes a Recall ability that rewinds time and an Ascend skill that teleports Link through ceilings.

The talk of the town, though, is the new Fuse system, which doubles down on Breath of the Wild's most controversial system. The gameplay clip confirms that weapons can once again break in the sequel, as Link quickly smashes a stick by smacking it against an enemy a few times. In classic infomercial fashion, though, series producer Eiji Aonuma picks up another stick and seamlessly fuses it with a rock to create a more durable hammer.

Read more
10 minutes of Zelda: Tears of the Kingdom gameplay is coming. Here’s how to watch it
Link fights a giant golem in The Legend of Zelda: Tears of the Kingdom.

After years of trailers that only tease bits and pieces of what we can expect from the next mainline Zelda game, Nintendo has announced a 10-minute deep dive into The Legend of Zelda: Tears of the Kingdom hosted by Eiji Aonuma. As this gameplay presentation will likely feature the most info we've gotten about Tears of the Kingdom since its 2019 announcement, Nintendo fans will want to tune in. If you haven't heard of this new gameplay video before or are just wondering when and where you should tune into it, we've rounded up all of that info here for you.
When is The Legend of Zelda: Tears of the Kingdom's gameplay presentation?
This gameplay showcase for Tears of the Kingdom will be released at 7 a.m. PT on March 28. The presentation will last "roughly 10 minutes," according to Nintendo, and it should be available to watch for free afterward.

How to watch
This deep dive into Tears of the Kingdom gameplay will be released on Nintendo's official YouTube channel. We'll embed the video below once it is live. Of course, you can also expect an article highlighting any of the big reveals during the gameplay presentation here on Digital Trends.
What to expect
Nintendo will release 10 minutes of Tears of the Kingdom gameplay in a presentation hosted and narrated by Eiji Aonuma, producer of The Legend of Zelda series. While the game was announced over three-and-a-half years ago and has received several trailers, we still don't quite know how its moment-to-moment gameplay works and just how much it differs from Breath of the Wild.
https://twitter.com/NintendoAmerica/status/1640353190414565378
As such, it seems like the main purpose of this presentation is to give players a clear idea of what to expect from Tears of the Kingdom ahead of its May 12 release on Nintendo Switch. Hopefully, we'll learn more about the floating islands in the sky that players can explore and the vehicles we saw Link controlling in the game's last trailer. Regardless, this gameplay showcase is shaping up to be quite revealing and exciting.
Though the announcement only mentions gameplay, there's always a chance we see some special edition hardware revealed at this too. A special Switch OLED model or Joy-cons designed around the game seem likely and we could see something like that here.

Read more
Before the Wii U eShop closes, pick up the best Zelda remaster ever
Link waving in Wind Waker HD.

As we approach the final days of the Wii U’s life span with the impending eShop closure, I’ve been reflecting on my time with that system. Although it’s considered a low point for Nintendo, the Wii U and 3DS era was when I truly became a fan of the company, closely following every new announcement and release. I enjoyed many great Nintendo games on Wii U, like Super Mario 3D World and Xenoblade Chronicles X. Still, The Legend of Zelda: The Wind Waker HD is the Wii U game I still come back to the most.

Maybe it’s because I got the Wind Waker-themed Wii U that included the game as a pack-in, but I fell in love with the HD remaster. Not only did it show off the console's power with gorgeous updated visuals, but it fixed a couple of issues with the original and used the system's GamePad seamlessly. On top of that, it's a charming and surprisingly bold game that still stands as one of the best games in the series 20 years after its North American release on GameCube.

Read more