Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Peer just beyond the surface of Destiny’s massive universe to find a whole lot of depth

peer just beyond surface destinys massive universe find whole lot depth destiny1
Image used with permission by copyright holder
Read our full Destiny review.

Destiny is going to draw so many comparisons once people start to play it. It’s like Halo. No, it’s like Borderlands. No, it’s like Diablo meets Defiance, with a dash of S.T.A.L.K.E.R. thrown in. In truth, it’s all of these things, and also none of them. Destiny is Bungie’s first non-Halo game in more than 10 years. The mobility, the speed and in-the-moment tactility of it all immediately summons to mind the genre-defining series that the studio kicked off in 2001.

Halo: Combat Evolved informed nearly every one of the games that Destiny feels spiritually connected to, but there is depth here unlike anything Master Chief has ever known. Even from the cramped confines of Bungie’s closed alpha (which we spent a couple of days tooling around in), it’s clear that this is a big game in every sense: in scope and in scale, in depth, in detail, and perhaps most importantly, in ambition. Its heart may beat to the rhythm of Halo, but its soul is rooted in gaming’s connected future.

Story/Concept

The future end of the world. Destiny is set hundreds of years into our future. At one point, humanity was spread out across the solar system in numerous colonies, but an apocalyptic event known as “the Collapse” wiped them all out, leaving the only remaining survivors back on Earth. We were saved by “the Traveller,” a white orb in the sky that, at one point in the distant past, helped the human race reach the stars for the first time.

destiny
Image used with permission by copyright holder

The game opens after the Collapse, with humans having discovered that former colonies throughout the solar system are now inhabited by a hostile alien presence. Operating out of Earth’s last remaining city, the so-called “Guardians of the City” work to learn more about these threats and defuse them in one way or another. That’s who we all play as: Guardians.

Alpha state. For Bungie’s closed alpha, play is limited to just a handful of locations, almost all of them on Earth. There’s one story mission, one “Explore” mission set in a large, open space filled with enemies and repeatable missions, and one, co-op-focused “Strike” mission. There’s also the Crucible, Destiny‘s PvP zone, where you can play Control (essentially Call of Duty’s flag-capture Domination) against other Guardians.

The alpha limits progression to character levels 4-8 for all three classes — Titans (warriors), Hunters (rogues), and Warlocks (magic-users) — so it’s ultimately little more than a taste of what the early game feels like.

Gameplay

Jump, shoot, explore. While the story and Strike missions in the alpha provide a sense of what the more structured side of Destiny feels like, it’s exploration zones like the one set in Earth’s “Old Russia” that we suspect will take up much of players’ time. The size of even the one environment featured so far is staggeringly massive (and free of load screens), with multiple indoor locations and snaking underground tunnel networks brimming with emergent play opportunities.

Exploration is an absolute blast when you first set foot in Old Russia. The large space is easily navigable with your speeder bike mount summonable from virtually anywhere with the press of a button (though a snaking end-to-end run still likely takes upwards of 10 minutes). Even the simple act of cruising around is pleasing, with the tight controls you’d expect from a team that’s been building vehicle-laden shooters for most of its life.

old-russia-destiny
Image used with permission by copyright holder

Massively improved multiplayer. The illusion of a living world wears thin as you explore, as you realize there are fixed respawn locations and mob sizes/makeups for your enemies. It’s one of many trappings that feel wholesale lifted from the traditional MMORPG template. This isn’t a bad thing, given the sheer amount of real estate even one exploration zone puts in front of you. And if it fuels the grind in the later game — something we’re still unclear on — then it serves its purpose.

You can simply wander the landscape, taking on foes as they spawn and teaming up with any fellow players you might happen upon, or you can interact with flashing green beacons to receive simple, repeatable missions. While we didn’t encounter any that set forth a task to “kill X enemies,” many fell in MMO-y that vein. Instead of slaying or collecting a certain number of things, you’re doing that until a meter fills up. Different, but the same.

Destiny also handles the concept of instanced locations in a vaguely familiar manner. A typical MMO features public zones that multiple players carouse in and private instances, which contain anything from story missions to elaborate, late-game raids. In Destiny, it’s just one, big zone that’s public until it isn’t. Start a story mission and you’ll land in an open-to-all exploration area, but cross the threshold into a room or region that features a specific story event — again, a load-free event — and you’ll effectively disappear from the public zone as you step into your own instance.

The key draw here is the seamlessness. There’s no wait time, just an instantaneous transition from the public party to a private showdown. Then there are group events in the public areas — involving anything from defending a fixed location to destroying a giant spider-tank-thing — to help keep things social while exploring. These play hooks weave in and out of each other gracefully, strengthening the overall experience. Only PvP feels separate, confined to it’s own, load-required “planet”.

destiny2
Image used with permission by copyright holder

Tower of power. Separate from both Earth and the PvP Crucible is the Tower, which — yet another MMO standby — is your hub for all shops and social links. It’s not nearly as sprawling as the alpha’s lone exploration zone, but it’s filled with points of interest that hint at Destiny‘s long game.

Like exploration zones, the Tower is a social space where other players are running around as well. Weapons are non-functional here and everyone is forced into a third-person perspective (presumably to help players see past the crowds that inevitably gather in front of merchants). You can trade in collected resources for tokens that pay for select high-level gear, do business with the War Cult, accept bounty contracts, and visit the Cryptarch to identify gear with unknown stats, among other things.

Presentation

Apocalyptic playground. The sprawling environments in even just the one explore zone are packed with details in a way that imbues every new vista with a sense of mystery. From rusted out, teetering spires to long-undisturbed aircraft graveyards and dark rooms deep underground where monstrous high-level creatures lurk, there’s a sense of place that’s separate from any written out plot.

It doesn’t feel like a world you can necessarily influence — again, that MMO spirit — but it is a convincing place that you can exist in and learn from. If the rest of the exploration environments in Destiny are as rich with detail as this first one, we’re going to have a whole lot of game to explore come September.

Takeaway

As first looks go, Bungie’s Destiny alpha qualifies as a worthy introduction, a tiny-yet-flavorful taste of what appears to be a much deeper and more rewarding long game. For all the comparisons that are sure to follow it, the only one that really sticks is the most general of the bunch. Destiny is a massively multiplayer role-playing game, one that seems poised to re-envision just what is possible within the genre.

Editors' Recommendations

Topics
Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
The best iPhone emulators
A collage of the delta emulator.

The market for iPhone games has become so wide and diverse that it can realistically compete with most console and PC offerings. Where we once only got cheap time-wasters, we now have complete experiences that don't feel any less impressive than what the competition offers. In fact, a lot of games made for consoles are appearing on the iPhone now that it is becoming so powerful. However, older games have paradoxically been mostly absent from the app store.

That all could be about to change as emulation is now allowed on iPhone, though with some caveats that any retro fan should know about before getting too excited to play all your favorite NES games on your phone. Here's what's up with iPhone emulators, as well as our picks for a few of the best ones you can get right now.
What you need to know about emulation on iPhone
Emulators on iPhone, as well as emulation in general, are in a strange legal gray zone. Previously, the only way to get an emulator on your iPhone was through some workarounds that generally involved jailbreaking your phone. That differs from Android, which has enjoyed native emulators for years. In 2024, Apple updated its App Store guidelines to allow for emulators on its store, but with some important restrictions.

Read more
Epic Games just teased a Fallout and Fortnite crossover
Two vault-dwellers and a helmet from a set of power armor.

With Fallout being everywhere right now, it's only fair that it joins Fortnite, too. Epic Games teased on X (formerly Twitter) on Friday that the iconic open-world RPG series will be coming to Fortnite.

While there aren't any public details yet on what will be offered during this collaboration, we can expect some Fallout-themed weapons and some skins. Maybe a vault dweller suit or some power armor? Since Epic put a thumbs-up emoji in the caption, it's safe to assume that Vault Boy will be involved.

Read more
Deadlock is a new hero shooter developed by Valve, according to leaks
Three heroes lined up in green, red, and blue shades.

Valve might be more known for its Steam Deck handheld and its video game retail platform Steam these days, but according to leaks, the company is working on its next game —  a third-person, hero-based shooter known as Deadlock.

Screenshots of the game and basic details were posted on X (formerly Twitter) by noted Valve game data miner Gabe Follower and on YouTube by Tyler McVicker, who also has a proven track record of leaking Valve info. Both posted about Deadlock first on Thursday, saying it would feature teams of six battling each other on a map with four lanes. It would also feature art that looks inspired by DOTA, the company's multiplayer online battle arena (MOBA) series, with steampunk mixed in for good measure.

Read more