Skip to main content

The Playdate is a better gaming handheld than the Switch

Since its launch in 2017, there has rarely been a time when I leave the house without my Nintendo Switch. The portable console became so fundamental to my routine that I had to adopt a messenger bag into my daily fashion choices so I could carry it. When I got my Steam Deck, I ended up carrying both consoles with me, unwilling to fully put down what had become my digital safety blanket.

So when I say the Playdate finally has me leaving my Switch OLED at home, that’s no small feat. Despite being a niche device with far less games available on it, the bright yellow gaming device is filling certain gaps in my life better than Nintendo’s console. That’s because the Playdate is a better gaming handheld than the Switch.

Recommended Videos

Portable design

A Playdate and Switch OLED sit side by side on a table.
Image used with permission by copyright holder

I’m choosing my words wisely there. The Nintendo Switch is, without question, the better video game console between the two. The Switch is home to some of the greatest games of all time, whereas the Playdate’s best titles are more toy-like, charming oddities.

But when I think about what I look for most in a handheld device, the Playdate checks all the boxes in a way that no device has since the Nintendo 3DS. On the most basic level, it’s the most truly portable gaming device I’ve ever owned. At roughly three inches  by three inches and 84 grams, it’s a device so unobtrusive that I could leave it in a pocket and forget it’s there. Whenever I decide to take my Playdate out instead of my Switch, it’s a literal weight off my shoulders.

With the small size comes an ease of use. If I want to break out my Switch while waiting in line at the DMV, I have to take it out of my bag, remove it from its case, and boot it up. If I suddenly need to stop, I have to rush to do that in reverse, hastily tossing my Switch into my bag to put it away at a moment’s notice. The Playdate is more elegant by comparison: I click the top button once to put it to sleep, magnetically dock its crank, and throw it in my pocket.

That ease of use alone has me choosing the Playdate over the Switch in key situations. While I’m still taking my Switch out anytime I have to commute on public transportation more than a half hour, I’m more likely to leave it behind and take the Playdate if I’m traveling a few stops or doing something that’s going to involve a small patch of downtime, like waiting for a friend to arrive at the movies.

And yes, if you must know, it’s the ideal bathroom companion too. Happy?

Thinking small

A gamer holds a Playdate in their hands.
Image used with permission by copyright holder

It’s not just the size that makes the Playdate a great handheld though: It’s the games. Because the system has so many technical limitations, developers are forced to design small. Even the longest games on the consoles only take an hour or two to complete. That means that the Playdate’s initial season 1 library is filled with micro-games that can be played in a few minutes.

Omaze, for instance, is a tiny maze navigation game where players move a ball through a series of circles using the system’s crank. Even its trickiest levels only take a few minutes of trial and error to complete, making it a great fit for those awkward moments where you’d usually pass the time aimlessly doom scrolling through social feeds.

I’ve been sorely missing that kind of game design in recent years. While the Switch’s best games can work both for long sit-downs or in small chunks, I’ve found myself nostalgic for Game Boy titles that were built with short play sessions in mind. I usually have to gamble with mobile games to recreate that experience, which can be a minefield due to microtransactions. The Playdate’s best games call back to the portable era with high score-focused arcade games where rounds last just a few minutes, but the hooks are so strong that you feel compelled to play over and over.

A gamer plays Spellcorked on the Playdate.
Image used with permission by copyright holder

All of the Playdate’s strengths came together for me recently when I went to get a haircut. I can walk to my barbershop, but there’s always that awkward 10-minute wait where I find myself looking for a way to kill time. Instead of bringing my Switch, I slipped my Playdate into my jacket’s chest pocket. When I got there, I fired up Hyper Meteor, a crank-controlled version of Asteroids, and did three quick rounds over the course of 10 minutes. When my barber called me to the chair, I turned it off and dropped it in my pants pocket without missing a beat.

While the Playdate’s a bit of a one-off gimmick, I find myself wishing there was more space for small-scale gaming tech like it. My phone fills that gap, but I’ve discovered that I sincerely enjoy carrying around a dedicated gaming device that’s built around bite-sized play. There are still spaces in my life where I want to play a low-stakes arcade game for two minutes with as little fuss as possible. The Playdate is the perfect device for that, and you can bet that if I show up to your wedding this summer, it’ll be hiding in my handkerchief pocket.

Topics
Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
Valve has made sharing games on Steam easier than ever
A Steam library filled with custom artwork.

Steam Families is now available to all users, making it easier than ever to share your games library and monitor your child's activity.

The PC gaming platform has had family features for a while, going back to Steam Family Sharing and parental controls like Family View. But Steam Families -- announced in beta in May --  puts them in one hub. It officially went live on Wednesday, and since it's now the weekend, this is a great time to start sharing games.

Read more
Everything announced at the Panic Games Showcase 2024
The main character of Thank Goodness You're Here is hoisted into the air.

Panic, the Portland-based game publisher behind the Playdate and hilarious games like Thank Goodness You’re Here, held a showcase today. It gave us a deeper look at recently released games like Thank Goodness You’re Here and Arco, and confirmed a Nintendo Switch port of Nour: Play With Your Food while also teasing a strong 2025 lineup for the publisher filled titles like Despelote, Time Flies, and Okamotive’s Herdling.

The show kicked off with a Thank Goodness You’re Here segment that delved into the game’s development at Coal Supper. If you’re interested in learning more about how some of its jokes came to be, how Coal Supper settled on its distinct art style, and how one of the main voice actresses involved in the project was found, then you’ll enjoy its segment. Thank Goodness You’re Here is quickly building buzz as one of the year’s best indie games, so it’s amazing to get an inside look at its development like this.

Read more
Herdling is an indie game that Panic hopes is the next Firewatch
The player pets a creature in Herdling.

Herdling, a charming new indie game where players have to guide creatures up a mountain, was revealed at Gamescom Opening Night Live. It's developed by Okomotive, the game developer behind Far: Changing Tides and Far: Lone Sails, and published by Panic, the publisher behind Untitled Goose Game, Firewatch, and the Playdate handheld.

In Herdling, players guide a variety of unique-looking fantasy creatures called Calicorns up a mountain. It's a single-player game in which the main challenge is herding and protecting the Calicorns players encounter as they solve puzzles and ascend the mountain. We see some of that in the game's reveal trailer, in addition to stampede sequences with a greater sense of speed that will pop up throughout the adventure.

Read more