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Pokémon Go now wants you to confirm you’re not driving while playing

pokemon go driving message
Photootohp/123RF
Pokémon Go has been keeping a lot of people very busy since its launch last month, and we’re not just talking about gamers.

Numerous reports from around the world suggest law enforcement, too, have been kept on their toes by the game, with cops apparently spending quite a bit of time issuing tickets to Pokémon Go addicts hunting for digital monsters while in control (or not-very-in-control) of a moving vehicle.

We’ve long known that looking at a smartphone display while hurtling along a highway can soon lead you to hurtling off a highway – this video proves it – but the possibility of a visit to thpokemon go driver messagee hospital (or worse) hasn’t stopped some fans of the massively popular smartphone game from cranking up the app while behind the wheel.

Concerned about the worrying habit, the game’s creator, Niantic, has just rolled out an update (iOS / Android) that “adds a dialog to remind Trainers that they should not play while traveling above a certain speed.”

So from now on, if the game detects that you’re in a rapidly moving vehicle, you’ll be presented with a pop-up message saying, “You’re going too fast! Pokémon Go should not be played while driving.” Beneath the message you’ll see a button asking you to confirm that you’re a passenger.

Of course, a dishonest driver can simply hit the “I’m a passenger” button (perhaps it should be a little bigger to make it easier to press while motoring along at 60 mph), but short of having someone from Niantic sitting in the back of the car to check, the pop-up is unlikely to have any effect on the most determined players.

Recent reports out of Japan and Taiwan suggest traffic cops have been handing out hundreds of tickets to people caught playing Pokémon Go while driving. In Australia a driver recently crashed into a school while playing the game, while a Baltimore player-driver crashed into a cop car, making the job of ticketing the offender a piece of cake for the cop.

Monday’s update is thought to be Niantic’s second attempt at making the game harder to play while inside a car. An earlier tweak to Pokémon Go reportedly reduced the game’s scan refresh rate while also limiting the scan radius. This was supposed to make it harder for anyone in a fast-moving vehicle to spot nearby Pokémon Go gameplay opportunities, though the latest update suggests Niantic feels it still has work to do.

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Trevor Mogg
Contributing Editor
Not so many moons ago, Trevor moved from one tea-loving island nation that drives on the left (Britain) to another (Japan)…
NBA All-World aims to replicate Pokémon Go’s success starting today
A player walks around their neighborhood's map in NBA All-World.

Niantic launched NBA All-World, its basketball-themed, location-based mobile game, on iOS and Android today. Ahead of this release, Digital Trends attended a presentation to learn more about how the sports AR title works.
If you've played any of Niantic's games before, many elements of NBA All-World will feel quite familiar. The mobile game tracks players' location and encourages them to explore. While doing so, players will find Drop Zones that grant them new gear. Niantic says Drop Zones will often be placed near real-world counterparts, so players can find money near a bank or shoes near a shoe store. 
There will also be Player Encounters, where they can face off against current NBA athletes. Niantic tells Digital Trends that classic athletes aren't currently in the game, but feels that idea "is a good one." 

In Player Encounters, users face off against athletes in one of four minigames: 3-Point Shootout, Beat the Clock, Around the World, and First-to-Five. While they feature some impressive and realistic animation for a mobile game, Niantic says these minigames only use simple swipe controls because the studio wanted to make something that is easy to play while someone is walking around their neighborhood. If a user wins a Player Encounter, they can recruit that athlete to their team, customize them with items found at Drop Zones, and upgrade them by playing with them. Players can also challenge players they already recruited again to earn more currency. 
The title also includes "Rule the Court" neighborhood leaderboards, many of which are placed at real-world basketball courts, where players can compete for the highest score. Currently, there are no player-versus-player elements in NBA All-World, although Niantic understands players like competitive modes in their sports games and may add them in the future. In fact, many features are still in the pipeline for post-launch updates, including Niantic's trademark AR support. Early in the second quarter of 2023, Niantic plans on adding AR support to NBA All-World to enhance the loot drops from Drop Zones to make it look like they're happening in the real world.
One thing that will be in the game at launch is microtransactions, which Niantic says will be similar to the ones available in its other games and allow players to increase their athletes' stats with Offense, Defense, and Fitness boosts. 
Despite the undeniable success of Pokémon Go, Niantic has never been able to completely replicate its success with games like Harry Potter: Wizards Unite or Pikmin Bloom. However, the studio seems confident that basketball has the global mass appeal to make NBA All-World another massive hit for the company. The early footage we saw of the game does leave us optimistic for NBA All-World's prospects, but we'll ultimately have to wait and see if the game will make it past its rookie season. 
NBA All-World is available now for iOS and Android.

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Apple Watch Ultra now comes in a fancy, shiny design — if you’re willing to pay
Polished version of Apple Watch Ultra.

Apple went all-out on the ruggedness aspect with the Apple Watch Ultra. It’s undeniably big, unabashedly bold, and loaded to the gills with features that extreme sports enthusiasts will appreciate. But one area where Apple didn’t experiment much is design versatility. For a starting price of an eye-watering $899, the only color you can see on the case is a matte titanium finish. But that doesn’t mean a little blingy touch-up is out of the question. 
Arizona-based De Billas Lux — which offers custom gold-plating services for the Apple Watch, Samsung Galaxy smartwatches, straps, and even iPhones —  has given its signature polishing treatment to the Apple Watch Ultra. Going a step further, the folks over at De Billas Lux paired it with a matching link band flaunting the raw look of silvery polished metal.  

The combination looks as premium as it gets, and exudes the same metallic aura as the stainless steel trim of the Apple Watch. The polished case is an all-metal affair and even removes the orange highlight on the action button, leaving only the circular accent for the rotating crown, which actually provides a nice contrast and breaks the monotony.

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Nintendo’s mobile games are more influential than you might think
Alear and Marth open a door in Fire Emblem Engage.

Nintendo’s mobile games don’t get enough credit. While Nintendo had some undeniable hits like Pokémon Go and Fire Emblem Heroes, many consider the rest of its mobile efforts fairly underwhelming and even somewhat disappointing for a video game company of Nintendo’s stature. While nothing ever quite reached the high bar Pokémon Go set in 2016, Nintendo’s mobile games are a bit more influential than they get credit for.
Over the past few years, games like Pokémon: Let’s Go! Pikachu and Eevee, Animal Crossing: New Horizons, and Mario Kart 8 Deluxe have built upon their mobile counterparts. Then, during the September 13 Nintendo Direct, Fire Emblem Engage’s announcement and main gimmick cemented that Nintendo isn’t just viewing mobile games as a mostly failed side experiment. While they might not be the most successful games out there, their DNA is creeping into the Nintendo Switch’s bestselling titles.
Mediocre mobile returns
Nintendo’s mobile gaming efforts kicked off in the mid-2010s. Niantic created the AR game Pokemon Go, which quickly became a smashing success in 2016. In the six years since, the game has generated around 678 million installs and $6 billion in player spending, according to data from Sensor Tower.
While working with Niantic proved fruitful for The Pokemon Company, Nintendo partnered with DeNA for most of its initial mobile games. Unfortunately, none of these quite reached the heights analysts and Nintendo expected. Super Mario Run was a smash hit at launch but failed to sustain much interest and consistent revenue, so it’s considered a disappointment by Nintendo.
Meanwhile, other games like Animal Crossing: Pocket Camp, Mario Kart Tour, Dr. Mario World, and Dragalia Lost launched, and while they’ve still made lots of money for Nintendo, most haven't matched the success of the most popular mobile titles. The biggest exception to this is Fire Emblem Heroes, a gacha game where players can summon classic Fire Emblem characters. It’s had over $1 billion in player spending alone as of June 2022 and is Nintendo’s “flagship title on the [mobile} platform,” according to Sensor Tower.
More recently, Nintendo tried to recapture the success of Pokemon Go with Niantic’s Pikmin Bloom, although that game has reportedly disappointed as well. Overall, it’s understandable why some people are surprised to see only a couple of surefire mobile hits from a company with the pedigree of Nintendo and consider it a side venture that never realized its full potential. If you look closely at the console games in these series that Nintendo put out since, though, it isn’t ignoring everything learned while making mobile games.
Mobile's monumental impact
Nintendo has the masterful ability to find the strongest elements of an idea, draw those out, and then expand upon them to create something uniquely memorable. We’ve seen it do this time and time again with subsequent entries of its flagship series, but it’s a mindset it has applied to its mobile games upon closer inspection.
As far back as 2018, Pokemon: Let’s Go! Pikachu and Eevee recognized the charm of not needing to battle a Pokemon to capture it, and incorporated that into a traditional RPG experience. More recently, items and mechanics like gardening and cooking from Animal Crossing: Pocket Camp made their way into Animal Crossing: New Horizons and Mario Kart 8 Deluxe was able to revive its live service offerings by repurposing the best tracks and assets from Mario Kart Tour.
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The legacy of Nintendo’s mobile games could also be felt in the September 13 Nintendo Direct. The showcase’s first announcement was Fire Emblem Engage, which is turn-based strategy game where the main gimmick is being able to summon classic Fire Emblem characters with a ring. While it doesn’t look like Fire Emblem Engage goes full gacha, it’s clear that Nintendo recognized how people liked collecting and using classic Fire Emblem characters in a new adventure, so the developers drew and expanded upon that idea for Fire Emblem Engage.
Before the announcement of Pikmin 4, Shigeru Miyamoto also took a lot of time to highlight Pikmin Bloom. While we don’t know much about Pikmin 4’s gameplay, Nintendo could find some aspects of that game’s exploratory experience, weekly challenges, or something I’m not even thinking of to freshen up the next mainline game. The same could even happen with Super Mario Run the next time Nintendo decides to make a 2D Mario game.
While watching Fire Emblem Engage’s reveal during the latest Nintendo Direct, it became clear that Nintendo’s mobile games have quietly become influential forces in the company's console games. Nintendo has slowly plucked the best ideas out of them and brought them into Switch games without extra monetization. While the future is cloudy for Nintendo's seemingly stalled mobile push, I hope the company can still find a place for its games on mobile, using the platform as a space to experiment with its beloved series.

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